porkmantwo, neutral male angelic Priest -+--- ..... |.@d| |.... ....| |...+ ----- [Porkmantw the Aspirant] St11 Dx12 Co8 In9 Wi14 Ch5 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw22(22) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1340 T1 Latest messages Hello porkmantwo, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: speed Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 21 Implant identification only worked 1 times out of 24 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 159 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 72% chance Wand drop chance was reduced to 47% Armor drop chance was reduced to 82% Tool drop chance was reduced to 98% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 66% of the time only Monster death drops spawned with only 76% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 54) The following skill became untrainable if you tried to train it too early: pick-axe (turn 330) The following skill became untrainable after a while: javelin (turn 14891) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 68491) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 42252 Monster spawn increase reached its maximum at turn 222132 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1567874 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: gnome (freq bonus 2) The monster species that spawned more often: huge firefish (freq bonus 18) The monster species that spawned more often: amphitheatre (freq bonus 8) The monster species that spawned more often: martian service robot (freq bonus 18) The monster species that spawned more often: crush beast (freq bonus 33) The monster species that spawned more often: random black mage (freq bonus 48) The monster species that spawned more often: sleeprobber beetle (freq bonus 6) The monster species that spawned more often: mind mushroom (freq bonus 8) The monster species that spawned more often: waived potato (freq bonus 6) The monster species that spawned more often: casthewer (freq bonus 15) The monster species that spawned more often: dup taconite (freq bonus 4) The monster species that spawned more often: shitty wort (freq bonus 48) The monster species that spawned more often: SJW lawyer (freq bonus 24) The monster species that spawned more often: dredged crowbar (freq bonus 21) The monster species that spawned more often: vortex (freq bonus 9) The monster species that spawned more often: anthrax (freq bonus 9) The monster species that spawned more often: metal jelly (freq bonus 6) The monster species that spawned more often: nexus vortex (freq bonus 6) The monster species that spawned more often: stand user (freq bonus 40) The monster species that spawned more often: ascertainable illegitimate (freq bonus 15) The monster species that spawned more often: Echidna Boss (freq bonus 14) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 6) The monster trait that was more common: monsters that roar (freq bonus 1) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 6) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 6) The monster trait that was more common: monsters that count as dwarf (freq bonus 18) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 2) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 2) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 2) The monster species that never randomly spawned: brown naga hatchling The monster species that never randomly spawned: silver force fungus The monster species that never randomly spawned: small item trove The monster species that never randomly spawned: real sanity hound The monster species that never randomly spawned: monkey The monster species that never randomly spawned: wise spirit The monster species that never randomly spawned: alloy golem The monster species that never randomly spawned: acidic spore The monster species that never randomly spawned: plague eater The monster species that never randomly spawned: siren The RNG hath decreed that this item was never generated: map level (crumbling) The RNG hath decreed that this item was never generated: devil star ((null)) The RNG hath decreed that this item was never generated: peacekeeper mail ((null)) The RNG hath decreed that this item was never generated: hairclip ((null)) The RNG hath decreed that this item was never generated: paper sword ((null)) The RNG hath decreed that this item was never generated: green dragon scales ((null)) The RNG hath decreed that this item was never generated: runesword (runic broadsword) The RNG hath decreed that this item was never generated: feminine pumps (female footwear) The RNG hath decreed that this item was never generated: mind shielding (oblivion) The RNG hath decreed that this item was never generated: mithril whip ((null)) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: implant of quota (assamic, freq bonus 11) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 90) The RNG hath decreed that this item was generated more often: implant of irrigation (celestial, freq bonus 12) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 22) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 9) The RNG hath decreed that this item was generated more often: scaling stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of drain life (colorless cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of butchery (scarlet, freq bonus 17) The RNG hath decreed that this item was generated more often: instant amnesia (HAKUNA MATATA, freq bonus 6) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 15) The RNG hath decreed that this item was generated more often: robe of specialty (brown robe, freq bonus 10) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: anger peaceful monster (volatile, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of techout (taut, freq bonus 10) The RNG hath decreed that this item was generated more often: artificial stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 74) The RNG hath decreed that this item was always generated cursed: rhythmic star ((null)) The RNG hath decreed that this item was always generated cursed: infravision (unwritten) The RNG hath decreed that this item was always generated cursed: grow trees (mossy) The RNG hath decreed that this item was always generated cursed: objection (cinnabar) The RNG hath decreed that this item was always generated cursed: quaffer helmet (water-pipe helmet) The RNG hath decreed that this item was always generated cursed: cloak of slow digestion (anorexia cloak) The RNG hath decreed that this item was always generated cursed: umbrella ((null)) The RNG hath decreed that this item was always generated cursed: borderless helmet (grimace helmet) The RNG hath decreed that this item was always generated cursed: elongation cloak (long-range cloak) The RNG hath decreed that this item was always generated cursed: elm-et (cold-blooded helmet) The RNG hath decreed that this trap was always invisible: growing trap The RNG hath decreed that this trap was generated more often: shock trap (freq bonus 6) Trap randomization happened for 1 in 466 traps Next attribute increase check would have come at turn 232 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Asgore Dreemurr, the Absolute GOD of Hyperdeath and Chara Your deity was the Absolute GOD of Hyperdeath The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (141) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect food 2 divine 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (black robe) Scrolls scroll of rumor (REVERTREVERTREVERT IT IN RUSSIACK) scroll of healing (TU SCRONIUM ES) scroll of mana (CHANGED WITH OPPOSITE ABILITYPERSON) scroll of phase door (TLON UQBAR) scroll of standard id (WEZZY WEZZAH) scroll of cure (THE ELDER PRIEST IS PRIMORDIAL) * scroll of extra healing (MORE IS MORE) * scroll of greater mana restoration (PUUN TAFFY) Spellbooks spellbook of healing (pergament) spellbook of detect food (accursed) Potions * potion of water (clear) potion of oil (buzzing) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkmantwo the Priest... You and the little dog escaped from the dungeon with 5 points, Since you escaped early, the score list will not be checked.