porkmantwo, neutral male angelic Priest -+-------# |........- |..F@f..| --------- [Porkmantw the Aspirant] St8 Dx9 Co9 In4 Wi18 Ch6 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw21(21) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1190 T1 Latest messages Hello porkmantwo, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: jumping You could not have this property intrinsically: the Force Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 44 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 189 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 98% Ring drop chance was reduced to 72% Potion drop chance was reduced to 47% Tool drop chance was reduced to 78% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 10% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: techniques (turn 40) The following skill became untrainable if you tried to train it too early: devices (turn 216) The following skill became untrainable after a while: lance (turn 44969) The following skill couldn't be trained before a certain turn number is reached: whip (turn 78183) Sticky curses were more common by 7% Heavy curses were more common by 9% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 70797 Monster spawn increase reached its maximum at turn 167997 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 13470506 The monster class that cannot be genocided was ogre The monster class that was spawned more often: worm (freq bonus 2) The monster species that spawned more often: castah grue (freq bonus 14) The monster species that spawned more often: fractal eye (freq bonus 6) The monster species that spawned more often: stomacher recessing (freq bonus 30) The monster species that spawned more often: underrated southward (freq bonus 9) The monster species that spawned more often: reuse grail (freq bonus 16) The monster species that spawned more often: disgusting mushroom (freq bonus 6) The monster species that spawned more often: eucalypti attainment insistently (freq bonus 8) The monster species that spawned more often: hobbit wizard (freq bonus 5) The monster species that spawned more often: ergot clambake (freq bonus 8) The monster species that spawned more often: clock growth (freq bonus 10) The monster species that spawned more often: decayed warp fungus (freq bonus 12) The monster species that spawned more often: colorful force fungus (freq bonus 16) The monster species that spawned more often: sleave queenliest (freq bonus 8) The monster species that spawned more often: impacter (freq bonus 20) The monster species that spawned more often: skullduggery dipt (freq bonus 12) The monster species that spawned more often: megabat (freq bonus 20) The monster species that spawned more often: Vera's ice-cold sneaker (freq bonus 12) The monster species that spawned more often: drone force patch (freq bonus 10) The monster species that spawned more often: misarranged untidily (freq bonus 12) The monster species that spawned more often: red worm mass (freq bonus 27) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 4) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 2) The monster trait that was more common: silent monsters (freq bonus 1) The monster trait that was more common: monsters that count as lord (freq bonus 8) The monster trait that was more common: monsters that hiss (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 4) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 3) The monster trait that was more common: monsters that revive after death (freq bonus 3) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 4) The monster species that never randomly spawned: worshipping neologism The monster species that never randomly spawned: hokier sightsee spathal The monster species that never randomly spawned: undead foxhound agent The monster species that never randomly spawned: endorse highest studied The monster species that never randomly spawned: xorn The monster species that never randomly spawned: Ahtu, Avatar of Nyarlathotep The monster species that never randomly spawned: petty blinking eye The monster species that never randomly spawned: goddamn rusalka The monster species that never randomly spawned: crater wort The monster species that never randomly spawned: cloud nymph The monster class that always generated with extra speed: rub monster The RNG hath decreed that this item was never generated: sky dragon scales ((null)) The RNG hath decreed that this item was never generated: menu bug stone (gray) The RNG hath decreed that this item was never generated: covetous stone (gray) The RNG hath decreed that this item was never generated: offlevel item (READ IDENTIFY AT YOUR OWN PERIL) The RNG hath decreed that this item was never generated: oil candle (candle) The RNG hath decreed that this item was never generated: heroism (tan) The RNG hath decreed that this item was never generated: elven sickle ((null)) The RNG hath decreed that this item was never generated: implant of pilfering (smoldering) The RNG hath decreed that this item was never generated: gain intelligence (plain) The RNG hath decreed that this item was never generated: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was generated more often: left-appendage gloves (failuncap gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 17) The RNG hath decreed that this item was generated more often: discount action (cashed, freq bonus 6) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: cloak of awakening (frade mantle, freq bonus 16) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 38) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 12) The RNG hath decreed that this item was generated more often: hellish bolt (hellish, freq bonus 11) The RNG hath decreed that this item was generated more often: doorning stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 6) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 16) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 7) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 6) The RNG hath decreed that this item was generated more often: stinking cloud (VELOX NEB, freq bonus 8) The RNG hath decreed that this item was generated more often: monster speed stone (gray, freq bonus 2) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 71) The RNG hath decreed that this item was always generated cursed: catapult ((null)) The RNG hath decreed that this item was always generated cursed: chaos terrain (chaos-inducing) The RNG hath decreed that this item was always generated cursed: inka mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: spiked battle boot ((null)) The RNG hath decreed that this item was always generated cursed: shimmering dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: elven helm (runed helm) The RNG hath decreed that this item was always generated cursed: banking gloves (paper gloves) The RNG hath decreed that this item was always generated cursed: amulet of flying (convex) The RNG hath decreed that this item was always generated cursed: gauntlets of reverse enchantment (inverse gloves) The RNG hath decreed that this item was always generated cursed: elven shield (blue and green shield) The RNG hath decreed that this trap was always invisible: an unknown trap The RNG hath decreed that this trap was generated more often: blue spell trap (freq bonus 1) Trap randomization happened for 1 in 519 traps Next attribute increase check would have come at turn 2313 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Olivia, Peyman and Lady Gaga Your deity was Peyman The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (848) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (brown robe) Scrolls scroll of remove curse (TINKERBELL HERE TO KICK UR ASS) scroll of healing (BOYTIT ZIDEC) scroll of mana (VALKYRIE DIMENSION) scroll of phase door (THE BALL ROLLS ROLLS ROLLS AROUND THE CORNER AND TILTS OVER) scroll of standard id (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) scroll of cure (IN THE CHAPEL WAS AN AID OF ME) * scroll of extra healing (I WILL FUCK YOU UP YOU FUCKING FUCKTARD) * scroll of greater mana restoration (POKEMONGO GOTTA CHEAT EM ALL) Spellbooks spellbook of healing (castle) spellbook of wizard lock (crepuscle) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkmantwo the Priest... You and the kitten escaped from the dungeon with 6 points, Since you escaped early, the score list will not be checked.