porkmantwo, neutral male angelic Priest -+-.----- |.......| |......F| ......d@| |...$...| --------- [Porkmantw the Aspirant] St8 Dx7 Co6 In13 Wi17 Ch5 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw20(20) AC7 MC0 Mov12 Sn0 Xp1/0 Wt40/1130 T1 Latest messages Hello porkmantwo, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: peacevision You could not have this property intrinsically: discount action Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 33 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 105 Monsters only dropped their musable items with 89% chance Scroll drop chance was reduced to 97% Ring drop chance was reduced to 70% Wand drop chance was reduced to 94% Potion drop chance was reduced to 98% Tool drop chance was reduced to 78% Food drop chance was reduced to 95% Monster death drops spawned with only 93% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: form V (Shien) The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: implants (turn 16) The following skill became untrainable if you tried to train it too early: occult spells (turn 884) The following skill became untrainable after a while: enchantment spells (turn 64573) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 43366) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 65811 Monster spawn increase reached its maximum at turn 316965 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 3966060 The monster class that cannot be genocided was trove The monster class that was spawned more often: imp or minor demon (freq bonus 2) The monster species that spawned more often: foundrechaun (freq bonus 12) The monster species that spawned more often: epidote mushroom (freq bonus 6) The monster species that spawned more often: hc destructor (freq bonus 120) The monster species that spawned more often: ivory mushroom (freq bonus 4) The monster species that spawned more often: endermic patricidal (freq bonus 10) The monster species that spawned more often: confiscation deoxidizing (freq bonus 24) The monster species that spawned more often: stamen cypriot (freq bonus 12) The monster species that spawned more often: flounder (freq bonus 48) The monster species that spawned more often: Pazuzu (freq bonus 144) The monster species that spawned more often: boar aggravated (freq bonus 6) The monster species that spawned more often: invader (freq bonus 10) The monster species that spawned more often: kitten (freq bonus 12) The monster species that spawned more often: xtreme tracker (freq bonus 12) The monster species that spawned more often: high growth (freq bonus 8) The monster species that spawned more often: high gurgler (freq bonus 6) The monster species that spawned more often: hidden gas spore (freq bonus 4) The monster species that spawned more often: nearsightedly desk (freq bonus 8) The monster species that spawned more often: blink force patch (freq bonus 6) The monster species that spawned more often: Janina (freq bonus 16) The monster species that spawned more often: surveyable hap (freq bonus 20) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 1) The monster trait that was more common: monsters whose attacks stun you (freq bonus 1) The monster trait that was more common: monsters that wander randomly (freq bonus 4) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 2) The monster trait that was more common: monsters that originate from Steamband (freq bonus 2) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 2) The monster species that never randomly spawned: pile of elysium coins The monster species that never randomly spawned: fua elemental The monster species that never randomly spawned: death berserker The monster species that never randomly spawned: somnolence barbell benching The monster species that never randomly spawned: giant pink scorpion The monster species that never randomly spawned: lightning monster The monster species that never randomly spawned: furious warp fungus The monster species that never randomly spawned: terrorist bomb The monster species that never randomly spawned: mana fungus The monster species that never randomly spawned: copolymerization boldfaced The monster class that always generated with extra speed: xan or other mythical/fantastic insect The RNG hath decreed that this item was never generated: keen memory (black lily) The RNG hath decreed that this item was never generated: morganite (pink) The RNG hath decreed that this item was never generated: elven boots (mud boots) The RNG hath decreed that this item was never generated: plow ((null)) The RNG hath decreed that this item was never generated: heavy mail ((null)) The RNG hath decreed that this item was never generated: magic dragon scales ((null)) The RNG hath decreed that this item was never generated: changing directive stone (gray) The RNG hath decreed that this item was never generated: amulet of premature death (deadly) The RNG hath decreed that this item was never generated: cure random status (fleecy-colored) The RNG hath decreed that this item was never generated: techout stone (gray) The RNG hath decreed that this item was generated more often: implant of blizzard (bloody, freq bonus 15) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: implant of anima (aureolin, freq bonus 6) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 8) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 34) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 13) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: nuclear hostage chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 6) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: brittle spear ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 18) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: baeaeaep spy helmet (failuncap helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 11) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: switcheroo (amazing, freq bonus 2) The RNG hath decreed that this item was always generated cursed: bronze plate mail ((null)) The RNG hath decreed that this item was always generated cursed: stethoscope ((null)) The RNG hath decreed that this item was always generated cursed: impossibly heavy nuclear ball ((null)) The RNG hath decreed that this item was always generated cursed: studded leather armor ((null)) The RNG hath decreed that this item was always generated cursed: stickshoe ((null)) The RNG hath decreed that this item was always generated cursed: leather cloak ((null)) The RNG hath decreed that this item was always generated cursed: sterilize (sexual) The RNG hath decreed that this item was always generated cursed: wild blade ((null)) The RNG hath decreed that this item was always generated cursed: sludge (litter) The RNG hath decreed that this item was always generated cursed: senzu ((null)) The RNG hath decreed that this trap was always invisible: divine anger trap The RNG hath decreed that this trap was generated more often: bad effect trap (freq bonus 2) Trap randomization happened for 1 in 40 traps Next attribute increase check would have come at turn 351 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Bar, Torr and Atue Your deity was Torr The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (384) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - light 1 divine 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (brown robe) Scrolls scroll of identify (BUT HE CASH AND NONE NEEDED NIX DOLCHE BRINGING) scroll of healing (CLOAK OF NOOB RESISTANCE) scroll of mana (ABJ LBH SHPXRQ HC LBH FUVGGL PHAG) scroll of phase door (MUD BODY TO SHOCK RESIST) scroll of standard id (HAS README) scroll of cure (NO ONE CAN STOP ME) * scroll of extra healing (LUX IS BAD AT NH) * scroll of greater mana restoration (BASH EM EXTENDED ALL DAY WHACKAMOLE TOURNAMENT) Spellbooks spellbook of healing (mistranslated) spellbook of light (conceptual) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkmantwo the Priest... You and the little dog escaped from the dungeon with 6 points, Since you escaped early, the score list will not be checked.