porkmantwo, neutral male angelic Priest --------.-- |.$.......| |.........| ..f.......| |.@.......| |....@....| |.........| --+-------- [Porkmantw the Aspirant] St13 Dx11 Co12 In8 Wi12 Ch8 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw22(22) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1630 T1 Latest messages Hello porkmantwo, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: magic resistance You could not have this property intrinsically: contamination resistance Scroll identification only worked 100 times out of 105 Potion identification only worked 3 times out of 9 Amulet identification only worked 15 times out of 24 Implant identification only worked 1 times out of 44 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 124 Monsters only dropped their musable items with 87% chance Monsters only dropped their equipment with 96% chance Book drop chance was reduced to 95% Scroll drop chance was reduced to 93% Ring drop chance was reduced to 74% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 68% Weapon drop chance was reduced to 94% Armor drop chance was reduced to 99% Concealing monsters were spawned underneath items 67% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: long sword The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: occult spells (turn 3) The following skill became untrainable if you tried to train it too early: polymorphing (turn 143) The following skill became untrainable after a while: spear (turn 23517) The following skill couldn't be trained before a certain turn number is reached: lance (turn 25665) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 94049 Monster spawn increase reached its maximum at turn 189749 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 5298612 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: pile of coins (freq bonus 1) The monster species that spawned more often: baby ruby dragon (freq bonus 4) The monster species that spawned more often: terror fish (freq bonus 24) The monster species that spawned more often: spike cobbler (freq bonus 6) The monster species that spawned more often: healing mushroom (freq bonus 18) The monster species that spawned more often: black bear (freq bonus 8) The monster species that spawned more often: derp (freq bonus 12) The monster species that spawned more often: really dangerous force patch (freq bonus 2) The monster species that spawned more often: to fronter tannable strangely motormen (freq bonus 16) The monster species that spawned more often: noxious Olog-hai (freq bonus 16) The monster species that spawned more often: bureaucracy penpoint (freq bonus 14) The monster species that spawned more often: metallic laser (freq bonus 8) The monster species that spawned more often: haxor (freq bonus 9) The monster species that spawned more often: maligning impregnably confirmatory hushing frosh dewlap (freq bonus 15) The monster species that spawned more often: nether mold (freq bonus 12) The monster species that spawned more often: pointer nymph (freq bonus 9) The monster species that spawned more often: empiric hypothecate (freq bonus 8) The monster species that spawned more often: motioning abjure (freq bonus 9) The monster species that spawned more often: obverting slipping (freq bonus 2) The monster species that spawned more often: beige wort (freq bonus 14) The monster species that spawned more often: fire monster (freq bonus 2) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 2) The monster trait that was more common: monsters that can lay eggs (freq bonus 1) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 1) The monster species that never randomly spawned: cash-stealing teacher The monster species that never randomly spawned: dying domesticity The monster species that never randomly spawned: shout anticipating The monster species that never randomly spawned: tricket The monster species that never randomly spawned: gulp integrationist The monster species that never randomly spawned: fat minotaur The monster species that never randomly spawned: ice archer The monster species that never randomly spawned: crappy brat The monster species that never randomly spawned: trounce fire The monster species that never randomly spawned: silver sucker The monster class that always generated with extra speed: lizard The RNG hath decreed that this item was never generated: numbness (flowing) The RNG hath decreed that this item was never generated: helm of drain resistance (black helmet) The RNG hath decreed that this item was never generated: nothing (oak) The RNG hath decreed that this item was never generated: amulet of power (bloody) The RNG hath decreed that this item was never generated: radar (everlasting) The RNG hath decreed that this item was never generated: rememberance stone (gray) The RNG hath decreed that this item was never generated: thunder (rollover) The RNG hath decreed that this item was never generated: induce vomiting (rank) The RNG hath decreed that this item was never generated: checkerboard stone (gray) The RNG hath decreed that this item was never generated: air current (court) The RNG hath decreed that this item was generated more often: icky shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 6) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 8) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 4) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 8) The RNG hath decreed that this item was generated more often: ruby (red, freq bonus 3) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 41) The RNG hath decreed that this item was generated more often: power crossbow ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of evisceration (screaming, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of thawing (ambergris, freq bonus 11) The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 6) The RNG hath decreed that this item was generated more often: long pointy heels (worn-out sneakers, freq bonus 2) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of water squirting (blue cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: implant of prosperity (brisk, freq bonus 3) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 68) The RNG hath decreed that this item was always generated cursed: bugging (wooden) The RNG hath decreed that this item was always generated cursed: satan stone (gray) The RNG hath decreed that this item was always generated cursed: brown shit cloak (rifling power cloak) The RNG hath decreed that this item was always generated cursed: oilskin sack (bag) The RNG hath decreed that this item was always generated cursed: inertia control (contro) The RNG hath decreed that this item was always generated cursed: wrapover stone (gray) The RNG hath decreed that this item was always generated cursed: frequentation spawn stone (gray) The RNG hath decreed that this item was always generated cursed: charging (HACKEM MUCHE) The RNG hath decreed that this item was always generated cursed: no-light stone (gray) The RNG hath decreed that this item was always generated cursed: good night (nightly) The RNG hath decreed that this trap was always invisible: choiceless trap The RNG hath decreed that this trap was generated more often: left inventory trap (freq bonus 3) Trap randomization happened for 1 in 738 traps Next attribute increase check would have come at turn 329 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Olivia, Peyman and Lady Gaga Your deity was Peyman The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (251) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - force bolt 1 attack 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (green robe) Scrolls scroll of item genocide (I AM THE KING) scroll of healing (IO PAKERBETH IO BOLCHOSETH BASDOUMA PATATHNAX APOPSS) scroll of mana (KITCHACKS ORIGINAL MEPHISTO WAS NOT UNBALANCED) scroll of phase door (OFFLINEHACK GTFO) scroll of standard id (CHOP CHOP MASTA ONION) scroll of cure (A EE EEE III OOOOO YYYYYY OOOOOOO) * scroll of extra healing (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) * scroll of greater mana restoration (ADA ILIKET) Spellbooks spellbook of healing (cyan) spellbook of force bolt (conspiratory) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkmantwo the Priest... You and the kitten escaped from the dungeon with 7 points, Since you escaped early, the score list will not be checked.