porkmantwo, neutral male angelic Priest














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[Porkmantw the Aspirant]  St8 Dx8 Co8 In4 Wi15 Ch8 PriAngMalNeu S0
Dlvl:1 $0 HP22(22) Pw20(20) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1140 T1


Latest messages
  Hello porkmantwo, welcome to SlashEMExtended!  You are a neutral angelic Priest.
  You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!
  Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file.
  Be careful!  New moon tonight.
  Beware, there will be no return! Still climb? [yn] (n) 

Final attributes
  You have strayed
  Your alignment was  -3
  Your max alignment was  10
  You carried  0 sins
  You could not have this property at all: energy regeneration
  You could not have this property extrinsically: fear resistance
  You could not have this property intrinsically: stealth
  Potion identification only worked 3 times out of 4
  Ring identification only worked 4 times out of 9
  Amulet identification only worked 15 times out of 17
  Implant identification only worked 1 times out of 34
  Wand identification only worked 3 times out of 5
  Armor identification only worked 15 times out of 24
  Spellbook identification only worked 2 times out of 7
  Gem identification only worked 100 times out of 234
  Tool identification only worked 5 times out of 12
  Monsters only dropped their musable items with 92% chance
  Wand drop chance was reduced to 93%
  Amulet drop chance was reduced to 67%
  Potion drop chance was reduced to 84%
  Weapon drop chance was reduced to 93%
  Armor drop chance was reduced to 82%
  Tool drop chance was reduced to 88%
  Food drop chance was reduced to 93%
  Monster death drops spawned with only 84% chance
  The following skill could not be trained at all: quarterstaff
  The following skill was trained at half the usual rate: attack spells
  The following skill was trained at one fifth the usual rate: lance
  The following skill was limited to basic proficiency: general combat
  The following skill was limited to skilled proficiency: searching
  The following skill was limited to expert proficiency: polymorphing
  The following skill became untrainable if you tried to train it too early: lance (turn 117)
  The following skill became untrainable if you tried to train it too early: attack spells (turn 1587)
  The following skill became untrainable after a while: firearms (turn 37490)
  The following skill couldn't be trained before a certain turn number is reached: missile weapons (turn 56314)
  Number of artifacts generated was  0
  Number of fake artifacts generated was  0
  Monster spawn increase started at  turn 13377
  Monster spawn increase reached its maximum at  turn 81495
  In this game, Eevee's evolution was sylveon
  Your limit for ascension was at  turn 527758
  The monster class that cannot be genocided was sea monster
  The monster class that was spawned more often: kobold (freq bonus 2)
  The monster species that spawned more often: child boar (freq bonus 24)
  The monster species that spawned more often: rejuvenescence howbeit (freq bonus 12)
  The monster species that spawned more often: giant bright blue jellyfish (freq bonus 12)
  The monster species that spawned more often: northern waste wolf (freq bonus 24)
  The monster species that spawned more often: sensei light wall (freq bonus 10)
  The monster species that spawned more often: soft force fungus (freq bonus 24)
  The monster species that spawned more often: clay statue (freq bonus 6)
  The monster species that spawned more often: special water nymph (freq bonus 24)
  The monster species that spawned more often: Luisa (freq bonus 15)
  The monster species that spawned more often: shadow stalker (freq bonus 16)
  The monster species that spawned more often: admiralship scratchiest (freq bonus 4)
  The monster species that spawned more often: legendary lichen (freq bonus 6)
  The monster species that spawned more often: sewerage summering salem dairying (freq bonus 42)
  The monster species that spawned more often: evil disenchanter (freq bonus 15)
  The monster species that spawned more often: secondary libelled (freq bonus 6)
  The monster species that spawned more often: green force patch (freq bonus 24)
  The monster species that spawned more often: waterspout gargoyle (freq bonus 10)
  The monster species that spawned more often: real fungus (freq bonus 20)
  The monster species that spawned more often: deep force gnome (freq bonus 8)
  The monster species that spawned more often: yellow jelly (freq bonus 18)
  The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 12)
  The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 2)
  The monster trait that was more common: monsters that never move (freq bonus 1)
  The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 3)
  The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 3)
  The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 4)
  The monster species that never randomly spawned: water devil
  The monster species that never randomly spawned: rogue elephant
  The monster species that never randomly spawned: nondescript stalk
  The monster species that never randomly spawned: freeze troll
  The monster species that never randomly spawned: undead Olog-hai ambusher
  The monster species that never randomly spawned: signed elemental
  The monster species that never randomly spawned: wreckful reassemble
  The monster species that never randomly spawned: misplace pierce hemlock
  The monster species that never randomly spawned: wereshade
  The monster species that never randomly spawned: busy-looking merchant
  The monster class that always generated with extra speed: trove
  The RNG hath decreed that this item was never generated: bottle ((null))
  The RNG hath decreed that this item was never generated: athame ((null))
  The RNG hath decreed that this item was never generated: heavy clay ball ((null))
  The RNG hath decreed that this item was never generated: nexus field (talkative)
  The RNG hath decreed that this item was never generated: cloak of curse (dark cloak)
  The RNG hath decreed that this item was never generated: time shift (green eyed)
  The RNG hath decreed that this item was never generated: cure wounds (yerba mate)
  The RNG hath decreed that this item was never generated: chain coif ((null))
  The RNG hath decreed that this item was never generated: command demon (gehenna)
  The RNG hath decreed that this item was never generated: magic marker ((null))
  The RNG hath decreed that this item was generated more often: kitchen apron (apron, freq bonus 7)
  The RNG hath decreed that this item was generated more often: violet beauty heels (orgasm pumps, freq bonus 5)
  The RNG hath decreed that this item was generated more often: leveling gloves (tar gloves, freq bonus 7)
  The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 9)
  The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 4)
  The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 30)
  The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 8)
  The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 186)
  The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 15)
  The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 17)
  The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 2)
  The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 13)
  The RNG hath decreed that this item was generated more often: boss visor ((null), freq bonus 10)
  The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 85)
  The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 5)
  The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 8)
  The RNG hath decreed that this item was generated more often: eater stone (gray, freq bonus 4)
  The RNG hath decreed that this item was generated more often: sanemaker helmet (sages helmet, freq bonus 108)
  The RNG hath decreed that this item was generated more often: tele level (irregular, freq bonus 6)
  The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 10)
  The RNG hath decreed that this item class was generated more often: Gems (freq bonus 69)
  The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 63)
  The RNG hath decreed that this item was always generated cursed: chest (wooden container)
  The RNG hath decreed that this item was always generated cursed: wakeup call stone (gray)
  The RNG hath decreed that this item was always generated cursed: cure freeze (snowy)
  The RNG hath decreed that this item was always generated cursed: partial plate mail ((null))
  The RNG hath decreed that this item was always generated cursed: amulet of spell forgetting (guilded)
  The RNG hath decreed that this item was always generated cursed: stairstrap stone (gray)
  The RNG hath decreed that this item was always generated cursed: cloak of physical resistance (pastel cloak)
  The RNG hath decreed that this item was always generated cursed: cocloak (withered cloak)
  The RNG hath decreed that this item was always generated cursed: cloak of control (wishful cloak)
  The RNG hath decreed that this item was always generated cursed: aggravate monster (sapphire)
  The RNG hath decreed that this trap was always invisible: outta depth trap
  The RNG hath decreed that this trap was generated more often: glyph of protection (freq bonus 10)
  Trap randomization happened for 1 in 126 traps
  Next attribute increase check would have come at turn 319
  Strength training was 0
  Dexterity training was 0
  Wisdom training was 0
  Constitution training was 0
  Your sanity was 0
  You had not decided on your sexuality yet
  You were prevented from having fire resistance (0)
  You were prevented from having cold resistance (0)
  You were prevented from having sleep resistance (0)
  You were prevented from having disintegration resistance (0)
  You were prevented from having shock resistance (0)
  You were prevented from having poison resistance (0)
  You were prevented from having drain resistance (0)
  You were prevented from having sickness resistance (0)
  You were prevented from having magic resistance (0)
  You were prevented from having acid resistance (0)
  You were prevented from having petrification resistance (0)
  You were prevented from having fear resistance (0)
  You were prevented from having see invisible (0)
  You were prevented from having manaleech (0)
  You were prevented from having peacevision (0)
  You were prevented from having telepathy (0)
  You were prevented from having warning (0)
  You were prevented from having automatic searching (0)
  You were prevented from having clairvoyance (0)
  You were prevented from having infravision (0)
  You were prevented from having detect monsters (0)
  You were prevented from having invisibility (0)
  You were prevented from having displacement (0)
  You were prevented from having stealth (0)
  You were prevented from having jumping (0)
  You were prevented from having teleport control (0)
  You were prevented from having flying (0)
  You were prevented from having magical breathing (0)
  You were prevented from having phasing (0)
  You were prevented from having slow digestion (0)
  You were prevented from having half spell damage (0)
  You were prevented from having half physical damage (0)
  You were prevented from having regeneration (0)
  You were prevented from having mana regeneration (0)
  You were prevented from having polymorph control (0)
  You were prevented from having speed (0)
  You were prevented from having reflection (0)
  You were prevented from having keen memory (0)
  You were prevented from having a sight bonus (0)
  You were prevented from having curse resistance (0)
  You were prevented from having stun resistance (0)
  You were prevented from having confusion resistance (0)
  You were prevented from having psi resistance (0)
  You were prevented from having double attacks (0)
  You were prevented from having quad attacks (0)
  You were prevented from having free action (0)
  You were prevented from hallu partying (0)
  You were prevented from drunken boxing (0)
  You were prevented from having stunnopathy (0)
  You were prevented from having numbopathy (0)
  You were prevented from having dimmopathy (0)
  You were prevented from having freezopathy (0)
  You were prevented from being a stoned chiller (0)
  You were prevented from having corrosivity (0)
  You were prevented from having an increased fear factor (0)
  You were prevented from having burnopathy (0)
  You were prevented from having sickopathy (0)
  You were prevented from having wonderlegs (0)
  You were prevented from having glib combat (0)
  You were prevented from using the force like a real jedi (0)
  You were prevented from having contamination resistance (0)
  You were prevented from having discount action (0)
  You were prevented from having full nutrients (0)
  You were prevented from having technicality (0)
  Your chance to block was 21%
  You had 1500 points of nutrition remaining
  You aggravated monsters
  Your luck was zero
  Your health bonus was zero
  Your mana bonus was zero
  Your pantheon consisted of Atavus, Mellis and Infuscor
  Your deity was Mellis
  The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan  5 08:05:41 2019.
  You could not  have safely prayed (293)
  You survived 

Spells known in the end
      Name               Level     Category  Fail  Memory
  a - healing                1      healing    0%  100%
  b - sleep                  2      enchant    0%  100%

Techniques known in the end
      Name              Level  Status
  turn undead           1XR    Prepared(0)
  blessing              1X     Prepared(0)
  spirituality check    1X     Prepared(0)
  dazzle                1 R    Prepared(0)
  appraisal             1 R    Prepared(0)
  panic digging         1 R    Prepared(0)
  phase door            1 R    Prepared(0)
  invoke deity          1 R    Prepared(0)

Discoveries
  Armor
    robe (brown robe)
  Scrolls
    scroll of gold detection (THREW THE PIN INSTEAD OF THE GRENADE)
    scroll of healing (WEREFOO ENDLESSTRANSFORMATION)
    scroll of mana (OCTAHEXAOCTA)
    scroll of phase door (NAE TROOSERS)
    scroll of standard id (MORAL IS RISED WITH PRAS)
    scroll of cure (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY)
  * scroll of extra healing (IN SUOMI KAUTTAVIIVA EM JATKETTU ON KANSALLINEN URHEILU)
  * scroll of greater mana restoration (JOIN US OR THOSE)
  Spellbooks
    spellbook of healing (white)
    spellbook of sleep (white-listed)
  Potions
  * potion of water (clear)
  Venoms
  * blinding venom (splash of venom)
  * tail spikes (splash of venom)
  * faerie floss rhing (splash of venom)
  * acid venom (splash of venom)
  * segfault venom (splash of venom)

Dungeon overview
  The Dungeons of Doom:
  Level 1: <- You are here

Voluntary challenges
  You went without food
  You were an atheist
  You never prayed to the gods
  You never hit with a wielded weapon
  You were a pacifist
  You were illiterate
  You never genocided any monsters
  You never polymorphed an object
  You never changed form
  You used no wishes
  You remained celibate

Your skills at the end (0 slots left)
  Fighting Skills
    bare-handed combat [Unskilled] (max Expert) (0 of 20)
    general combat     [Unskilled] (max Expert) (0 of 20)
    shield             [Basic] (max Master) (20 of 160)
    body armor         [Basic] (max Expert) (20 of 160)
    polymorphing       [Unskilled] (max Expert) (0 of 20)
    devices            [Unskilled] (max Expert) (0 of 20)
    searching          [Unskilled] (max Expert) (0 of 20)
    spirituality       [Basic] (max Grand Master) (56 of 160)
    petkeeping         [Unskilled] (max Expert) (0 of 20)
    sexy flats         [Unskilled] (max Expert) (0 of 20)
    form III (Soresu)  [Basic] (max Grand Master) (20 of 160)
    form VIII (Wedi)   [Unskilled] (max Expert) (0 of 20)
  Weapon Skills
    long sword         [Unskilled] (max Expert) (0 of 20)
    club               [Unskilled] (max Expert) (0 of 20)
    paddle             [Unskilled] (max Expert) (0 of 20)
    mace               [Basic] (max Expert) (20 of 160)
    morning star       [Unskilled] (max Expert) (0 of 20)
    flail              [Unskilled] (max Expert) (0 of 20)
    hammer             [Unskilled] (max Expert) (0 of 20)
    quarterstaff       [Unskilled] (max Expert) (0 of 20)
    polearms           [Unskilled] (max Expert) (0 of 20)
    spear              [Unskilled] (max Expert) (0 of 20)
    javelin            [Unskilled] (max Expert) (0 of 20)
    trident            [Unskilled] (max Expert) (0 of 20)
    lance              [Unskilled] (max Expert) (0 of 20)
    bow                [Unskilled] (max Expert) (0 of 20)
    sling              [Unskilled] (max Expert) (0 of 20)
    crossbow           [Unskilled] (max Expert) (0 of 20)
    dart               [Unskilled] (max Expert) (0 of 20)
    shuriken           [Unskilled] (max Expert) (0 of 20)
    boomerang          [Unskilled] (max Expert) (0 of 20)
    unicorn horn       [Basic] (max Master) (20 of 160)
  Spellcasting Skills
    attack spells      [Unskilled] (max Expert) (0 of 20)
    healing spells     [Basic] (max Master) (20 of 160)
    divination spells  [Unskilled] (max Expert) (0 of 20)
    enchantment spells [Basic] (max Expert) (20 of 160)
    protection spells  [Unskilled] (max Expert) (0 of 20)
    body spells        [Unskilled] (max Expert) (0 of 20)
    matter spells      [Unskilled] (max Expert) (0 of 20)

Goodbye porkmantwo the Priest...
Youescaped from the dungeon with 0 points,
Since you escaped early, the score list will not be checked.