porkmantwo, neutral male angelic Priest ------ |..@d| |.$..| ...... |.F..| ------ [Porkmantw the Aspirant] St10 Dx9 Co10 In7 Wi18 Ch4 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw21(21) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1370 T1 Latest messages Hello porkmantwo, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: hallu party You could not have this property intrinsically: stealth Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 53 Implant identification only worked 1 times out of 16 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 8 Scroll drop chance was reduced to 79% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 77% Potion drop chance was reduced to 77% Weapon drop chance was reduced to 99% Armor drop chance was reduced to 98% Food drop chance was reduced to 81% Monster death drops spawned with only 94% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: broadsword The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: long sword The following skill became untrainable if you tried to train it too early: occult spells (turn 23) The following skill became untrainable if you tried to train it too early: body armor (turn 594) The following skill became untrainable after a while: enchantment spells (turn 37421) The following skill couldn't be trained before a certain turn number is reached: spear (turn 33852) Heavy curses were more common by 34% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 70859 Monster spawn increase reached its maximum at turn 98882 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 18151848 The monster class that cannot be genocided was light The monster class that was spawned more often: mimic (freq bonus 1) The monster color that was spawned more often: red (freq bonus 2) The monster species that spawned more often: raven (freq bonus 6) The monster species that spawned more often: aggravated draconian (freq bonus 16) The monster species that spawned more often: lesser hell-beast (freq bonus 21) The monster species that spawned more often: tormenter pooch (freq bonus 24) The monster species that spawned more often: ach sephirah (freq bonus 8) The monster species that spawned more often: ruralite cinnamon (freq bonus 12) The monster species that spawned more often: gray spore (freq bonus 12) The monster species that spawned more often: mobile replicating machine gun automata type IX (freq bonus 16) The monster species that spawned more often: green prostitute (freq bonus 9) The monster species that spawned more often: haunted ghost (freq bonus 12) The monster species that spawned more often: reinterred buncoing (freq bonus 8) The monster species that spawned more often: agent black wort (freq bonus 8) The monster species that spawned more often: ocean naga (freq bonus 6) The monster species that spawned more often: rohirrim (freq bonus 12) The monster species that spawned more often: freight gaucherie (freq bonus 3) The monster species that spawned more often: sea drake (freq bonus 5) The monster species that spawned more often: disgusting lich (freq bonus 24) The monster species that spawned more often: cave spider (freq bonus 6) The monster species that spawned more often: hark internationalist (freq bonus 30) The monster species that spawned more often: scavenger (freq bonus 9) The monster trait that was more common: monsters that grunt (freq bonus 1) The monster trait that was more common: monsters which petrify others on touch (freq bonus 2) The monster trait that was more common: monsters that can control teleport (freq bonus 1) The monster trait that was more common: monsters that count as dwarf (freq bonus 2) The monster trait that was more common: monsters that are extra nasty (freq bonus 4) The monster trait that was more common: monsters that count as hobbit (freq bonus 1) The monster trait that was more common: monsters whose attacks reduce your spell memory (freq bonus 16) The monster trait that was more common: monsters that pick up magic items (freq bonus 2) The monster species that never randomly spawned: sitting bull The monster species that never randomly spawned: manly cantilevered The monster species that never randomly spawned: janitor unbeliever The monster species that never randomly spawned: lake clinched The monster species that never randomly spawned: cursed lizard The monster species that never randomly spawned: sinden thorn The monster species that never randomly spawned: elyetty The monster species that never randomly spawned: priestly lacerate The monster species that never randomly spawned: black and white wort The monster species that never randomly spawned: gong ingratiating leukemoid bairn nonce The RNG hath decreed that this item was never generated: moonstone (white) The RNG hath decreed that this item was never generated: fleece bolt ((null)) The RNG hath decreed that this item was never generated: tin opener ((null)) The RNG hath decreed that this item was never generated: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was never generated: cloak of outright evilness (chinese cloak) The RNG hath decreed that this item was never generated: rare helmet (silk helmet) The RNG hath decreed that this item was never generated: enchant weapon (DAIYEN FOOELS) The RNG hath decreed that this item was never generated: increase damage (coral) The RNG hath decreed that this item was never generated: white lightsaber (lightsaber) The RNG hath decreed that this item was never generated: dart ((null)) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 18) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of evisceration (screaming, freq bonus 6) The RNG hath decreed that this item was generated more often: cocloak (withered cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: heavy shield ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 198) The RNG hath decreed that this item was generated more often: destruction stone (gray, freq bonus 121) The RNG hath decreed that this item was generated more often: sinful heels (red sneakers, freq bonus 10) The RNG hath decreed that this item was generated more often: regeneration (antique, freq bonus 12) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 4) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 10) The RNG hath decreed that this item was generated more often: lion cloak (barley cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: chatbox cloak (weeb cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: chaos terrain (chaos-inducing, freq bonus 8) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: soft lady shoe ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: helm of beginner's luck (eternal helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 16) The RNG hath decreed that this item was always generated cursed: wooden harp (harp) The RNG hath decreed that this item was always generated cursed: mirror (looking glass) The RNG hath decreed that this item was always generated cursed: mercurial athame ((null)) The RNG hath decreed that this item was always generated cursed: teleportation (silver) The RNG hath decreed that this item was always generated cursed: infravision (unwritten) The RNG hath decreed that this item was always generated cursed: more helmet (less helmet) The RNG hath decreed that this item was always generated cursed: Uruk-hai shield (white-handed shield) The RNG hath decreed that this item was always generated cursed: dark magic whistle (whistle) The RNG hath decreed that this item was always generated cursed: droven crossbow (spider-legged crossbow) The RNG hath decreed that this item was always generated cursed: nonsacred stone (gray) The RNG hath decreed that this trap was always invisible: egotrap The RNG hath decreed that this trap was generated more often: horde trap (freq bonus 4) Trap randomization happened for 1 in 980 traps Next attribute increase check would have come at turn 1155 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of General Fai, General Townes and Rodall 'Demo' Juhziz Your deity was General Townes The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (484) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - knock 1 matter 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (green robe) Scrolls scroll of taming (DDOS ATTACK) scroll of healing (OMG AMY ASCENDED FOURK AND SURVIVED WAND DESTRUCTION) scroll of mana (MIS DES SBIL DE BRUNSEZEN) scroll of phase door (RAMBA ZAMBA) scroll of standard id (ZAL BALAMAON EIEOY) scroll of cure (XERTH Q3) * scroll of extra healing (COOOOOOOOO WARD) * scroll of greater mana restoration (ADA ILIKET) Spellbooks spellbook of healing (rank) spellbook of knock (armored) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Basic] (max Expert) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkmantwo the Priest... You and the little dog escaped from the dungeon with 9 points, Since you escaped early, the score list will not be checked.