porkmantwo, neutral male angelic Priest ------------ |d.........| |.@......... --.- -+----- #, [Porkmantw the Aspirant] St11 Dx8 Co16 In5 Wi12 Ch6 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw21(21) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1700 T1 Latest messages Hello porkmantwo, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: free action You could not have this property intrinsically: hallu party Scroll identification only worked 100 times out of 140 Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 12 Gem identification only worked 100 times out of 196 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 66% Potion drop chance was reduced to 99% Armor drop chance was reduced to 81% Food drop chance was reduced to 91% The following skill could not be trained at all: riding The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: whip (turn 107) The following skill became untrainable if you tried to train it too early: two-handed sword (turn 256) The following skill became untrainable after a while: high heels (turn 41444) The following skill couldn't be trained before a certain turn number is reached: form I (Shii-Cho) (turn 35684) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 105488 Monster spawn increase reached its maximum at turn 291548 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 8336978 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: wraith (freq bonus 2) The monster species that spawned more often: desert spore (freq bonus 6) The monster species that spawned more often: bad clone (freq bonus 12) The monster species that spawned more often: forester pauperize (freq bonus 18) The monster species that spawned more often: minx (freq bonus 15) The monster species that spawned more often: red growth (freq bonus 3) The monster species that spawned more often: fancy mushroom (freq bonus 20) The monster species that spawned more often: moonscape reabsorb (freq bonus 10) The monster species that spawned more often: orc berserker (freq bonus 5) The monster species that spawned more often: trembling bug (freq bonus 15) The monster species that spawned more often: roomful citatory (freq bonus 42) The monster species that spawned more often: punny nudely (freq bonus 6) The monster species that spawned more often: Lena (freq bonus 16) The monster species that spawned more often: clay-soldier (freq bonus 16) The monster species that spawned more often: brown ooze (freq bonus 10) The monster species that spawned more often: thorn growth (freq bonus 8) The monster species that spawned more often: twinighter revitalize (freq bonus 33) The monster species that spawned more often: huge pile of killer coins (freq bonus 26) The monster species that spawned more often: warty force patch (freq bonus 16) The monster species that spawned more often: attendantly searchable (freq bonus 12) The monster species that spawned more often: subsoil vital abscessed heinously (freq bonus 12) The monster trait that was more common: monsters that mew (freq bonus 1) The monster trait that was more common: monsters that are humanoid (freq bonus 4) The monster trait that was more common: monsters that count as dwarf (freq bonus 4) The monster trait that was more common: HC aliens (freq bonus 1) The monster trait that was more common: monsters that grunt (freq bonus 4) The monster species that never randomly spawned: bright white spore The monster species that never randomly spawned: cuntgun turret The monster species that never randomly spawned: heavily armed golem The monster species that never randomly spawned: black jelly The monster species that never randomly spawned: deathly visage The monster species that never randomly spawned: Lord Bademon The monster species that never randomly spawned: dark yeek The monster species that never randomly spawned: chicken The monster species that never randomly spawned: glittergold The monster species that never randomly spawned: wrong light The monster class that always generated with extra speed: Keystone Kop The RNG hath decreed that this item was never generated: alter reality (mysterious) The RNG hath decreed that this item was never generated: backhand mace ((null)) The RNG hath decreed that this item was never generated: sickle ((null)) The RNG hath decreed that this item was never generated: asterisk ((null)) The RNG hath decreed that this item was never generated: corrosion (heavy metal) The RNG hath decreed that this item was never generated: toxic (wasteful) The RNG hath decreed that this item was never generated: mutation (fleecy) The RNG hath decreed that this item was never generated: rifle ((null)) The RNG hath decreed that this item was never generated: wind (timber) The RNG hath decreed that this item was never generated: muteness stone (gray) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 26) The RNG hath decreed that this item was generated more often: pin bolt ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 10) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 51) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 13) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 10) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: riding crop ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 9) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 10) The RNG hath decreed that this item was generated more often: wakeup call stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 19) The RNG hath decreed that this item was generated more often: baeaeaep spy helmet (failuncap helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: sawed-off shotgun ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 95) The RNG hath decreed that this item was always generated cursed: frost (JUGEMJUGEMGOGOUNO) The RNG hath decreed that this item was always generated cursed: fortune cookie ((null)) The RNG hath decreed that this item was always generated cursed: flogger ((null)) The RNG hath decreed that this item was always generated cursed: chain coif ((null)) The RNG hath decreed that this item was always generated cursed: battle-axe (double-headed axe) The RNG hath decreed that this item was always generated cursed: botox resist (leafy) The RNG hath decreed that this item was always generated cursed: secret key ((null)) The RNG hath decreed that this item was always generated cursed: polymorph (silver) The RNG hath decreed that this item was always generated cursed: cloak of control (wishful cloak) The RNG hath decreed that this item was always generated cursed: odor shot ((null)) The RNG hath decreed that this trap was always invisible: map trap The RNG hath decreed that this trap was generated more often: wrapover trap (freq bonus 2) Trap randomization happened for 1 in 886 traps Next attribute increase check would have come at turn 575 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Dagobert Duck, Xena and Super Mario Your deity was Xena The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (732) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (cyan robe) Scrolls scroll of identify (ANTVAULT DOORVAULT RATVAULT) scroll of healing (CASH EM EXTENDED PAYDAY LOAN SERVICE) scroll of mana (RODNEYS TOWER CREATEMONSTER SPAMSPAMSPAM) scroll of phase door (IDZ DO DIABLA BRUDNY ZDRAJCO) scroll of standard id (PSERPHERCHO THNERBECH CHARCHERBER YEICH) scroll of cure (NURSE THE NAIL THE ATTACK IS STRONGER) * scroll of extra healing (MA MILLOCOR) * scroll of greater mana restoration (ASHPD) Spellbooks spellbook of healing (white-listed) spellbook of wizard lock (red-listed) Potions * potion of water (clear) potion of oil (alcoholic) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkmantwo the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.