porkmantwo, neutral male angelic Priest -------------- -+----- |.............. .d@$... | |.....| |.l.... ------- [Porkmantw the Aspirant] St9 Dx7 Co13 In8 Wi10 Ch4 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw21(21) AC7 MC0 Mov12 Sn0 Xp1/0 Wt40/1480 T1 Latest messages Hello porkmantwo, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: displacement You could not have this property intrinsically: magical breathing Scroll identification only worked 100 times out of 125 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 36 Implant identification only worked 1 times out of 36 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 128 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 90% chance Ring drop chance was reduced to 94% Wand drop chance was reduced to 81% Amulet drop chance was reduced to 89% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 87% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: scimitar The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: sling The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: dart (turn 368) The following skill became untrainable if you tried to train it too early: saber (turn 792) The following skill became untrainable after a while: two-handed weapons (turn 49781) The following skill couldn't be trained before a certain turn number is reached: implants (turn 19092) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17786 Monster spawn increase reached its maximum at turn 106080 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 11562324 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: blob (freq bonus 2) The monster species that spawned more often: ol pharaoh (freq bonus 4) The monster species that spawned more often: wrapt dignity neutrality (freq bonus 12) The monster species that spawned more often: shrubby civilization (freq bonus 8) The monster species that spawned more often: devised spongy (freq bonus 24) The monster species that spawned more often: antimatter mold (freq bonus 6) The monster species that spawned more often: Celine Jules (freq bonus 8) The monster species that spawned more often: duality name teacher (freq bonus 42) The monster species that spawned more often: orange beetle (freq bonus 8) The monster species that spawned more often: kiwit (freq bonus 18) The monster species that spawned more often: onsokumaru (freq bonus 16) The monster species that spawned more often: old blue dragon (freq bonus 6) The monster species that spawned more often: old yellow dragon (freq bonus 10) The monster species that spawned more often: armor gnome (freq bonus 30) The monster species that spawned more often: train (freq bonus 8) The monster species that spawned more often: reduce festal parka bristle inspirational (freq bonus 18) The monster species that spawned more often: l33t hack0r (freq bonus 6) The monster species that spawned more often: riverside naga hatchling (freq bonus 15) The monster species that spawned more often: acid tschelli (freq bonus 15) The monster species that spawned more often: brown ray (freq bonus 5) The monster species that spawned more often: plush bear golem (freq bonus 10) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 1) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 4) The monster species that never randomly spawned: pancaking claptrap laminating The monster species that never randomly spawned: topaz colony The monster species that never randomly spawned: breakoff mold The monster species that never randomly spawned: littlesoph The monster species that never randomly spawned: farimage kamerel The monster species that never randomly spawned: savings cash The monster species that never randomly spawned: spike wort The monster species that never randomly spawned: real tunnel wight The monster species that never randomly spawned: real tiny lich The monster species that never randomly spawned: giant pink jellyfish The monster class that always generated with extra speed: Zouthern animal The RNG hath decreed that this item was never generated: skill loss stone (gray) The RNG hath decreed that this item was never generated: sandwich ((null)) The RNG hath decreed that this item was never generated: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was never generated: airhead cap (cloudy helmet) The RNG hath decreed that this item was never generated: bronze lance ((null)) The RNG hath decreed that this item was never generated: implant of dusk (volcanic) The RNG hath decreed that this item was never generated: cloak of sliming (mauve cloak) The RNG hath decreed that this item was never generated: implant of vines (arcadian) The RNG hath decreed that this item was never generated: alter reality (mysterious) The RNG hath decreed that this item was never generated: create victim (KESALAN PATHARAN) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 20) The RNG hath decreed that this item was generated more often: forceful boots (rumble boots, freq bonus 13) The RNG hath decreed that this item was generated more often: long screwup stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of redemption (shrewd, freq bonus 10) The RNG hath decreed that this item was generated more often: charger ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: penis pole ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 2) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 4) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 3) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: BFG ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 8) The RNG hath decreed that this item was always generated cursed: amulet of map amnesia (forgettable) The RNG hath decreed that this item was always generated cursed: amulet of speed (beam) The RNG hath decreed that this item was always generated cursed: troutstaff ((null)) The RNG hath decreed that this item was always generated cursed: ice box (cooling box) The RNG hath decreed that this item was always generated cursed: amulet of drain resistance (warped) The RNG hath decreed that this item was always generated cursed: starvation (underestimated) The RNG hath decreed that this item was always generated cursed: failed attempt boots (gentle sneakers) The RNG hath decreed that this item was always generated cursed: plastic mace ((null)) The RNG hath decreed that this item was always generated cursed: beautiful shirt ((null)) The RNG hath decreed that this item was always generated cursed: amulet of data storage (icosaedrical) The RNG hath decreed that this trap was always invisible: teleportitis trap The RNG hath decreed that this trap was generated more often: disintegration trap (freq bonus 1) Trap randomization happened for 1 in 640 traps Next attribute increase check would have come at turn 903 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ehud, Ford and Ivins Your deity was Ford The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (274) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - light 1 divine 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (gray robe) Scrolls scroll of growth (SEXY SLYTHERIN SLUTS) scroll of healing (IGNITE IGNITION IMMOLATION) scroll of mana (CHRIS ANGST) scroll of phase door (FINGER OF DEATH SELFZAP) scroll of standard id (TRAVEL IMMEDIATELY OUT OF THE WAY) scroll of cure (MASS ABORTION CAMP) * scroll of extra healing (SO INFERO NO) * scroll of greater mana restoration (HOYO HOYO) Spellbooks spellbook of healing (octarine) spellbook of light (swirling) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkmantwo the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.