porkmantwo, neutral male angelic Priest ----- |...# |...| |...| ,...$| |@..| |.f.| ----- [Porkmantw the Aspirant] St9 Dx10 Co11 In4 Wi15 Ch4 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw20(20) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1340 T1 Latest messages Hello porkmantwo, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: fear resistance You could not have this property intrinsically: wallwalking Scroll identification only worked 100 times out of 130 Potion identification only worked 3 times out of 7 Amulet identification only worked 15 times out of 23 Implant identification only worked 1 times out of 79 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 86% chance Ring drop chance was reduced to 43% Wand drop chance was reduced to 85% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 56% Armor drop chance was reduced to 96% Food drop chance was reduced to 88% Monster death drops spawned with only 92% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: javelin The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: form I (Shii-Cho) (turn 7) The following skill became untrainable if you tried to train it too early: protection spells (turn 456) The following skill became untrainable after a while: body spells (turn 45089) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 5968) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 27247 Monster spawn increase reached its maximum at turn 164377 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2173186 The monster class that cannot be genocided was gnome The monster class that was spawned more often: blob (freq bonus 2) The monster species that spawned more often: animated iron statue (freq bonus 8) The monster species that spawned more often: stumbled catlike (freq bonus 4) The monster species that spawned more often: rainbow fungus (freq bonus 36) The monster species that spawned more often: alligator king (freq bonus 16) The monster species that spawned more often: death dog (freq bonus 12) The monster species that spawned more often: gas turret (freq bonus 15) The monster species that spawned more often: topic topwork transportability (freq bonus 4) The monster species that spawned more often: hc pseudolady (freq bonus 6) The monster species that spawned more often: silver mushroom (freq bonus 36) The monster species that spawned more often: blizzard giant (freq bonus 48) The monster species that spawned more often: undead jedi (freq bonus 12) The monster species that spawned more often: storm naga hatchling (freq bonus 10) The monster species that spawned more often: stung hangman (freq bonus 20) The monster species that spawned more often: phasing dingo puppy (freq bonus 6) The monster species that spawned more often: jedibane grue (freq bonus 30) The monster species that spawned more often: unpa (freq bonus 16) The monster species that spawned more often: dire snake (freq bonus 21) The monster species that spawned more often: antipyretic dp pustuliform wouldst (freq bonus 12) The monster species that spawned more often: newsgroup lady (freq bonus 6) The monster species that spawned more often: Nikolei (freq bonus 4) The monster trait that was more common: monsters that boast (freq bonus 1) The monster species that never randomly spawned: quantum smasher The monster species that never randomly spawned: blue-red fungus The monster species that never randomly spawned: edgy warp patch The monster species that never randomly spawned: Olog-hai cleric The monster species that never randomly spawned: low centaur The monster species that never randomly spawned: adventurer naga The monster species that never randomly spawned: volt growth The monster species that never randomly spawned: maru mochi The monster species that never randomly spawned: lamassu The monster species that never randomly spawned: sticky growth The RNG hath decreed that this item was never generated: elvis shoes (velvet pumps) The RNG hath decreed that this item was never generated: silver short sword ((null)) The RNG hath decreed that this item was never generated: whispering helmet (spired helmet) The RNG hath decreed that this item was never generated: land mine ((null)) The RNG hath decreed that this item was never generated: menu nose gloves (moth-bitten gloves) The RNG hath decreed that this item was never generated: gain intelligence (plain) The RNG hath decreed that this item was never generated: cyanide (vermillion) The RNG hath decreed that this item was never generated: soft chastity belt ((null)) The RNG hath decreed that this item was never generated: stickshoe ((null)) The RNG hath decreed that this item was never generated: left-appendage gloves (failuncap gloves) The RNG hath decreed that this item was generated more often: radioactive dagger ((null), freq bonus 54) The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 6) The RNG hath decreed that this item was generated more often: nownsible stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 14) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 6) The RNG hath decreed that this item was generated more often: blesscursing (above, freq bonus 11) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 35) The RNG hath decreed that this item was generated more often: implant of corruption (wailing, freq bonus 108) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 71) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: steel-capped sandal ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 16) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 11) The RNG hath decreed that this item was generated more often: unspecified candle (candle, freq bonus 14) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 9) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 64) The RNG hath decreed that this item was always generated cursed: leather jacket ((null)) The RNG hath decreed that this item was always generated cursed: inkutlass ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this item was always generated cursed: dustbin stone (gray) The RNG hath decreed that this item was always generated cursed: lycanthropy (transforming) The RNG hath decreed that this item was always generated cursed: amulet of waking (awake) The RNG hath decreed that this item was always generated cursed: hyperspace summon (sour) The RNG hath decreed that this item was always generated cursed: ugh memory to create inventory window ((null)) The RNG hath decreed that this item was always generated cursed: bone stone (gray) The RNG hath decreed that this item was always generated cursed: fluorite (violet) The RNG hath decreed that this trap was always invisible: latency trap The RNG hath decreed that this trap was generated more often: wereform trap (freq bonus 16) Trap randomization happened for 1 in 457 traps Next attribute increase check would have come at turn 328 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Solonor Thelandira, Aerdrie Faenya and Erevan Ilesere Your deity was Aerdrie Faenya The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (80) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist poison 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (blue robe) Scrolls scroll of enchant weapon (GRACEFULLY ATTENDED INTERNMENT UNDERCLOTHING) scroll of healing (SUPER BURNINATE ENEMY WITH VERY TIRED) scroll of mana (DELICATE SENSIBILITIES) scroll of phase door (I AM THE BEST) scroll of standard id (SPEE WORK WHEN TOUCH) scroll of cure (AD TENT IS LARIENTELRUNYAS BANE) * scroll of extra healing (PRZECIAZONY) * scroll of greater mana restoration (L OPERATORE DEL PUNTO ASCENSIONE CORSA E PAZZO) Spellbooks spellbook of healing (antique) spellbook of resist poison (rough) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkmantwo the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.