porkmantwo, neutral male angelic Priest -------- |......| |..$...| |......| |.....@| |....f.| |......| -----.-- [Porkmantw the Aspirant] St11 Dx15 Co10 In13 Wi12 Ch4 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw21(21) AC3 MC0 Mov12 Sn0 Xp1/0 Wt40/1480 T1 Latest messages Hello porkmantwo, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: stun resistance You could not have this property intrinsically: energy regeneration Scroll identification only worked 100 times out of 106 Potion identification only worked 3 times out of 4 Implant identification only worked 1 times out of 27 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 46 Monsters only dropped their musable items with 83% chance Scroll drop chance was reduced to 88% Amulet drop chance was reduced to 73% Weapon drop chance was reduced to 75% Tool drop chance was reduced to 93% Food drop chance was reduced to 81% Monster death drops spawned with only 91% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: two-handed sword (turn 22) The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 2037) The following skill became untrainable after a while: missile weapons (turn 11747) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 40987) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35867 Monster spawn increase reached its maximum at turn 86746 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 12455208 The monster class that cannot be genocided was major demon The monster class that was spawned more often: quadruped (freq bonus 5) The monster species that spawned more often: death dragon (freq bonus 28) The monster species that spawned more often: melten (freq bonus 66) The monster species that spawned more often: multicolor light (freq bonus 42) The monster species that spawned more often: weeping willow (freq bonus 26) The monster species that spawned more often: light blue icky thing (freq bonus 54) The monster species that spawned more often: Danielle's cuddly sneaker (freq bonus 12) The monster species that spawned more often: mountain moogle (freq bonus 28) The monster species that spawned more often: astringe esoteric (freq bonus 28) The monster species that spawned more often: pale wort (freq bonus 14) The monster species that spawned more often: petro permamimic (freq bonus 54) The monster species that spawned more often: maelstorm (freq bonus 28) The monster species that spawned more often: Mirko (freq bonus 56) The monster species that spawned more often: guesting rassled (freq bonus 14) The monster species that spawned more often: Idiot Brain (freq bonus 6) The monster species that spawned more often: clicking stalk (freq bonus 36) The monster species that spawned more often: mud nymph (freq bonus 32) The monster species that spawned more often: giant improach (freq bonus 14) The monster species that spawned more often: monstrous monster (freq bonus 21) The monster species that spawned more often: lavender colony (freq bonus 24) The monster species that spawned more often: finned faithfully coarsen (freq bonus 28) The monster trait that was more common: monsters that count as hobbit (freq bonus 8) The monster trait that was more common: monsters that have kick attacks (freq bonus 5) The monster trait that was more common: monsters that rattle with their bones (freq bonus 4) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 2) The monster trait that was more common: monsters that have no hands (freq bonus 6) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 1) The monster trait that was more common: monsters that count as prince (freq bonus 7) The monster trait that was more common: shapeshifting monsters (freq bonus 2) The monster trait that was more common: monsters that count as vampire (freq bonus 1) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 6) The monster species that never randomly spawned: divinity hew The monster species that never randomly spawned: disease sphere The monster species that never randomly spawned: wide-eyed tourist The monster species that never randomly spawned: fudged loopier unvarnished sedation The monster species that never randomly spawned: arch-lich The monster species that never randomly spawned: spike warp fungus The monster species that never randomly spawned: Unicorn of Amber The monster species that never randomly spawned: integral fungus The monster species that never randomly spawned: karmic growth The monster species that never randomly spawned: calker stoker endure The RNG hath decreed that this item was never generated: robe of randomness (cyan robe) The RNG hath decreed that this item was never generated: full healing (heretical) The RNG hath decreed that this item was never generated: oilskin cloak (slippery cloak) The RNG hath decreed that this item was never generated: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was never generated: terces dlu (bird's eye) The RNG hath decreed that this item was never generated: oilskin sack (bag) The RNG hath decreed that this item was never generated: eyecloser ((null)) The RNG hath decreed that this item was never generated: sado maso gloves (grey-shaded gloves) The RNG hath decreed that this item was never generated: talc (gray) The RNG hath decreed that this item was never generated: monnoise stone (gray) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 56) The RNG hath decreed that this item was generated more often: floatcloak (levuntation cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: water bolt (accusory, freq bonus 37) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 7) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 30) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: red spell stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: lootcut (cleaved, freq bonus 5) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 17) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: counterclockwise stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 5) The RNG hath decreed that this item was generated more often: ice (iceblock, freq bonus 11) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: earthquake (battered, freq bonus 6) The RNG hath decreed that this item was generated more often: orange spell stone (gray, freq bonus 11) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 3) The RNG hath decreed that this item was always generated cursed: frost (ephemeral) The RNG hath decreed that this item was always generated cursed: enlighten (faded) The RNG hath decreed that this item was always generated cursed: quaffer helmet (water-pipe helmet) The RNG hath decreed that this item was always generated cursed: more helmet (less helmet) The RNG hath decreed that this item was always generated cursed: using hazard (wiseguy) The RNG hath decreed that this item was always generated cursed: clockloak (reliance cloak) The RNG hath decreed that this item was always generated cursed: fire boots (hot boots) The RNG hath decreed that this item was always generated cursed: robe of fast casting (black robe) The RNG hath decreed that this item was always generated cursed: gauntlets of safeguard (orange gloves) The RNG hath decreed that this item was always generated cursed: implant of ire (paleocene) The RNG hath decreed that this trap was always invisible: frequentation spawn trap The RNG hath decreed that this trap was generated more often: gray center trap (freq bonus 5) Trap randomization happened for 1 in 23 traps Next attribute increase check would have come at turn 472 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yacatect of Wealth, Itzpalt of Element and Lulwy of Wind Your deity was Itzpalt of Element The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (65) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (blue robe) Scrolls scroll of identify (EN DRAIN STUNT HURT EN) scroll of healing (LIZARDS LOOKING LIKE LEPRECHAUNS) scroll of mana (VIELAE YKSI TYHMAE KUOLEMAAN) scroll of phase door (SPATZELSPATZELSPATZELSPATZELSPAAAAATZEL) scroll of standard id (KRIGGELKRAGG SCHNUPPSCHNAPP) scroll of cure (SATAN AND FLOAT EYELER JOIN THE DEV TEAM) * scroll of extra healing (GHOTI) * scroll of greater mana restoration (IRC CHANNEL SLASHEMEXTENDED) Spellbooks spellbook of healing (vellum) spellbook of sleep (corrupted) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkmantwo the Priest... You and the kitten escaped from the dungeon with 3 points, Since you escaped early, the score list will not be checked.