porkmantwo, neutral male angelic Priest ------------ |..........| --..........-- |............| |............. |k...........| |..........@.. --...{....d.-- |..........| -----.------ [Porkmantw the Aspirant] St8 Dx8 Co7 In5 Wi11 Ch8 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw20(20) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1100 T1 Latest messages Hello porkmantwo, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: contamination resistance You could not have this property extrinsically: technicality You could not have this property intrinsically: searching Scroll identification only worked 100 times out of 158 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 22 Armor identification only worked 15 times out of 32 Gem identification only worked 100 times out of 158 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 69% chance Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 42% Ring drop chance was reduced to 73% Amulet drop chance was reduced to 45% Implant drop chance was reduced to 98% Potion drop chance was reduced to 92% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 77% chance The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: javelin The following skill was limited to basic proficiency: lance The following skill was limited to skilled proficiency: dagger The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: lance (turn 18) The following skill became untrainable if you tried to train it too early: dart (turn 1280) The following skill became untrainable after a while: spirituality (turn 43840) The following skill couldn't be trained before a certain turn number is reached: riding (turn 10674) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 79504 Monster spawn increase reached its maximum at turn 118558 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 4024761 The monster class that cannot be genocided was blob The monster class that was spawned more often: fungus or mold (freq bonus 8) The monster species that spawned more often: Warder Kchief (freq bonus 64) The monster species that spawned more often: expeditionary untouchably (freq bonus 44) The monster species that spawned more often: large cockroach (freq bonus 18) The monster species that spawned more often: Light One (freq bonus 11) The monster species that spawned more often: shadow centipede (freq bonus 22) The monster species that spawned more often: flapping vertebral (freq bonus 11) The monster species that spawned more often: bastard ant (freq bonus 39) The monster species that spawned more often: gray force ooze (freq bonus 66) The monster species that spawned more often: bottom deflective (freq bonus 24) The monster species that spawned more often: blink spore (freq bonus 156) The monster species that spawned more often: falsify homebuilding (freq bonus 27) The monster species that spawned more often: ebony force patch (freq bonus 30) The monster species that spawned more often: highest spew (freq bonus 20) The monster species that spawned more often: Charlotte's hugging boot (freq bonus 24) The monster species that spawned more often: sukkiri flower (freq bonus 54) The monster species that spawned more often: +2 jl barricade (freq bonus 22) The monster species that spawned more often: carthaginian (freq bonus 18) The monster species that spawned more often: great psychic dragon (freq bonus 9) The monster species that spawned more often: quantum piercer (freq bonus 13) The monster species that spawned more often: giant grey ant (freq bonus 20) The monster trait that was more common: monsters that have no head (freq bonus 7) The monster trait that was more common: HC aliens (freq bonus 4) The monster trait that was more common: monsters that originate from dnethack (freq bonus 2) The monster trait that was more common: monsters from the Evil Variant (freq bonus 2) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 2) The monster trait that was more common: monsters that count as major demon (freq bonus 4) The monster species that never randomly spawned: gargantuan rat The monster species that never randomly spawned: vandal The monster species that never randomly spawned: RNG Kaptain The monster species that never randomly spawned: skeletal king The monster species that never randomly spawned: aua The monster species that never randomly spawned: couther bootlicker The monster species that never randomly spawned: grave avenger The monster species that never randomly spawned: energy force fungus The monster species that never randomly spawned: blue naga The monster species that never randomly spawned: dead potato The RNG hath decreed that this item was never generated: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was never generated: prehnite (radiant) The RNG hath decreed that this item was never generated: implant of dawn (sacred) The RNG hath decreed that this item was never generated: take selfie (pristine) The RNG hath decreed that this item was never generated: cure random status (fleecy-colored) The RNG hath decreed that this item was never generated: greyout cloak (colorfade cloak) The RNG hath decreed that this item was never generated: polymorph (ivory) The RNG hath decreed that this item was never generated: grayout stone (gray) The RNG hath decreed that this item was never generated: chatter stone (gray) The RNG hath decreed that this item was never generated: amulet of item insecurity (arasia) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 47) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 3) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of vulnerability (eating, freq bonus 20) The RNG hath decreed that this item was generated more often: battering ram (candy, freq bonus 14) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 22) The RNG hath decreed that this item was generated more often: robe of nastiness (camo robe, freq bonus 18) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 39) The RNG hath decreed that this item was generated more often: implant of vita (fungal, freq bonus 120) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 99) The RNG hath decreed that this item was generated more often: platinum spell stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: quasimodular boots (femmy boots, freq bonus 10) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: burrow (beautiful, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 84) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 92) The RNG hath decreed that this item was generated more often: volt rock (mistranslated, freq bonus 5) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 2) The RNG hath decreed that this item was always generated cursed: conflict (ruby) The RNG hath decreed that this item was always generated cursed: small piece of unrefined mithril (gray) The RNG hath decreed that this item was always generated cursed: bank stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of prescience (enduring cloak) The RNG hath decreed that this item was always generated cursed: wedge sandals (heeled sandals) The RNG hath decreed that this item was always generated cursed: skill up (OPGELEVELT) The RNG hath decreed that this item was always generated cursed: respawn stone (gray) The RNG hath decreed that this item was always generated cursed: cyan spell stone (gray) The RNG hath decreed that this item was always generated cursed: container kaboom stone (gray) The RNG hath decreed that this item was always generated cursed: implant of stature (thin) The RNG hath decreed that this trap was always invisible: pet AI trap The RNG hath decreed that this trap was generated more often: completely bad part trap (freq bonus 10) Trap randomization happened for 1 in 483 traps Next attribute increase check would have come at turn 339 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vandria, Corellon and Sehanine Your deity was Corellon The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (188) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (white robe) Scrolls scroll of wonder (HEAL A WOUND BY CALLING MANSERVENT) scroll of healing (WHY IS MAGICBANE A STAFF FUCK) scroll of mana (BASIL BALLS OF BEAN BREAD) scroll of phase door (IDE BY 0) scroll of standard id (WAKE ME UP AND SIGH) scroll of cure (CURSED PLUS3 DOUBLE BREXIT) * scroll of extra healing (MY SWEET VELCRO STRAP) * scroll of greater mana restoration (PRECIOUS BODILY FLUIDS) Spellbooks spellbook of healing (chaos-inducing) spellbook of sleep (scrawled) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkmantwo the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.