porkmantwo, neutral male angelic Priest ---.-- |....| |....+ ..@..| |..f.. ------ [Porkmantw the Aspirant] St8 Dx6 Co9 In9 Wi16 Ch17 PriAngMalNeu S5 Dlvl:1 $5 HP22(22) Pw21(21) AC7 MC0 Mov12 Sn0 Xp1/0 Wt40/1240 T1 Latest messages Hello porkmantwo, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. 5 gold pieces. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: drain resistance Scroll identification only worked 100 times out of 169 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 20 Monsters only dropped their musable items with 84% chance Scroll drop chance was reduced to 98% Musable item generation frequency had a negative bias of 95% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 46% Weapon drop chance was reduced to 76% Armor drop chance was reduced to 71% Tool drop chance was reduced to 86% Food drop chance was reduced to 74% Concealing monsters were spawned underneath items 66% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: knife The following skill was trained at half the usual rate: dart The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: sling The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: long sword The following skill became untrainable if you tried to train it too early: spear (turn 1) The following skill became untrainable if you tried to train it too early: lance (turn 1155) The following skill became untrainable after a while: club (turn 38888) The following skill couldn't be trained before a certain turn number is reached: lightsaber (turn 38013) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13658 Monster spawn increase reached its maximum at turn 84060 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1634556 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: piece of food (freq bonus 6) The monster species that spawned more often: superior angler (freq bonus 24) The monster species that spawned more often: special xorn (freq bonus 120) The monster species that spawned more often: Xinvirae (freq bonus 80) The monster species that spawned more often: poisonous archer (freq bonus 8) The monster species that spawned more often: pink patch (freq bonus 24) The monster species that spawned more often: fat minotaur (freq bonus 18) The monster species that spawned more often: werecoins (freq bonus 7) The monster species that spawned more often: walking oak (freq bonus 42) The monster species that spawned more often: glass smasher (freq bonus 32) The monster species that spawned more often: royal assassin (freq bonus 24) The monster species that spawned more often: hangar dwelled (freq bonus 144) The monster species that spawned more often: wolfhound of flora (freq bonus 16) The monster species that spawned more often: super trapdoor spider (freq bonus 18) The monster species that spawned more often: velveting mustier (freq bonus 16) The monster species that spawned more often: aggravated vortex (freq bonus 42) The monster species that spawned more often: cinder disinterested (freq bonus 48) The monster species that spawned more often: bugbear (freq bonus 48) The monster species that spawned more often: mummified noble (freq bonus 16) The monster species that spawned more often: packrat (freq bonus 60) The monster species that spawned more often: critically injured thief (freq bonus 42) The monster trait that was more common: monsters that bark (freq bonus 1) The monster species that never randomly spawned: snow troll The monster species that never randomly spawned: two of clubs The monster species that never randomly spawned: un in Protect mode The monster species that never randomly spawned: rehandled reloan The monster species that never randomly spawned: octarine fungus The monster species that never randomly spawned: blubbering idiot The monster species that never randomly spawned: wannabe asthma The monster species that never randomly spawned: tiro equalize The monster species that never randomly spawned: team ant meanie The monster species that never randomly spawned: dull stalk The RNG hath decreed that this item was never generated: container kaboom stone (gray) The RNG hath decreed that this item was never generated: repeatable boots (heap of shit boots) The RNG hath decreed that this item was never generated: silver spell stone (gray) The RNG hath decreed that this item was never generated: crossbow bolt ((null)) The RNG hath decreed that this item was never generated: vanishing (fading) The RNG hath decreed that this item was never generated: cloak of seeing (tunnel cloak) The RNG hath decreed that this item was never generated: recurring spell loss stone (gray) The RNG hath decreed that this item was never generated: block-heeled combat boot ((null)) The RNG hath decreed that this item was never generated: robe of permanence (purple robe) The RNG hath decreed that this item was never generated: BUC randomization (lupine) The RNG hath decreed that this item was generated more often: long pointy heels (worn-out sneakers, freq bonus 19) The RNG hath decreed that this item was generated more often: physician bar ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 138) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 109) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 14) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 16) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 4) The RNG hath decreed that this item was generated more often: bulletproof chainwhip ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: wimpiness (poofy, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of control (wishful cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 47) The RNG hath decreed that this item was generated more often: implant of freedom (continuous, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of osmosis (stellar, freq bonus 4) The RNG hath decreed that this item was generated more often: anticall cloak (cursed called cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of item insecurity (arasia, freq bonus 10) The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: elongated stone (gray, freq bonus 13) The RNG hath decreed that this item was always generated cursed: captcha helm (internet helmet) The RNG hath decreed that this item was always generated cursed: emerald dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: black opal (black) The RNG hath decreed that this item was always generated cursed: holy wafer ((null)) The RNG hath decreed that this item was always generated cursed: implant of badness (prismatic) The RNG hath decreed that this item was always generated cursed: cloak of aggravation (jarring cloak) The RNG hath decreed that this item was always generated cursed: violet spell stone (gray) The RNG hath decreed that this item was always generated cursed: taming (PRIRUTSENIE) The RNG hath decreed that this item was always generated cursed: gauntlets of dexterity (fencing gloves) The RNG hath decreed that this item was always generated cursed: stuck announcement stone (gray) The RNG hath decreed that this trap was always invisible: summon undead trap The RNG hath decreed that this trap was generated more often: genetic trap (freq bonus 3) Trap randomization happened for 1 in 14 traps Next attribute increase check would have come at turn 311 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Cicero The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (807) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (black robe) Scrolls scroll of identify (DECKARD CAIN SHOULD BE DEAD IN DIABLO 3 BECAUSE OF OLD AGE) scroll of healing (CUR NOS OPPUGNARE VIS) scroll of mana (YKEN PACK) scroll of phase door (TA PUUN) scroll of standard id (NV4 DISP DLL BSOD) scroll of cure (COCKATRICE CORPSES ARE DELICIOUS) * scroll of extra healing (ELF FELLOW PROTECTION LIMITATION STUNT USE) * scroll of greater mana restoration (DYNA SOKO SUCK) Spellbooks spellbook of healing (cyan) spellbook of sleep (japanese) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkmantwo the Priest... Youescaped from the dungeon with 5 points, Since you escaped early, the score list will not be checked.