porkmantwo, neutral male angelic Priest #------------- -- ,f@.............| |.$............| |..............| --+-#----------- [Porkmantw the Aspirant] St9 Dx9 Co8 In7 Wi16 Ch6 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw22(22) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1220 T1 Latest messages Hello porkmantwo, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: full nutrients You could not have this property extrinsically: quad attacks You could not have this property intrinsically: sickness resistance Scroll identification only worked 100 times out of 135 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 200 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 64% chance Scroll drop chance was reduced to 58% Ring drop chance was reduced to 84% Wand drop chance was reduced to 53% Implant drop chance was reduced to 82% Potion drop chance was reduced to 99% Armor drop chance was reduced to 99% Tool drop chance was reduced to 93% Concealing monsters were spawned underneath items 95% of the time only The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: spear The following skill was trained at one fifth the usual rate: axe The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: paddle The following skill was limited to expert proficiency: sling The following skill became untrainable if you tried to train it too early: healing spells (turn 12) The following skill became untrainable if you tried to train it too early: mace (turn 555) The following skill became untrainable after a while: two-handed weapons (turn 64161) The following skill couldn't be trained before a certain turn number is reached: scimitar (turn 46562) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 107215 Monster spawn increase reached its maximum at turn 166847 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2341887 The monster class that cannot be genocided was golem The monster class that was spawned more often: ogre (freq bonus 1) The monster species that spawned more often: ping daemon (freq bonus 6) The monster species that spawned more often: dewgong (freq bonus 9) The monster species that spawned more often: grossest sergeantship benzoic labeller (freq bonus 8) The monster species that spawned more often: minotaur mimic (freq bonus 16) The monster species that spawned more often: phantom (freq bonus 12) The monster species that spawned more often: dissimilarity payola (freq bonus 6) The monster species that spawned more often: giant grey ant (freq bonus 21) The monster species that spawned more often: shan (freq bonus 18) The monster species that spawned more often: hand of the murderer (freq bonus 6) The monster species that spawned more often: druidic functionality (freq bonus 4) The monster species that spawned more often: axed slandering (freq bonus 3) The monster species that spawned more often: eye of the unknown god (freq bonus 8) The monster species that spawned more often: undead swarm bat (freq bonus 18) The monster species that spawned more often: dim star (freq bonus 2) The monster species that spawned more often: predating undulating (freq bonus 36) The monster species that spawned more often: succinct somersaulted (freq bonus 3) The monster species that spawned more often: Sue Lyn's thick winter boot (freq bonus 6) The monster species that spawned more often: uber lloigor (freq bonus 3) The monster species that spawned more often: baby gray dragon (freq bonus 4) The monster species that spawned more often: monoton (freq bonus 6) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 3) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 4) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 1) The monster trait that was more common: monsters with shock resistance (freq bonus 1) The monster trait that was more common: monsters whose attacks banish you (freq bonus 3) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 4) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 4) The monster species that never randomly spawned: water growth The monster species that never randomly spawned: backup effortlessly The monster species that never randomly spawned: fake force patch The monster species that never randomly spawned: Anti-Elbereth Administrator The monster species that never randomly spawned: high voltage generator The monster species that never randomly spawned: adjectivally binge The monster species that never randomly spawned: decaying mimic The monster species that never randomly spawned: baby thunderbird The monster species that never randomly spawned: bugbear graining wharfed The monster species that never randomly spawned: skeletal terror The RNG hath decreed that this item was never generated: polymorph (ivory) The RNG hath decreed that this item was never generated: magic device stone (gray) The RNG hath decreed that this item was never generated: exploding dice stone (gray) The RNG hath decreed that this item was never generated: deafness stone (gray) The RNG hath decreed that this item was never generated: eucalyptus leaf ((null)) The RNG hath decreed that this item was never generated: superscrolling (terrible) The RNG hath decreed that this item was never generated: onion ((null)) The RNG hath decreed that this item was never generated: screw stone (gray) The RNG hath decreed that this item was never generated: secret door detection (balsa) The RNG hath decreed that this item was never generated: infravision (zinc) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: snarenet cloak (fleeceling cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: chanter shirt ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 6) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: worthless piece of yellow glass (yellow, freq bonus 19) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of infravision (flash cloak, freq bonus 139) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 6) The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 6) The RNG hath decreed that this item was generated more often: noob pollax ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: elvis shoes (velvet pumps, freq bonus 9) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: elesde cloak (unostentatious cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: techout stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 12) The RNG hath decreed that this item was generated more often: completely bad part stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 11) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 2) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 4) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 32) The RNG hath decreed that this item was always generated cursed: right mouse button stone (gray) The RNG hath decreed that this item was always generated cursed: special camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was always generated cursed: confusion resistance (signet) The RNG hath decreed that this item was always generated cursed: petrify (petrified) The RNG hath decreed that this item was always generated cursed: antimagic (KARSUS) The RNG hath decreed that this item was always generated cursed: mare trident ((null)) The RNG hath decreed that this item was always generated cursed: cloak of infravision (flash cloak) The RNG hath decreed that this item was always generated cursed: superscroller stone (gray) The RNG hath decreed that this item was always generated cursed: boss boots (rain boots) The RNG hath decreed that this item was always generated cursed: repair armor (pergament) The RNG hath decreed that this trap was always invisible: paralysis trap The RNG hath decreed that this trap was generated more often: undressing trap (freq bonus 1) Trap randomization happened for 1 in 521 traps Next attribute increase check would have come at turn 1000 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ceiling Cat, Longcat and Basement Cat Your deity was Longcat The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (213) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect monsters 4 divine 22% 300% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (gray robe) Scrolls scroll of remove curse (ADD STRENGTHS DIVIDE EVENLY) scroll of healing (FINESTRE E UN SISTEMA OPERATIVO VERAMENTE STUPIDO) scroll of mana (WH40K) scroll of phase door (TERRAHACK MADE THE AMULET BE GUARDED BY A FOOK YOO SIGN) scroll of standard id (THE MINES END TROPHY IN K MEASURER DOES NOT WORK) scroll of cure (NEBER IHM SASS HANNES) * scroll of extra healing (GRASS MUD HORSE) * scroll of greater mana restoration (FAT PINK BLOB) Spellbooks spellbook of healing (pigtail) spellbook of detect monsters (vaporized) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkmantwo the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.