porkmantwo, neutral male angelic Priest - -------- |....v...| |...f@...| ---------- [Porkmantw the Aspirant] St6 Dx13 Co11 In5 Wi18 Ch6 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw21(21) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1200 T1 Latest messages Hello porkmantwo, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: the Force You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: the Force Scroll identification only worked 100 times out of 174 Ring identification only worked 4 times out of 47 Implant identification only worked 1 times out of 50 Armor identification only worked 15 times out of 41 Spellbook identification only worked 2 times out of 19 Gem identification only worked 100 times out of 115 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 29% chance Scroll drop chance was reduced to 77% Ring drop chance was reduced to 89% Wand drop chance was reduced to 90% Implant drop chance was reduced to 99% Potion drop chance was reduced to 89% Armor drop chance was reduced to 73% Tool drop chance was reduced to 92% Monster death drops spawned with only 97% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: quarterstaff The following skill was trained at one fifth the usual rate: broadsword The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: petkeeping (turn 23) The following skill became untrainable if you tried to train it too early: petkeeping (turn 900) The following skill became untrainable after a while: shield (turn 44819) The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 7327) Heavy curses were more common by 41% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35105 Monster spawn increase reached its maximum at turn 131473 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2887243 The monster class that cannot be genocided was blob The monster class that was spawned more often: xorn (freq bonus 20) The monster species that spawned more often: photoreceptor pacify (freq bonus 23) The monster species that spawned more often: true weeping archangel (freq bonus 44) The monster species that spawned more often: victrebell (freq bonus 46) The monster species that spawned more often: marital lichen (freq bonus 396) The monster species that spawned more often: greater rotting quylthulg (freq bonus 23) The monster species that spawned more often: zog (freq bonus 132) The monster species that spawned more often: linefeed methodic (freq bonus 46) The monster species that spawned more often: criminologic horsey dipt rely wiring (freq bonus 44) The monster species that spawned more often: zebetite metroid (freq bonus 66) The monster species that spawned more often: uber pwnzor (freq bonus 22) The monster species that spawned more often: Markus (freq bonus 42) The monster species that spawned more often: swamp inhabitant (freq bonus 23) The monster species that spawned more often: magic-colored spore (freq bonus 23) The monster species that spawned more often: segfaulter (freq bonus 23) The monster species that spawned more often: ecofriendly researcher (freq bonus 126) The monster species that spawned more often: wooden mushroom (freq bonus 42) The monster species that spawned more often: easy penetrator (freq bonus 25) The monster species that spawned more often: nonexistence tipple (freq bonus 88) The monster species that spawned more often: devteam member (freq bonus 63) The monster species that spawned more often: conductivity uncircumcised maelstrom (freq bonus 69) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 6) The monster trait that was more common: monsters whose attacks cause you to tremble (freq bonus 6) The monster species that never randomly spawned: Florella The monster species that never randomly spawned: recess wraith The monster species that never randomly spawned: fleshlich The monster species that never randomly spawned: tentacle devil The monster species that never randomly spawned: spinner stalk The monster species that never randomly spawned: brittle haloing The monster species that never randomly spawned: first base xorn The monster species that never randomly spawned: sitting bull The monster species that never randomly spawned: elderly gentleman The monster species that never randomly spawned: zakrong sephirah The monster class that always generated with extra speed: quadruped The RNG hath decreed that this item was never generated: airhead cap (cloudy helmet) The RNG hath decreed that this item was never generated: intrinsic loss (hardened) The RNG hath decreed that this item was never generated: poison brand (curare-impregnated) The RNG hath decreed that this item was never generated: icky shield ((null)) The RNG hath decreed that this item was never generated: charm monster (magenta) The RNG hath decreed that this item was never generated: petcat (wary) The RNG hath decreed that this item was never generated: lightning (rainbow) The RNG hath decreed that this item was never generated: amulet of spell metal (chrome) The RNG hath decreed that this item was never generated: naylight cloak (hearing cloak) The RNG hath decreed that this item was never generated: vanishing (fading) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 19) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: platinum spell boots (ballet heels, freq bonus 57) The RNG hath decreed that this item was generated more often: lethe cloak (forgetful cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: deconstruction (dozed, freq bonus 15) The RNG hath decreed that this item was generated more often: radioglasses ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: fuckup melee gauntlets (slaying gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of stability (heavy cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 7) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: arcane rapier ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 11) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of permanence (concrete cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: energy bolt (infinity plus one, freq bonus 10) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 75) The RNG hath decreed that this item was always generated cursed: IC (many-wired thing) The RNG hath decreed that this item was always generated cursed: cloak of dimness (viva cloak) The RNG hath decreed that this item was always generated cursed: counterclockwise stone (gray) The RNG hath decreed that this item was always generated cursed: monster detection (bubbly) The RNG hath decreed that this item was always generated cursed: magic dragon scale shield (magic dragonhide shield) The RNG hath decreed that this item was always generated cursed: stone of cursing (gray) The RNG hath decreed that this item was always generated cursed: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this item was always generated cursed: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this item was always generated cursed: manastone (gray) The RNG hath decreed that this item was always generated cursed: spirit thrower ((null)) The RNG hath decreed that this trap was always invisible: arbitrary weight trap The RNG hath decreed that this trap was generated more often: uninformation trap (freq bonus 4) Trap randomization happened for 1 in 543 traps Trap difficulty was increased by 41 Next attribute increase check would have come at turn 223 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Homies, the Robbers and the Motherfuckers Your deity was the Robbers The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (275) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - light 1 divine 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (white robe) Scrolls scroll of enchant armor (ARE YOU HAVING FUN YET) scroll of healing (GO AWAY) scroll of mana (MOVE RISED SLOW) scroll of phase door (276 DAMAGE IS ENOUGH TO OVERCOME MESHERA ALPHAS SUPER REGENE) scroll of standard id (ELAM EBOW) scroll of cure (TORIPIRU MAXIMIZE MAGIK) * scroll of extra healing (TLON UQBAR) * scroll of greater mana restoration (PLUS 100 MAGIC MARKER) Spellbooks spellbook of healing (watery) spellbook of light (hugging) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkmantwo the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.