porkmantwo, neutral male angelic Priest ----- |...| |...| |..d| |.@.| |$..| |.... ----- [Porkmantw the Aspirant] St13 Dx5 Co16 In5 Wi15 Ch7 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw20(20) AC8 MC0 Mov12 Sn0 Xp1/0 Wt40/1800 T1 Latest messages Hello porkmantwo, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: drain resistance Scroll identification only worked 100 times out of 135 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 11 Monsters only dropped their equipment with 88% chance Ring drop chance was reduced to 83% Amulet drop chance was reduced to 66% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 89% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 94% of the time only The following skill could not be trained at all: trident The following skill was trained at half the usual rate: lightsaber The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 7) The following skill became untrainable if you tried to train it too early: implants (turn 1090) The following skill became untrainable after a while: chaos spells (turn 58026) The following skill couldn't be trained before a certain turn number is reached: spear (turn 37961) Items were more likely to be generated cursed by 9% Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 74890 Monster spawn increase reached its maximum at turn 255550 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1021348 The monster class that cannot be genocided was (null) The monster class that was spawned more often: dragon (freq bonus 3) The monster species that spawned more often: botanized backpack (freq bonus 18) The monster species that spawned more often: hunger hulk (freq bonus 11) The monster species that spawned more often: firebrate warp patch (freq bonus 10) The monster species that spawned more often: corpora ohmmeter (freq bonus 5) The monster species that spawned more often: clear icky thing (freq bonus 6) The monster species that spawned more often: stockbroker inviable (freq bonus 4) The monster species that spawned more often: antisocial woman (freq bonus 12) The monster species that spawned more often: plague elemental (freq bonus 7) The monster species that spawned more often: lonely housemen (freq bonus 48) The monster species that spawned more often: sophistry leaseholder (freq bonus 36) The monster species that spawned more often: amorphous colony (freq bonus 14) The monster species that spawned more often: lutheranism challenged (freq bonus 15) The monster species that spawned more often: clutched astringent (freq bonus 20) The monster species that spawned more often: umbra force fungus (freq bonus 24) The monster species that spawned more often: black jelly (freq bonus 18) The monster species that spawned more often: ferrous laser (freq bonus 24) The monster species that spawned more often: muddy teacher (freq bonus 15) The monster species that spawned more often: wolfing pottering (freq bonus 48) The monster species that spawned more often: master golden dragon (freq bonus 16) The monster species that spawned more often: frozenly aidmen palest (freq bonus 12) The monster trait that was more common: monsters that have lash attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 1) The monster trait that was more common: joke monsters (freq bonus 4) The monster species that never randomly spawned: Kati's thick girl boot The monster species that never randomly spawned: wight The monster species that never randomly spawned: exceptional paying The monster species that never randomly spawned: tanked elephant The monster species that never randomly spawned: warty force fungus The monster species that never randomly spawned: old mercurial dragon The monster species that never randomly spawned: what the fuck Kop Kaptain The monster species that never randomly spawned: sensei light wall The monster species that never randomly spawned: pink slime The monster species that never randomly spawned: trouncing palazzi The monster class that always generated with extra speed: dog or other canine The RNG hath decreed that this item was never generated: radium (crimson) The RNG hath decreed that this item was never generated: Hawaiian shirt ((null)) The RNG hath decreed that this item was never generated: fast metabolism (drained) The RNG hath decreed that this item was never generated: fruit ((null)) The RNG hath decreed that this item was never generated: silver bullet ((null)) The RNG hath decreed that this item was never generated: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was never generated: mojibake stone (gray) The RNG hath decreed that this item was never generated: shuriken (throwing star) The RNG hath decreed that this item was never generated: anti-curse boots (winter stilettos) The RNG hath decreed that this item was never generated: implant of valhalla (carmine) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 17) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 23) The RNG hath decreed that this item was generated more often: operation cloak (nurse cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of redemption (shrewd, freq bonus 12) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 32) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 8) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of gravation (fourchan cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: evil dragon scale shield (evil dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of waterwalking (rubber, freq bonus 6) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 7) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: long pointy heels (worn-out sneakers, freq bonus 3) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: training (chocolate, freq bonus 9) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 45) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 91) The RNG hath decreed that this item was always generated cursed: senzu ((null)) The RNG hath decreed that this item was always generated cursed: obsidian axe ((null)) The RNG hath decreed that this item was always generated cursed: cloak of polymorph (changing cloak) The RNG hath decreed that this item was always generated cursed: fauchard (pole sickle) The RNG hath decreed that this item was always generated cursed: demonology (IA CTHULHU) The RNG hath decreed that this item was always generated cursed: dropless stone (gray) The RNG hath decreed that this item was always generated cursed: enchant (legit) The RNG hath decreed that this item was always generated cursed: dwarvish roundshield (large round shield) The RNG hath decreed that this item was always generated cursed: silk spear ((null)) The RNG hath decreed that this item was always generated cursed: ghostly stone (gray) The RNG hath decreed that this trap was always invisible: eater trap The RNG hath decreed that this trap was generated more often: damage meter trap (freq bonus 5) Trap randomization happened for 1 in 513 traps Next attribute increase check would have come at turn 328 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of B'loody Mary, Ebony Dark'ness and Darth Valer Your deity was Ebony Dark'ness The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (91) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (green robe) Scrolls scroll of blank paper (unlabeled) scroll of healing (ALT KHUAA CHA POKPAKHASHA PHUAKHAO CHAK SASANA THI SOV HAI) scroll of mana (WPROWADZIC BRAMY PIEKIELNE) scroll of phase door (MEGAKILL HOLYSHIT KILLINGSPREE) scroll of standard id (VEGETARIANISM IS AN EATING DISORDER) scroll of cure (CROWDED OF BODY IN FLUFFY WATAGE) * scroll of extra healing (ONLY THE AMY WILL EVER ASCEND SLEX) * scroll of greater mana restoration (SUS QUO SUM) Spellbooks spellbook of healing (satisfied) spellbook of sleep (sourcecode) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkmantwo the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.