porkmantwo, neutral male angelic Priest ---------# ------------- |.....d@., #............| |.......|# ......| |....... | |.......| -+----.-- [Porkmantw the Aspirant] St9 Dx12 Co8 In8 Wi18 Ch7 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw20(20) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1230 T1 Latest messages Hello porkmantwo, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: fire resistance You could not have this property intrinsically: freezopathy Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 47 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 174 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 85% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 33% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 46% Armor drop chance was reduced to 93% Tool drop chance was reduced to 83% Food drop chance was reduced to 98% Monster death drops spawned with only 93% chance The following skill could not be trained at all: paddle The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: short sword The following skill was limited to basic proficiency: dagger The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: firearms The following skill became untrainable if you tried to train it too early: petkeeping (turn 5) The following skill became untrainable if you tried to train it too early: implants (turn 924) The following skill became untrainable after a while: quarterstaff (turn 12801) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 24468) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12675 Monster spawn increase reached its maximum at turn 179505 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1452436 The monster class that cannot be genocided was nemese The monster class that was spawned more often: wall monster (freq bonus 1) The monster species that spawned more often: cobalt draconian (freq bonus 6) The monster species that spawned more often: +3 jm barrier (freq bonus 6) The monster species that spawned more often: Dispater (freq bonus 9) The monster species that spawned more often: lightning child (freq bonus 12) The monster species that spawned more often: cursed warp fungus (freq bonus 6) The monster species that spawned more often: ultramarine colony (freq bonus 9) The monster species that spawned more often: dracolich (freq bonus 6) The monster species that spawned more often: thalmor (freq bonus 18) The monster species that spawned more often: clay force fungus (freq bonus 6) The monster species that spawned more often: threshold force patch (freq bonus 6) The monster species that spawned more often: white laser (freq bonus 8) The monster species that spawned more often: chain lightning (freq bonus 12) The monster species that spawned more often: dark light (freq bonus 9) The monster species that spawned more often: stalking master lichen (freq bonus 6) The monster species that spawned more often: weresmasher (freq bonus 4) The monster species that spawned more often: RNG beam (freq bonus 15) The monster species that spawned more often: nictitating goodyear hellebore (freq bonus 7) The monster species that spawned more often: flame spirit (freq bonus 3) The monster species that spawned more often: changing beam (freq bonus 24) The monster species that spawned more often: vaginal signal (freq bonus 8) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 1) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 1) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 2) The monster species that never randomly spawned: polyinitor The monster species that never randomly spawned: backfiring lich The monster species that never randomly spawned: fire-wock with me The monster species that never randomly spawned: recommencement boarded The monster species that never randomly spawned: hobbit marathon finisher The monster species that never randomly spawned: ettin The monster species that never randomly spawned: enchantress The monster species that never randomly spawned: giant force bat The monster species that never randomly spawned: gnome priest The monster species that never randomly spawned: embowelled cited The RNG hath decreed that this item was never generated: crown ((null)) The RNG hath decreed that this item was never generated: mill pail ((null)) The RNG hath decreed that this item was never generated: field helm (yellow helmet) The RNG hath decreed that this item was never generated: blacky helmet (middle-earth helmet) The RNG hath decreed that this item was never generated: cloak of escalation (cyan cloak) The RNG hath decreed that this item was never generated: create victim (KESALAN PATHARAN) The RNG hath decreed that this item was never generated: healthstone (gray) The RNG hath decreed that this item was never generated: displacer beast hide ((null)) The RNG hath decreed that this item was never generated: hallucination (rainbow) The RNG hath decreed that this item was never generated: bugging (wooden) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 6) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 19) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 2) The RNG hath decreed that this item was generated more often: mimicry (unidentified, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of elusion (dense, freq bonus 17) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 18) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 6) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 15) The RNG hath decreed that this item was generated more often: final explosion (venerable, freq bonus 15) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 11) The RNG hath decreed that this item was generated more often: data chip ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: underlayer cloak (up-down cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 7) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 12) The RNG hath decreed that this item was generated more often: tron stone (gray, freq bonus 8) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 47) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 8) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 63) The RNG hath decreed that this item was always generated cursed: frost (ephemeral) The RNG hath decreed that this item was always generated cursed: flintlock ((null)) The RNG hath decreed that this item was always generated cursed: bank stone (gray) The RNG hath decreed that this item was always generated cursed: frost horn (horn) The RNG hath decreed that this item was always generated cursed: vulnerability cloak (flax cloak) The RNG hath decreed that this item was always generated cursed: worm tooth ((null)) The RNG hath decreed that this item was always generated cursed: cloak of prescience (enduring cloak) The RNG hath decreed that this item was always generated cursed: lethe cloak (forgetful cloak) The RNG hath decreed that this item was always generated cursed: leather armor ((null)) The RNG hath decreed that this item was always generated cursed: blood dragon scales ((null)) The RNG hath decreed that this trap was always invisible: inventory trap The RNG hath decreed that this trap was generated more often: manler trap (freq bonus 2) Trap randomization happened for 1 in 653 traps Next attribute increase check would have come at turn 528 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Boko Haram, The Taliban and The IS Your deity was The Taliban The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (495) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist poison 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (octarine robe) Scrolls scroll of charging (DELUXIDREAM) scroll of healing (DAD AND BABY ATTACKING) scroll of mana (REVERTREVERTREVERT IT IN RUSSIACK) scroll of phase door (EIESOUS OUAIR AMOUN OUTHI) scroll of standard id (BOEHMIMIC) scroll of cure (JOIN US OR THOSE) * scroll of extra healing (NO SPACE) * scroll of greater mana restoration (KOLLA OLPHILOGEMALA ACHEROIO) Spellbooks spellbook of healing (hallucinating) spellbook of resist poison (appearing) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkmantwo the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.