porkmantwo, neutral male angelic Priest -----+--- |.......| .$......| |.f.....| |..@....| --------- [Porkmantw the Aspirant] St8 Dx5 Co12 In9 Wi13 Ch10 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw20(20) AC8 MC0 Mov12 Sn0 Xp1/0 Wt40/1390 T1 Latest messages Hello porkmantwo, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: warning You could not have this property intrinsically: full nutrients Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 17 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 17 Gem identification only worked 100 times out of 203 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 76% chance Monsters only dropped their equipment with 64% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 90% Potion drop chance was reduced to 77% Food drop chance was reduced to 85% Concealing monsters were spawned underneath items 82% of the time only The following skill could not be trained at all: polearms The following skill was trained at half the usual rate: whip The following skill was trained at one fifth the usual rate: polearms The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: broadsword (turn 21) The following skill became untrainable if you tried to train it too early: divination spells (turn 96) The following skill became untrainable after a while: two-weapon combat (turn 24735) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 31353) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40800 Monster spawn increase reached its maximum at turn 109650 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 579800 The monster class that cannot be genocided was (null) The monster class that was spawned more often: lizard (freq bonus 2) The monster species that spawned more often: unclosing unpreserved (freq bonus 30) The monster species that spawned more often: second base xorn (freq bonus 12) The monster species that spawned more often: rub hornster (freq bonus 18) The monster species that spawned more often: theme deer (freq bonus 6) The monster species that spawned more often: ancient mantidragon (freq bonus 12) The monster species that spawned more often: color-changing boomer (freq bonus 12) The monster species that spawned more often: thrasher (freq bonus 48) The monster species that spawned more often: Lexi (freq bonus 6) The monster species that spawned more often: indigo growth (freq bonus 15) The monster species that spawned more often: giant group permamimic (freq bonus 12) The monster species that spawned more often: clockwise jejunum (freq bonus 20) The monster species that spawned more often: ovarian crewel (freq bonus 48) The monster species that spawned more often: soft mold (freq bonus 14) The monster species that spawned more often: nightworm (freq bonus 12) The monster species that spawned more often: space elf lord (freq bonus 8) The monster species that spawned more often: chlorofluorocarbon lighthouse nestle (freq bonus 36) The monster species that spawned more often: doh sephirah (freq bonus 15) The monster species that spawned more often: flame punisher (freq bonus 6) The monster species that spawned more often: Ose (freq bonus 18) The monster species that spawned more often: loiterer fermented (freq bonus 6) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 24) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 3) The monster trait that was more common: monsters whose attacks blind you (freq bonus 2) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 12) The monster trait that was more common: monsters that count as hobbit (freq bonus 20) The monster trait that was more common: monsters that can multiply (freq bonus 1) The monster trait that was more common: monsters that have beam attacks (freq bonus 8) The monster trait that was more common: monsters that cannot pick up items (freq bonus 2) The monster trait that was more common: monsters that conceal under items (freq bonus 2) The monster species that never randomly spawned: normal human The monster species that never randomly spawned: gold draconian The monster species that never randomly spawned: metallic red centipede The monster species that never randomly spawned: hole wort The monster species that never randomly spawned: bestowed axiom The monster species that never randomly spawned: paycheck trodden The monster species that never randomly spawned: buttfucking alphawoman The monster species that never randomly spawned: metal statue gargoyle The monster species that never randomly spawned: silver-heeled bitch The monster species that never randomly spawned: greedy prostitute The RNG hath decreed that this item was never generated: helm of detoxification (anachrononononaut helmet) The RNG hath decreed that this item was never generated: psychic dragon scale mail ((null)) The RNG hath decreed that this item was never generated: dig (parchment) The RNG hath decreed that this item was never generated: pointed helmet (narrow helmet) The RNG hath decreed that this item was never generated: ribbed plate mail ((null)) The RNG hath decreed that this item was never generated: loadstone (gray) The RNG hath decreed that this item was never generated: flint spear ((null)) The RNG hath decreed that this item was never generated: spiked battle boot ((null)) The RNG hath decreed that this item was never generated: speed (dark green) The RNG hath decreed that this item was never generated: great houchou ((null)) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 11) The RNG hath decreed that this item was generated more often: operation cloak (nurse cloak, freq bonus 23) The RNG hath decreed that this item was generated more often: random speed (impenetrable, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of pain (scintillating, freq bonus 7) The RNG hath decreed that this item was generated more often: battery stone (gray, freq bonus 33) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 3) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 6) The RNG hath decreed that this item was generated more often: blue spell helmet (bluy helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 41) The RNG hath decreed that this item was generated more often: cure insanity (jackpot, freq bonus 20) The RNG hath decreed that this item was generated more often: difficult shield ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: charger ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 11) The RNG hath decreed that this item was generated more often: suguhanoken ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 15) The RNG hath decreed that this item was generated more often: white spell cloak (woven cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 7) The RNG hath decreed that this item was generated more often: diamond (white, freq bonus 8) The RNG hath decreed that this item was always generated cursed: boots of plugsuit (tightly fitting boots) The RNG hath decreed that this item was always generated cursed: make invisible (marble) The RNG hath decreed that this item was always generated cursed: debugging (terminal) The RNG hath decreed that this item was always generated cursed: stuck announcement stone (gray) The RNG hath decreed that this item was always generated cursed: decoy making (cornflower) The RNG hath decreed that this item was always generated cursed: cancellation (shining) The RNG hath decreed that this item was always generated cursed: demon crossbow ((null)) The RNG hath decreed that this item was always generated cursed: cloak of peace (inka cloak) The RNG hath decreed that this item was always generated cursed: DSTW stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of peace (inka cloak) The RNG hath decreed that this trap was always invisible: jessica trap The RNG hath decreed that this trap was generated more often: grayout trap (freq bonus 4) Trap randomization happened for 1 in 465 traps Next attribute increase check would have come at turn 856 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Corak, the Dragon Pharaoh and Sheltem Your deity was the Dragon Pharaoh The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (1016) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect food 2 divine 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (cyan robe) Scrolls scroll of enchant weapon (GOT UP 20 LEVELS AS LOSTSOUL AND THEN SAVEGAME CORRUPTION) scroll of healing (REGNAD) scroll of mana (ULTRA BPLUSK ROUND 2) scroll of phase door (CRASH EM EXTENDED DEMOLITION DERBY) scroll of standard id (CHTO VY KHOTITE DOSTICH) scroll of cure (NEED MORE ID IS THE TITLE OF THE SLEX ANTHEM) * scroll of extra healing (RUSH ENEMY ON FIRE WITH SHOCK MAYBE NUMBED) * scroll of greater mana restoration (TORRENTED TOO MANY MOVIES) Spellbooks spellbook of healing (ochre) spellbook of detect food (accusory) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkmantwo the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.