porkmantwo, neutral male angelic Priest -------- |......| |......- |......| |..@...| |..d...| ------.- [Porkmantw the Aspirant] St12 Dx9 Co12 In5 Wi17 Ch9 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw22(22) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1550 T1 Latest messages Hello porkmantwo, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: fire resistance You could not have this property intrinsically: dimmopathy Scroll identification only worked 100 times out of 107 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 38 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 200 Scroll drop chance was reduced to 84% Amulet drop chance was reduced to 96% Potion drop chance was reduced to 81% Concealing monsters were spawned underneath items 89% of the time only The following skill could not be trained at all: dagger The following skill was trained at half the usual rate: club The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: spirituality (turn 38) You had blown your chance of training the spirituality skill The following skill became untrainable if you tried to train it too early: boomerang (turn 2112) The following skill became untrainable after a while: unicorn horn (turn 19257) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 24231) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 71731 Monster spawn increase reached its maximum at turn 321151 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3447488 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: human or elf (freq bonus 3) The monster species that spawned more often: machievallian moss (freq bonus 5) The monster species that spawned more often: egotrapper (freq bonus 15) The monster species that spawned more often: large snake (freq bonus 12) The monster species that spawned more often: training star (freq bonus 48) The monster species that spawned more often: velcro bitch (freq bonus 24) The monster species that spawned more often: aureately milton (freq bonus 5) The monster species that spawned more often: blue yeek (freq bonus 18) The monster species that spawned more often: tiny pseudodragon (freq bonus 15) The monster species that spawned more often: possessory restuffed (freq bonus 12) The monster species that spawned more often: crimson warp fungus (freq bonus 4) The monster species that spawned more often: undead pokemon (freq bonus 24) The monster species that spawned more often: boomier tendered (freq bonus 10) The monster species that spawned more often: quinon (freq bonus 24) The monster species that spawned more often: Laura's masterpiece (freq bonus 30) The monster species that spawned more often: The Unknown God (freq bonus 21) The monster species that spawned more often: burning archer (freq bonus 30) The monster species that spawned more often: dissolved undead potato (freq bonus 42) The monster species that spawned more often: Vorlon God-Emperor (freq bonus 10) The monster species that spawned more often: guardian of the mountains (freq bonus 12) The monster species that spawned more often: damaged arcadian avenger (freq bonus 20) The monster trait that was more common: monsters whose attacks slow you (freq bonus 5) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 4) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 1) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 2) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 2) The monster trait that was more common: monsters that are classified as petty (freq bonus 1) The monster trait that was more common: monsters that move like grid bugs (freq bonus 7) The monster trait that was more common: monsters that eat meat (freq bonus 2) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 2) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 2) The monster species that never randomly spawned: solvated moue The monster species that never randomly spawned: glass smasher The monster species that never randomly spawned: pack kobold The monster species that never randomly spawned: banjo counterinsurgent friary leave The monster species that never randomly spawned: smokable effectuation The monster species that never randomly spawned: scorched archer The monster species that never randomly spawned: very old plain dragon The monster species that never randomly spawned: aerofoil uncompartmentalize The monster species that never randomly spawned: Henrietta's thick block-heeled boot The monster species that never randomly spawned: blue warp fungus The RNG hath decreed that this item was never generated: implant of searing (omniscient) The RNG hath decreed that this item was never generated: amulet of anti-teleportation (rigid) The RNG hath decreed that this item was never generated: amulet of map amnesia (forgettable) The RNG hath decreed that this item was never generated: archaic cloak (greek cloak) The RNG hath decreed that this item was never generated: PETA-compliant shirt ((null)) The RNG hath decreed that this item was never generated: sanity (squirting) The RNG hath decreed that this item was never generated: magic whistle (whistle) The RNG hath decreed that this item was never generated: trap knowledge stone (gray) The RNG hath decreed that this item was never generated: vulnerability cloak (flax cloak) The RNG hath decreed that this item was never generated: cloak of confusion (ripped cloak) The RNG hath decreed that this item was generated more often: cryogenics (hostile, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 37) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 9) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 4) The RNG hath decreed that this item was generated more often: message filter helmet (netradiation helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 15) The RNG hath decreed that this item was generated more often: soil-clinging boots (noble sandals, freq bonus 44) The RNG hath decreed that this item was generated more often: feeler gauge stone (gray, freq bonus 102) The RNG hath decreed that this item was generated more often: steal degrade stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: longing stone (gray, freq bonus 36) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of curse (dark cloak, freq bonus 104) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 10) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 5) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of disenchantment (shell cloak, freq bonus 5) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 84) The RNG hath decreed that this item was always generated cursed: ruffled shirt ((null)) The RNG hath decreed that this item was always generated cursed: specific candle (candle) The RNG hath decreed that this item was always generated cursed: highlevel stone (gray) The RNG hath decreed that this item was always generated cursed: magicite crystal (blue) The RNG hath decreed that this item was always generated cursed: rocket ((null)) The RNG hath decreed that this item was always generated cursed: hugging gown (contaminated coat) The RNG hath decreed that this item was always generated cursed: water dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: droven chain mail (crested black mail) The RNG hath decreed that this item was always generated cursed: secret key ((null)) The RNG hath decreed that this item was always generated cursed: cloak of warmth (metal cloak) The RNG hath decreed that this trap was always invisible: adjacent trap The RNG hath decreed that this trap was generated more often: ceiling collapse trap (freq bonus 1) Trap randomization happened for 1 in 47 traps Next attribute increase check would have come at turn 233 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jure of Healing, Mani of Machine and Eyth of Infidel Your deity was Mani of Machine The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (107) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - light 1 divine 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of identify (CUNAFV ANONONYRXV) scroll of healing (WHAT IF FRED IS ACTUALLY GRILL) scroll of mana (EN SNORING HEALTHITS LOWERED) scroll of phase door (TOIL AND TROUBLE) scroll of standard id (ATTACK BY BURN BODY POWER MORE AS HEAVY VACANT) scroll of cure (STILL 5 SECONDS AND I IMPACT TOO) * scroll of extra healing (POWER IS GREATER THE BASE IS LESS) * scroll of greater mana restoration (U FOKIENG SUK) Spellbooks spellbook of healing (unwritten) spellbook of light (received) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkmantwo the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.