porkmantwo, neutral male angelic Priest ---- .¯@| ..d., ..| [Porkmantw the Aspirant] St12 Dx10 Co14 In5 Wi16 Ch8 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw21(21) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1650 T1 Latest messages Hello porkmantwo, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: psi resistance You could not have this property intrinsically: sickness resistance Scroll identification only worked 100 times out of 193 Potion identification only worked 3 times out of 9 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 148 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 75% chance Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 76% Musable item generation frequency had a negative bias of 44% Wand drop chance was reduced to 91% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 71% Armor drop chance was reduced to 73% Tool drop chance was reduced to 61% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: firearms The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: hammer (turn 117) The following skill became untrainable if you tried to train it too early: form II (Makashi) (turn 621) The following skill became untrainable after a while: two-weapon combat (turn 33445) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 37876) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 7300 Monster spawn increase reached its maximum at turn 139240 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1189760 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: grue (freq bonus 2) The monster species that spawned more often: mercerize ruggedly (freq bonus 4) The monster species that spawned more often: unclosed vitality colluded (freq bonus 7) The monster species that spawned more often: bleed inundate (freq bonus 18) The monster species that spawned more often: reproducing imp (freq bonus 15) The monster species that spawned more often: sa-ra (freq bonus 8) The monster species that spawned more often: Korrupt Kop (freq bonus 8) The monster species that spawned more often: erenge tick (freq bonus 6) The monster species that spawned more often: polkanita (freq bonus 18) The monster species that spawned more often: giant bear (freq bonus 10) The monster species that spawned more often: green naga hatchling (freq bonus 10) The monster species that spawned more often: red stalk (freq bonus 4) The monster species that spawned more often: anti-vegetation eye (freq bonus 18) The monster species that spawned more often: mediative vivid (freq bonus 12) The monster species that spawned more often: incriminatory eponym (freq bonus 18) The monster species that spawned more often: leech (freq bonus 4) The monster species that spawned more often: withering turret (freq bonus 24) The monster species that spawned more often: rubber turret (freq bonus 6) The monster species that spawned more often: branded tricycled (freq bonus 10) The monster species that spawned more often: gloppy turret (freq bonus 60) The monster species that spawned more often: COM-TO-COM 3 (freq bonus 42) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 4) The monster trait that was more common: monsters with nurse dialogue (freq bonus 1) The monster trait that was more common: monsters that have hug attacks (freq bonus 4) The monster trait that was more common: monsters that are mindless (freq bonus 7) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 8) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 6) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 2) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 1) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 1) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 2) The monster species that never randomly spawned: bad wort The monster species that never randomly spawned: clumsy commutable hasty blesseder tormentor The monster species that never randomly spawned: vastly burred The monster species that never randomly spawned: trek allowing whumped The monster species that never randomly spawned: sweet asian poison ivy The monster species that never randomly spawned: whipfish The monster species that never randomly spawned: Uniform Kchief The monster species that never randomly spawned: illusionism ethnology The monster species that never randomly spawned: brood wasp The monster species that never randomly spawned: metal smasher The RNG hath decreed that this item was never generated: loadboulder (gray) The RNG hath decreed that this item was never generated: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was never generated: prehistoric boots (castlevania boots) The RNG hath decreed that this item was never generated: secret key ((null)) The RNG hath decreed that this item was never generated: specific candle (candle) The RNG hath decreed that this item was never generated: possession (possessive) The RNG hath decreed that this item was never generated: quaffer helmet (water-pipe helmet) The RNG hath decreed that this item was never generated: soft mattock ((null)) The RNG hath decreed that this item was never generated: pizza ((null)) The RNG hath decreed that this item was never generated: implant of blitzen (trump) The RNG hath decreed that this item was generated more often: snarenet cloak (fleeceling cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 21) The RNG hath decreed that this item was generated more often: cloak of sudden attack (fertile cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 24) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 23) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 36) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 47) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 3) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 6) The RNG hath decreed that this item was generated more often: scaler mittens (dusty gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of memory (icy cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: gray center stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 7) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 31) The RNG hath decreed that this item was always generated cursed: message suppression stone (gray) The RNG hath decreed that this item was always generated cursed: stun monster (shivering) The RNG hath decreed that this item was always generated cursed: hairclip ((null)) The RNG hath decreed that this item was always generated cursed: platinum dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: bubblebeam (biblic) The RNG hath decreed that this item was always generated cursed: astralcension (TEEEE TSUUUU OOOOO) The RNG hath decreed that this item was always generated cursed: cure stun (fat) The RNG hath decreed that this item was always generated cursed: trident ((null)) The RNG hath decreed that this item was always generated cursed: implant of control (ember) The RNG hath decreed that this item was always generated cursed: discharge stone (gray) The RNG hath decreed that this trap was always invisible: gravation trap The RNG hath decreed that this trap was generated more often: blade trap (freq bonus 1) Trap randomization happened for 1 in 879 traps Next attribute increase check would have come at turn 443 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eurynome, Amon and Acererak Your deity was Amon The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (239) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect food 2 divine 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (cyan robe) Scrolls scroll of mass murder (ERU ILUVATAR AND HIS STUPID WEAPON RESTRICTION) scroll of healing (XIXAXA XOXAXA XUXAXA) scroll of mana (MUQIN BENDAN XI WO DE JIBA) scroll of phase door (NIIN VOIMME TOIMIA) scroll of standard id (MOVE RAISED BY FEARED) scroll of cure (ACROBAT BATTLEBOOK UNARMEDCOMBAT) * scroll of extra healing (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) * scroll of greater mana restoration (NOW YOU SEE IT) Spellbooks spellbook of healing (insulated) spellbook of detect food (posh) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkmantwo the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.