porkmantwo, neutral male angelic Priest ------ |....| |.... |....| |...¯ |....|# |..d@.) ----.-# #,# [Porkmantw the Aspirant] St8 Dx5 Co9 In5 Wi17 Ch7 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw20(20) AC8 MC0 Mov12 Sn0 Xp1/0 Wt40/1200 T1 Latest messages Hello porkmantwo, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: discount action Scroll identification only worked 100 times out of 103 Potion identification only worked 3 times out of 7 Implant identification only worked 1 times out of 47 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 166 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 42% chance Monsters only dropped their equipment with 91% chance Musable item generation frequency had a negative bias of 36% Wand drop chance was reduced to 95% Weapon drop chance was reduced to 99% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: crossbow The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: techniques The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: healing spells (turn 22) The following skill became untrainable if you tried to train it too early: bow (turn 390) The following skill became untrainable after a while: matter spells (turn 10891) The following skill couldn't be trained before a certain turn number is reached: firearms (turn 21900) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14728 Monster spawn increase reached its maximum at turn 58348 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 1452065 The monster class that cannot be genocided was worm The monster class that was spawned more often: lich (freq bonus 10) The monster species that spawned more often: shimmering fungus (freq bonus 36) The monster species that spawned more often: mimic (freq bonus 36) The monster species that spawned more often: special spore (freq bonus 28) The monster species that spawned more often: fillen mushroom (freq bonus 64) The monster species that spawned more often: hidden barrow wight (freq bonus 72) The monster species that spawned more often: doomcloud (freq bonus 51) The monster species that spawned more often: aggression hinting (freq bonus 24) The monster species that spawned more often: hideous ogre mage (freq bonus 36) The monster species that spawned more often: wimpy hireling (freq bonus 28) The monster species that spawned more often: acerbity amerindian (freq bonus 51) The monster species that spawned more often: sloppy force fungus (freq bonus 13) The monster species that spawned more often: rub monster (freq bonus 36) The monster species that spawned more often: Officer Elena (freq bonus 72) The monster species that spawned more often: rejoice mashing (freq bonus 56) The monster species that spawned more often: sniper bundle head (freq bonus 12) The monster species that spawned more often: ungenomold (freq bonus 24) The monster species that spawned more often: black ripper (freq bonus 24) The monster species that spawned more often: repose adaptively (freq bonus 84) The monster species that spawned more often: flareth (freq bonus 36) The monster species that spawned more often: multicolor laser (freq bonus 36) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 2) The monster trait that was more common: monsters that bark (freq bonus 2) The monster species that never randomly spawned: thematic air elemental The monster species that never randomly spawned: whirling sphere The monster species that never randomly spawned: very old mercurial dragon The monster species that never randomly spawned: giant insect swarm The monster species that never randomly spawned: resin golem The monster species that never randomly spawned: ivy fellating The monster species that never randomly spawned: leocentaur ruler The monster species that never randomly spawned: petty statue gargoyle The monster species that never randomly spawned: starvation bulb The monster species that never randomly spawned: unpoetically nosology abdication demotist otological The RNG hath decreed that this item was never generated: code editing (sourcecode) The RNG hath decreed that this item was never generated: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this item was never generated: troutstaff ((null)) The RNG hath decreed that this item was never generated: bamboo spear ((null)) The RNG hath decreed that this item was never generated: fluckering boots (spooky boots) The RNG hath decreed that this item was never generated: implant of dusk (volcanic) The RNG hath decreed that this item was never generated: The Nemean Lion hide ((null)) The RNG hath decreed that this item was never generated: implant of cremation (tireless) The RNG hath decreed that this item was never generated: mind shielding (oblivion) The RNG hath decreed that this item was never generated: implant of blizzard (bloody) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 27) The RNG hath decreed that this item was generated more often: implant of searing (omniscient, freq bonus 27) The RNG hath decreed that this item was generated more often: air current (court, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 17) The RNG hath decreed that this item was generated more often: frequentation spawn stone (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 6) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 138) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 7) The RNG hath decreed that this item was generated more often: bad part stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: geolysis (GICCC, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 2) The RNG hath decreed that this item was generated more often: unfindable stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 2) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 9) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 7) The RNG hath decreed that this item was always generated cursed: evil leather armor ((null)) The RNG hath decreed that this item was always generated cursed: heavy status cloak (phantom cloak) The RNG hath decreed that this item was always generated cursed: golden saber ((null)) The RNG hath decreed that this item was always generated cursed: cure critical wounds (roast mate) The RNG hath decreed that this item was always generated cursed: poison blast (tattered) The RNG hath decreed that this item was always generated cursed: scythe ((null)) The RNG hath decreed that this item was always generated cursed: monster speed stone (gray) The RNG hath decreed that this item was always generated cursed: healing (bamboo) The RNG hath decreed that this item was always generated cursed: heavy stone ball ((null)) The RNG hath decreed that this item was always generated cursed: obsid ((null)) The RNG hath decreed that this trap was always invisible: pendulum trap The RNG hath decreed that this trap was generated more often: farting web (freq bonus 2) Trap randomization happened for 1 in 509 traps Next attribute increase check would have come at turn 303 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Johanna from Orleans, Queen Katharina and Al-Mutasim Your deity was Queen Katharina The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (86) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - force bolt 1 attack 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (blue robe) Scrolls scroll of taming (SUSY THENSE) scroll of healing (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) scroll of mana (CORONATION CULMINATION) scroll of phase door (SPINWISR ST ACELFICODISONX DMFASILVLIWR) scroll of standard id (THE THE GHOSTSES) scroll of cure (GIMME A LITTLE SPANKING) * scroll of extra healing (LITTLE STRAWBERRY ME BABY) * scroll of greater mana restoration (KIRJE) Spellbooks spellbook of healing (ragged) spellbook of force bolt (appearing) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Basic] (max Expert) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkmantwo the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.