porkmantwo, neutral male angelic Priest -+------ |......| |$..d..| |....@.| --- ---- [Porkmantw the Aspirant] St9 Dx9 Co10 In6 Wi15 Ch4 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw22(22) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1310 T1 Latest messages Hello porkmantwo, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: technicality You could not have this property intrinsically: displacement Scroll identification only worked 100 times out of 156 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 32 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 37 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 13 Monsters only dropped their musable items with 35% chance Ring drop chance was reduced to 71% Amulet drop chance was reduced to 84% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 78% Tool drop chance was reduced to 79% Food drop chance was reduced to 81% Monster death drops spawned with only 95% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: boomerang The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: form V (Djem So) The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: body armor (turn 85) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 3000) The following skill became untrainable after a while: whip (turn 51177) The following skill couldn't be trained before a certain turn number is reached: quarterstaff (turn 85156) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36558 Monster spawn increase reached its maximum at turn 119958 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 291720 The monster class that cannot be genocided was lich The monster class that was spawned more often: mimic (freq bonus 1) The monster species that spawned more often: mowrah (freq bonus 4) The monster species that spawned more often: monster lizard (freq bonus 12) The monster species that spawned more often: ultra demon (freq bonus 18) The monster species that spawned more often: cloak mimic (freq bonus 6) The monster species that spawned more often: tasloi boss (freq bonus 40) The monster species that spawned more often: anybody appeaser (freq bonus 28) The monster species that spawned more often: poison spore lichen (freq bonus 10) The monster species that spawned more often: orange warp fungus (freq bonus 72) The monster species that spawned more often: metal doppelganger (freq bonus 6) The monster species that spawned more often: petro elemental (freq bonus 18) The monster species that spawned more often: poundkeeper outreasoned (freq bonus 6) The monster species that spawned more often: platinum warp patch (freq bonus 20) The monster species that spawned more often: Verier (freq bonus 4) The monster species that spawned more often: define defuze (freq bonus 6) The monster species that spawned more often: wood cattle (freq bonus 18) The monster species that spawned more often: fiend orc (freq bonus 8) The monster species that spawned more often: rainbow sentai (freq bonus 12) The monster species that spawned more often: baby roc (freq bonus 12) The monster species that spawned more often: dwarf clawer (freq bonus 6) The monster species that spawned more often: banisher teacher (freq bonus 12) The monster trait that was more common: monsters that make boss taunts (freq bonus 2) The monster species that never randomly spawned: sputum dissepimental bilking paver reposition The monster species that never randomly spawned: uR:yZ-wk3n(dFL|^!dAp The monster species that never randomly spawned: destination reradiating The monster species that never randomly spawned: hardtop midstream choreographer The monster species that never randomly spawned: mirror mold The monster species that never randomly spawned: polka-dotted eye The monster species that never randomly spawned: dim ray The monster species that never randomly spawned: accursed draconian The monster species that never randomly spawned: trounce gridlock The monster species that never randomly spawned: eye tyrant The monster class that always generated with extra speed: lich The RNG hath decreed that this item was never generated: rainbow dragon scale mail ((null)) The RNG hath decreed that this item was never generated: heavy grabbing gloves (digger gloves) The RNG hath decreed that this item was never generated: soft lady shoe ((null)) The RNG hath decreed that this item was never generated: down level (silvervine) The RNG hath decreed that this item was never generated: wonder helmet (weeping helmet) The RNG hath decreed that this item was never generated: slow monster (tin) The RNG hath decreed that this item was never generated: enlightenment (swirly) The RNG hath decreed that this item was never generated: superscroller stone (gray) The RNG hath decreed that this item was never generated: spiked battle boot ((null)) The RNG hath decreed that this item was never generated: cold (short) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 8) The RNG hath decreed that this item was generated more often: arcane rapier ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 140) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 145) The RNG hath decreed that this item was generated more often: butterfinger stone (gray, freq bonus 50) The RNG hath decreed that this item was generated more often: mana battery (gloaming, freq bonus 20) The RNG hath decreed that this item was generated more often: implant of dread (noxious, freq bonus 12) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 9) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 9) The RNG hath decreed that this item was generated more often: death (long, freq bonus 19) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: BFG ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: implant of sweetness (acrobatic, freq bonus 4) The RNG hath decreed that this item was generated more often: sterilize (sex toy, freq bonus 7) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 5) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 2) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 7) The RNG hath decreed that this item was always generated cursed: elven spear (runed spear) The RNG hath decreed that this item was always generated cursed: garden fork ((null)) The RNG hath decreed that this item was always generated cursed: clouds (featherweight) The RNG hath decreed that this item was always generated cursed: frilled apron (apron) The RNG hath decreed that this item was always generated cursed: unfair attack stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of drain life (colorless cloak) The RNG hath decreed that this item was always generated cursed: curse (color changing) The RNG hath decreed that this item was always generated cursed: bunny ear (headpiece) The RNG hath decreed that this item was always generated cursed: eerie cloak (ghostly cloak) The RNG hath decreed that this item was always generated cursed: green mate (St.John's Wort) The RNG hath decreed that this trap was always invisible: rang call trap The RNG hath decreed that this trap was generated more often: egotrap (freq bonus 15) Trap randomization happened for 1 in 218 traps Trap difficulty was increased by 10 Next attribute increase check would have come at turn 898 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mercedes, Misty and Kendl Your deity was Misty The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (183) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (octarine robe) Scrolls scroll of punishment (CURSE THE CURSES INTERFACE) scroll of healing (ELDER BLACK DRAGONS IN K MEASURER ARE VERY BALANCED) scroll of mana (HASH EM EXTENDED CRYPTOGRAPHY CONFERENCE) scroll of phase door (GASEOUS SNAKE) scroll of standard id (XELSE DAM NE HTD NADAEHRE HTI HYMA) scroll of cure (THANKS FOR PLAYING SLASHEM EXTENDED) * scroll of extra healing (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) * scroll of greater mana restoration (HI GUYS IM ON MY TABLETTEN) Spellbooks spellbook of healing (corrupted) spellbook of sleep (ethereal) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkmantwo the Priest... You and the little dog escaped from the dungeon with 9 points, Since you escaped early, the score list will not be checked.