porkmantwo, neutral male angelic Priest --.---- ......| |..@..| |...f.| |...... |.....| |.....| --.-.-- [Porkmantw the Aspirant] St5 Dx4 Co8 In7 Wi11 Ch8 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw20(20) AC8 MC0 Mov12 Sn0 Xp1/0 Wt40/1020 T1 Latest messages Hello porkmantwo, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: magic resistance You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: warning Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 26 Implant identification only worked 1 times out of 55 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 26 Gem identification only worked 100 times out of 102 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 32% chance Scroll drop chance was reduced to 82% Wand drop chance was reduced to 91% Potion drop chance was reduced to 82% Weapon drop chance was reduced to 80% Tool drop chance was reduced to 80% Food drop chance was reduced to 89% Concealing monsters were spawned underneath items 85% of the time only The following skill could not be trained at all: short sword The following skill was trained at half the usual rate: bow The following skill was trained at one fifth the usual rate: club The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: healing spells (turn 216) The following skill became untrainable if you tried to train it too early: spirituality (turn 1387) You had blown your chance of training the spirituality skill The following skill became untrainable after a while: searching (turn 43216) The following skill couldn't be trained before a certain turn number is reached: implants (turn 22432) Heavy curses were more common by 33% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 45576 Monster spawn increase reached its maximum at turn 259419 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1462836 The monster class that cannot be genocided was vortex The monster class that was spawned more often: Keystone Kop (freq bonus 5) The monster species that spawned more often: Anita (freq bonus 12) The monster species that spawned more often: cannibal poxed (freq bonus 36) The monster species that spawned more often: bestia acerbus (freq bonus 11) The monster species that spawned more often: multi-hued jelly (freq bonus 28) The monster species that spawned more often: techno beam (freq bonus 64) The monster species that spawned more often: gug giant (freq bonus 27) The monster species that spawned more often: ribaldry indianan (freq bonus 14) The monster species that spawned more often: riel snowothere (freq bonus 32) The monster species that spawned more often: trap patch (freq bonus 24) The monster species that spawned more often: geyser lich (freq bonus 42) The monster species that spawned more often: magic beam (freq bonus 48) The monster species that spawned more often: mirror warp patch (freq bonus 7) The monster species that spawned more often: shadow creature of Fiona (freq bonus 9) The monster species that spawned more often: night willow (freq bonus 27) The monster species that spawned more often: red force fungus (freq bonus 20) The monster species that spawned more often: chiromancy rereading oppositional (freq bonus 26) The monster species that spawned more often: hobbit king (freq bonus 22) The monster species that spawned more often: time tempest (freq bonus 12) The monster species that spawned more often: disgusting force patch (freq bonus 96) The monster species that spawned more often: dark missingno (freq bonus 20) The monster trait that was more common: monsters that count as rats (freq bonus 6) The monster species that never randomly spawned: little spider The monster species that never randomly spawned: wounding knight The monster species that never randomly spawned: ogro The monster species that never randomly spawned: reinvited infuriated The monster species that never randomly spawned: card colony The monster species that never randomly spawned: mobgoblin The monster species that never randomly spawned: black growth The monster species that never randomly spawned: pit bull The monster species that never randomly spawned: riddle appareling personalism The monster species that never randomly spawned: sheep The RNG hath decreed that this item was never generated: cloak of stability (heavy cloak) The RNG hath decreed that this item was never generated: bad equipment (crumb) The RNG hath decreed that this item was never generated: physician bar ((null)) The RNG hath decreed that this item was never generated: helm of storms (padded helmet) The RNG hath decreed that this item was never generated: great pollax ((null)) The RNG hath decreed that this item was never generated: cloak of turn loss (running cloak) The RNG hath decreed that this item was never generated: inferno (subsurface) The RNG hath decreed that this item was never generated: magical shield ((null)) The RNG hath decreed that this item was never generated: vault cloak (geek cloak) The RNG hath decreed that this item was never generated: flood (AQUE BRAGH) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: metal lamellar armor ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 22) The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: platinum spell stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 14) The RNG hath decreed that this item was generated more often: boss boots (rain boots, freq bonus 36) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 26) The RNG hath decreed that this item was generated more often: illiteracy (illegible, freq bonus 31) The RNG hath decreed that this item was generated more often: yellow lightsaber (lightsaber, freq bonus 10) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of map amnesia (forgettable, freq bonus 8) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 4) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: totem summoning (garbage, freq bonus 7) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 7) The RNG hath decreed that this item was generated more often: infoless helmet (twisted visor helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 17) The RNG hath decreed that this item was always generated cursed: figurine ((null)) The RNG hath decreed that this item was always generated cursed: wonder helmet (weeping helmet) The RNG hath decreed that this item was always generated cursed: inviso stone (gray) The RNG hath decreed that this item was always generated cursed: dripping tread (dripping) The RNG hath decreed that this item was always generated cursed: clouds (featherweight) The RNG hath decreed that this item was always generated cursed: shotgun ((null)) The RNG hath decreed that this item was always generated cursed: healing (bamboo) The RNG hath decreed that this item was always generated cursed: aurora beam (swirling) The RNG hath decreed that this item was always generated cursed: counterclockwise stone (gray) The RNG hath decreed that this item was always generated cursed: gray dragon scale shield (gray dragonhide shield) The RNG hath decreed that this trap was always invisible: terrain trap The RNG hath decreed that this trap was generated more often: directive trap (freq bonus 2) Trap randomization happened for 1 in 333 traps Next attribute increase check would have come at turn 317 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Lord, the deep blue sea and the Devil Your deity was the deep blue sea The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (162) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (green robe) Scrolls scroll of fire (ESTA LINGUAGEM E MUITO LONGO CABELO MACIO) scroll of healing (ANDOVA BEGARIN) scroll of mana (PAS DIO LEO) scroll of phase door (EYEHACK LEVELPORT CHANGE IS BULLSHIT) scroll of standard id (SUPER BURNINATE ENEMY WITH VERY TIRED) scroll of cure (PROR PERPERCA) * scroll of extra healing (TEPER VY MERTVY) * scroll of greater mana restoration (YASDORIAN COLLECTS ALL THE TROPHIES) Spellbooks spellbook of healing (spacious) spellbook of wizard lock (petrified) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkmantwo the Priest... You and the kitten escaped from the dungeon with 8 points, Since you escaped early, the score list will not be checked.