porkmantwo, neutral male angelic Priest


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[Porkmantw the Aspirant]  St9 Dx9 Co9 In7 Wi15 Ch6 PriAngMalNeu S0
Dlvl:1 $0 HP22(22) Pw22(22) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1270 T1


Latest messages
  Hello porkmantwo, welcome to SlashEMExtended!  You are a neutral angelic Priest.
  You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!
  Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file.
  Be careful!  New moon tonight.
  Beware, there will be no return! Still climb? [yn] (n) 

Final attributes
  You have strayed
  Your alignment was  -3
  Your max alignment was  10
  You carried  0 sins
  You could not have this property at all: disintegration resistance
  You could not have this property extrinsically: drain resistance
  You could not have this property intrinsically: searching
  Potion identification only worked 3 times out of 10
  Ring identification only worked 4 times out of 12
  Armor identification only worked 15 times out of 23
  Monsters only dropped their musable items with 94% chance
  Monsters only dropped their equipment with 81% chance
  Wand drop chance was reduced to 95%
  Potion drop chance was reduced to 89%
  Weapon drop chance was reduced to 75%
  Armor drop chance was reduced to 76%
  Concealing monsters were spawned underneath items 80% of the time only
  The following skill could not be trained at all: scimitar
  The following skill was trained at half the usual rate: elemental spells
  The following skill was trained at one fifth the usual rate: body armor
  The following skill was limited to basic proficiency: shield
  The following skill was limited to skilled proficiency: searching
  The following skill was limited to expert proficiency: axe
  The following skill became untrainable if you tried to train it too early: protection spells (turn 21)
  The following skill became untrainable if you tried to train it too early: broadsword (turn 900)
  The following skill became untrainable after a while: riding (turn 14034)
  The following skill couldn't be trained before a certain turn number is reached: morning star (turn 55350)
  Number of artifacts generated was  0
  Number of fake artifacts generated was  0
  Monster spawn increase started at  turn 88481
  Monster spawn increase reached its maximum at  turn 228701
  In this game, Eevee's evolution was leafeon
  Your limit for ascension was at  turn 351225
  The monster class that cannot be genocided was nymph
  The monster class that was spawned more often: imp or minor demon (freq bonus 4)
  The monster color that was spawned more often: green (freq bonus 2)
  The monster species that spawned more often: hello kitty (freq bonus 7)
  The monster species that spawned more often: dictator wight (freq bonus 84)
  The monster species that spawned more often: lost soul (freq bonus 20)
  The monster species that spawned more often: cyan force patch (freq bonus 66)
  The monster species that spawned more often: pectoral unshaved (freq bonus 11)
  The monster species that spawned more often: reaper force patch (freq bonus 60)
  The monster species that spawned more often: washcloth firstly (freq bonus 26)
  The monster species that spawned more often: animated beautiful sandal (freq bonus 7)
  The monster species that spawned more often: sarko nane (freq bonus 12)
  The monster species that spawned more often: putrefier (freq bonus 12)
  The monster species that spawned more often: cretonne stateliest (freq bonus 72)
  The monster species that spawned more often: energy enacting (freq bonus 10)
  The monster species that spawned more often: roswine (freq bonus 6)
  The monster species that spawned more often: accursed draconian (freq bonus 60)
  The monster species that spawned more often: strewer proconservation (freq bonus 24)
  The monster species that spawned more often: tunnel queen (freq bonus 18)
  The monster species that spawned more often: disgusting warp patch (freq bonus 20)
  The monster species that spawned more often: hull alien (freq bonus 16)
  The monster species that spawned more often: hooloovoo (freq bonus 28)
  The monster species that spawned more often: gean canach (freq bonus 36)
  The monster trait that was more common: monsters that count as bats (freq bonus 2)
  The monster trait that was more common: monsters that have infravision (freq bonus 4)
  The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 4)
  The monster trait that was more common: monsters that mutter cantrips (freq bonus 2)
  The monster trait that was more common: monsters that have no head (freq bonus 2)
  The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 2)
  The monster species that never randomly spawned: trash wolf
  The monster species that never randomly spawned: tove
  The monster species that never randomly spawned: interspersed biddable
  The monster species that never randomly spawned: special ufo part
  The monster species that never randomly spawned: large beetle
  The monster species that never randomly spawned: icy draconian
  The monster species that never randomly spawned: gossiping dicky
  The monster species that never randomly spawned: porter tear vortex
  The monster species that never randomly spawned: gray monster
  The monster species that never randomly spawned: possessed guard
  The monster class that always generated with extra speed: wall monster
  The monster class that more likely to generate with musable stuff: turret
  The RNG hath decreed that this item was never generated: techout stone (gray)
  The RNG hath decreed that this item was never generated: horror stone (gray)
  The RNG hath decreed that this item was never generated: pike ((null))
  The RNG hath decreed that this item was never generated: droven helm (spider shaped helm)
  The RNG hath decreed that this item was never generated: disengraving (Elbereth-inscribed)
  The RNG hath decreed that this item was never generated: heavy granite ball ((null))
  The RNG hath decreed that this item was never generated: metal spell stone (gray)
  The RNG hath decreed that this item was never generated: radioactive undergarment ((null))
  The RNG hath decreed that this item was never generated: left inventory stone (gray)
  The RNG hath decreed that this item was never generated: hugging gown (contaminated coat)
  The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 34)
  The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 4)
  The RNG hath decreed that this item was generated more often: implant of bile (pure, freq bonus 47)
  The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 19)
  The RNG hath decreed that this item was generated more often: implant of cremation (tireless, freq bonus 2)
  The RNG hath decreed that this item was generated more often: jet (black, freq bonus 14)
  The RNG hath decreed that this item was generated more often: reroll artifact (marvelous, freq bonus 23)
  The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 3)
  The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 18)
  The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 5)
  The RNG hath decreed that this item was generated more often: asbestos javelin ((null), freq bonus 3)
  The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 3)
  The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 3)
  The RNG hath decreed that this item was generated more often: cloak of discovery (ignorant cloak, freq bonus 11)
  The RNG hath decreed that this item was generated more often: implant of twilight (elysian, freq bonus 3)
  The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 3)
  The RNG hath decreed that this item was generated more often: implant of butchery (scarlet, freq bonus 3)
  The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 6)
  The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 11)
  The RNG hath decreed that this item was generated more often: form shifting (constant, freq bonus 7)
  The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 10)
  The RNG hath decreed that this item was always generated cursed: randomized helmet (RNG helmet)
  The RNG hath decreed that this item was always generated cursed: trap revealing (elysium)
  The RNG hath decreed that this item was always generated cursed: healing (LIFE RESTORATION)
  The RNG hath decreed that this item was always generated cursed: invisibility (wire)
  The RNG hath decreed that this item was always generated cursed: create create scroll (PLUS 100 MAGIC MARKER)
  The RNG hath decreed that this item was always generated cursed: cure (SPARKLING EDWARD CULLEN)
  The RNG hath decreed that this item was always generated cursed: slice of pizza ((null))
  The RNG hath decreed that this item was always generated cursed: power failure (perverted)
  The RNG hath decreed that this item was always generated cursed: condome ((null))
  The RNG hath decreed that this item was always generated cursed: amethyst dragon scale shield (amethyst dragonhide shield)
  The RNG hath decreed that this trap was always invisible: eater trap
  The RNG hath decreed that this trap was generated more often: single disenchant trap (freq bonus 1)
  Trap randomization happened for 1 in 854 traps
  Next attribute increase check would have come at turn 319
  Strength training was 0
  Dexterity training was 0
  Wisdom training was -2
  Constitution training was 0
  Your sanity was 0
  You had not decided on your sexuality yet
  You were prevented from having fire resistance (0)
  You were prevented from having cold resistance (0)
  You were prevented from having sleep resistance (0)
  You were prevented from having disintegration resistance (0)
  You were prevented from having shock resistance (0)
  You were prevented from having poison resistance (0)
  You were prevented from having drain resistance (0)
  You were prevented from having sickness resistance (0)
  You were prevented from having magic resistance (0)
  You were prevented from having acid resistance (0)
  You were prevented from having petrification resistance (0)
  You were prevented from having fear resistance (0)
  You were prevented from having see invisible (0)
  You were prevented from having manaleech (0)
  You were prevented from having peacevision (0)
  You were prevented from having telepathy (0)
  You were prevented from having warning (0)
  You were prevented from having automatic searching (0)
  You were prevented from having clairvoyance (0)
  You were prevented from having infravision (0)
  You were prevented from having detect monsters (0)
  You were prevented from having invisibility (0)
  You were prevented from having displacement (0)
  You were prevented from having stealth (0)
  You were prevented from having jumping (0)
  You were prevented from having teleport control (0)
  You were prevented from having flying (0)
  You were prevented from having magical breathing (0)
  You were prevented from having phasing (0)
  You were prevented from having slow digestion (0)
  You were prevented from having half spell damage (0)
  You were prevented from having half physical damage (0)
  You were prevented from having regeneration (0)
  You were prevented from having mana regeneration (0)
  You were prevented from having polymorph control (0)
  You were prevented from having speed (0)
  You were prevented from having reflection (0)
  You were prevented from having keen memory (0)
  You were prevented from having a sight bonus (0)
  You were prevented from having curse resistance (0)
  You were prevented from having stun resistance (0)
  You were prevented from having confusion resistance (0)
  You were prevented from having psi resistance (0)
  You were prevented from having double attacks (0)
  You were prevented from having quad attacks (0)
  You were prevented from having free action (0)
  You were prevented from hallu partying (0)
  You were prevented from drunken boxing (0)
  You were prevented from having stunnopathy (0)
  You were prevented from having numbopathy (0)
  You were prevented from having dimmopathy (0)
  You were prevented from having freezopathy (0)
  You were prevented from being a stoned chiller (0)
  You were prevented from having corrosivity (0)
  You were prevented from having an increased fear factor (0)
  You were prevented from having burnopathy (0)
  You were prevented from having sickopathy (0)
  You were prevented from having wonderlegs (0)
  You were prevented from having glib combat (0)
  You were prevented from using the force like a real jedi (0)
  You were prevented from having contamination resistance (0)
  You were prevented from having discount action (0)
  You were prevented from having full nutrients (0)
  You were prevented from having technicality (0)
  Your chance to block was 21%
  You had 1500 points of nutrition remaining
  You aggravated monsters
  Your luck was zero
  Your health bonus was zero
  Your mana bonus was zero
  Your pantheon consisted of Tariru, FIQ and Demo
  Your deity was FIQ
  The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan  5 08:05:41 2019.
  You could not  have safely prayed (222)
  You survived 

Spells known in the end
      Name               Level     Category  Fail  Memory
  a - healing                1      healing    0%  100%
  b - detect food            2       divine    0%  100%

Techniques known in the end
      Name              Level  Status
  turn undead           1XR    Prepared(0)
  blessing              1X     Prepared(0)
  spirituality check    1X     Prepared(0)
  dazzle                1 R    Prepared(0)
  appraisal             1 R    Prepared(0)
  panic digging         1 R    Prepared(0)
  phase door            1 R    Prepared(0)
  invoke deity          1 R    Prepared(0)

Discoveries
  Armor
    robe (orange robe)
  Scrolls
    scroll of earth (DOLLARIQHACK  BRIBERY SIMULATOR)
    scroll of healing (L OPERATORE DEL PUNTO ASCENSIONE CORSA E PAZZO)
    scroll of mana (BODY KNOCK ON EARTH WILL HURT)
    scroll of phase door (MICRODOLLAROFT)
    scroll of standard id (INESSENTIAL INFILTRATED IVY)
    scroll of cure (PHAUXAI IOA MEILICH IABAI EIA KARSE)
  * scroll of extra healing (ASSTRAELOS CHRAELOS)
  * scroll of greater mana restoration (AMYBSOD DOES NOT KNOW C)
  Spellbooks
    spellbook of healing (turquoise)
    spellbook of detect food (hugging)
  Potions
  * potion of water (clear)
  Venoms
  * blinding venom (splash of venom)
  * tail spikes (splash of venom)
  * faerie floss rhing (splash of venom)
  * acid venom (splash of venom)
  * segfault venom (splash of venom)

Dungeon overview
  The Dungeons of Doom:
  Level 1: <- You are here

Voluntary challenges
  You went without food
  You were an atheist
  You never prayed to the gods
  You never hit with a wielded weapon
  You were a pacifist
  You were illiterate
  You never genocided any monsters
  You never polymorphed an object
  You never changed form
  You used no wishes
  You remained celibate

Your skills at the end (0 slots left)
  Fighting Skills
    bare-handed combat [Unskilled] (max Expert) (0 of 20)
    general combat     [Unskilled] (max Expert) (0 of 20)
    shield             [Basic] (max Master) (20 of 160)
    body armor         [Basic] (max Expert) (20 of 160)
    polymorphing       [Unskilled] (max Expert) (0 of 20)
    devices            [Unskilled] (max Expert) (0 of 20)
    searching          [Unskilled] (max Expert) (0 of 20)
    spirituality       [Basic] (max Grand Master) (56 of 160)
    petkeeping         [Unskilled] (max Expert) (0 of 20)
    sexy flats         [Unskilled] (max Expert) (0 of 20)
    form III (Soresu)  [Basic] (max Grand Master) (20 of 160)
    form VIII (Wedi)   [Unskilled] (max Expert) (0 of 20)
  Weapon Skills
    long sword         [Unskilled] (max Expert) (0 of 20)
    club               [Unskilled] (max Expert) (0 of 20)
    paddle             [Unskilled] (max Expert) (0 of 20)
    mace               [Basic] (max Expert) (20 of 160)
    morning star       [Unskilled] (max Expert) (0 of 20)
    flail              [Unskilled] (max Expert) (0 of 20)
    hammer             [Unskilled] (max Expert) (0 of 20)
    quarterstaff       [Unskilled] (max Expert) (0 of 20)
    polearms           [Unskilled] (max Expert) (0 of 20)
    spear              [Unskilled] (max Expert) (0 of 20)
    javelin            [Unskilled] (max Expert) (0 of 20)
    trident            [Unskilled] (max Expert) (0 of 20)
    lance              [Unskilled] (max Expert) (0 of 20)
    bow                [Unskilled] (max Expert) (0 of 20)
    sling              [Unskilled] (max Expert) (0 of 20)
    crossbow           [Unskilled] (max Expert) (0 of 20)
    dart               [Unskilled] (max Expert) (0 of 20)
    shuriken           [Unskilled] (max Expert) (0 of 20)
    boomerang          [Unskilled] (max Expert) (0 of 20)
    unicorn horn       [Basic] (max Master) (20 of 160)
  Spellcasting Skills
    attack spells      [Unskilled] (max Expert) (0 of 20)
    healing spells     [Basic] (max Master) (20 of 160)
    divination spells  [Basic] (max Expert) (20 of 160)
    enchantment spells [Unskilled] (max Expert) (0 of 20)
    protection spells  [Unskilled] (max Expert) (0 of 20)
    body spells        [Unskilled] (max Expert) (0 of 20)
    matter spells      [Unskilled] (max Expert) (0 of 20)

Goodbye porkmantwo the Priest...
You and the little dog
escaped from the dungeon with 6 points,
Since you escaped early, the score list will not be checked.