porkmantwo, neutral male angelic Priest -------.---- |..........| |.......d..| |.......@..| ------------ [Porkmantw the Aspirant] St9 Dx8 Co14 In9 Wi17 Ch7 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw20(20) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1540 T1 Latest messages Hello porkmantwo, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. There is a staircase up here. You see here an uncursed wooden box {500}. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: double attacks You could not have this property intrinsically: reflection Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 32 Implant identification only worked 1 times out of 33 Tool identification only worked 5 times out of 10 Book drop chance was reduced to 90% Wand drop chance was reduced to 68% Potion drop chance was reduced to 99% Armor drop chance was reduced to 90% Tool drop chance was reduced to 91% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 31% of the time only The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: dart The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: pick-axe (turn 2) The following skill became untrainable if you tried to train it too early: sexy flats (turn 3936) The following skill became untrainable after a while: enchantment spells (turn 50484) The following skill couldn't be trained before a certain turn number is reached: quarterstaff (turn 26862) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 92693 Monster spawn increase reached its maximum at turn 169258 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1780200 The monster class that cannot be genocided was troll The monster class that was spawned more often: sea monster (freq bonus 2) The monster species that spawned more often: malady fancy (freq bonus 32) The monster species that spawned more often: absoluter macabre satiate (freq bonus 8) The monster species that spawned more often: Ippo Makunoichi (freq bonus 8) The monster species that spawned more often: teal stalk (freq bonus 20) The monster species that spawned more often: Santa Claus (freq bonus 30) The monster species that spawned more often: prehistoric cave lizard (freq bonus 12) The monster species that spawned more often: Solar Boss (freq bonus 18) The monster species that spawned more often: wall beast (freq bonus 16) The monster species that spawned more often: card force fungus (freq bonus 24) The monster species that spawned more often: power shoggoth (freq bonus 10) The monster species that spawned more often: sludge lich (freq bonus 8) The monster species that spawned more often: ungorrog (freq bonus 12) The monster species that spawned more often: bleeding bulb (freq bonus 10) The monster species that spawned more often: beholder hivemother (freq bonus 12) The monster species that spawned more often: Sandra's disguised boot (freq bonus 27) The monster species that spawned more often: buffo aoudad (freq bonus 8) The monster species that spawned more often: nymphomaniac (freq bonus 6) The monster species that spawned more often: Ruth (freq bonus 6) The monster species that spawned more often: Ludgera's hiking boot (freq bonus 12) The monster species that spawned more often: hell witch (freq bonus 12) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 2) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 8) The monster trait that was more common: monsters whose attacks destroy your armor and weapons (freq bonus 2) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 6) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 2) The monster trait that was more common: monsters that count as major demon (freq bonus 1) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 1) The monster trait that was more common: monsters who attack with antimatter (freq bonus 1) The monster species that never randomly spawned: airmailing chromospheric The monster species that never randomly spawned: stormcrow The monster species that never randomly spawned: amnesia patch The monster species that never randomly spawned: heckled burmese The monster species that never randomly spawned: efreet The monster species that never randomly spawned: asp The monster species that never randomly spawned: donne hallowed unrecommended handful racquetball The monster species that never randomly spawned: disinterestedly lash weaken The monster species that never randomly spawned: handkerchief hierarch The monster species that never randomly spawned: mad rage wolf The RNG hath decreed that this item was never generated: regeneration (antique) The RNG hath decreed that this item was never generated: bad equipment (crumb) The RNG hath decreed that this item was never generated: elven dagger (runed dagger) The RNG hath decreed that this item was never generated: chaos terrain (chaos-inducing) The RNG hath decreed that this item was never generated: helm of fear (horned helmet) The RNG hath decreed that this item was never generated: stun monster (octarine) The RNG hath decreed that this item was never generated: acid (white) The RNG hath decreed that this item was never generated: shimmering dragon scales ((null)) The RNG hath decreed that this item was never generated: gain corruption (wrath) The RNG hath decreed that this item was never generated: implant of faith (resonant) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: ugg boots (spider boots, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 20) The RNG hath decreed that this item was generated more often: orange spell stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 8) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 27) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 16) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 28) The RNG hath decreed that this item was generated more often: eternium blade ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: hard mode stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 2) The RNG hath decreed that this item was generated more often: heavy shield ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 6) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 6) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 17) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 70) The RNG hath decreed that this item was always generated cursed: appearance shuffling stone (gray) The RNG hath decreed that this item was always generated cursed: yellow dragon scale shield (yellow dragonhide shield) The RNG hath decreed that this item was always generated cursed: cloak of starving (purple cloak) The RNG hath decreed that this item was always generated cursed: magic whistle (whistle) The RNG hath decreed that this item was always generated cursed: ice beam (chilly) The RNG hath decreed that this item was always generated cursed: monnoise stone (gray) The RNG hath decreed that this item was always generated cursed: cone of cold (dog eared) The RNG hath decreed that this item was always generated cursed: implant of prospering (realgar) The RNG hath decreed that this item was always generated cursed: bank stone (gray) The RNG hath decreed that this item was always generated cursed: dark elven dagger (black runed dagger) The RNG hath decreed that this trap was always invisible: natalje trap The RNG hath decreed that this trap was generated more often: glyph of warding (freq bonus 1) Trap randomization happened for 1 in 179 traps Trap difficulty was increased by 71 Next attribute increase check would have come at turn 564 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Issek, Mog and Kos Your deity was Mog The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (175) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect monsters 4 divine 8% 300% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (gray robe) Scrolls scroll of create monster (ALA AANG XICHA MICHA ANG E EROTPITENPHET NPROME) scroll of healing (DDOS ATTACK) scroll of mana (INTERNATIONAL SHOE SIZE CONVERSION TABLE) scroll of phase door (CLONE MONSTER) scroll of standard id (SLARSHING SHARP A LEAVE AT KEY) scroll of cure (MAKE ATTACK WHEN BATTLE) * scroll of extra healing (YOU WILL NOT ESCAPE THIS TIME) * scroll of greater mana restoration (POUCH TSCHCKTSCHCK) Spellbooks spellbook of healing (light cyan) spellbook of detect monsters (dusty) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkmantwo the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.