porkmantwo, neutral male alchemist Wizard #-+----- -@f....| |....... |......| |......| |......| -------- [Porkmantw the Evoker] St6 Dx11 Co12 In12 Wi7 Ch7 WizAlcMalNeu S0 Dlvl:1 $0 HP16(16) Pw27(27) AC4 MC3 Mov12 Sn0 Xp1/0 Wt53/1120 T1 Latest messages Hello porkmantwo, welcome to SlashEMExtended! You are a neutral male alchemist Wizard. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: wonderlegs Scroll identification only worked 100 times out of 159 Potion identification only worked 3 times out of 5 Implant identification only worked 1 times out of 18 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 20 Gem identification only worked 100 times out of 124 Tool identification only worked 5 times out of 18 Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 51% Wand drop chance was reduced to 82% Amulet drop chance was reduced to 73% Potion drop chance was reduced to 88% Armor drop chance was reduced to 94% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 83% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: lance The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: techniques The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: hammer (turn 63) The following skill became untrainable if you tried to train it too early: whip (turn 403) The following skill became untrainable after a while: two-handed sword (turn 19674) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 99035) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 66894 Monster spawn increase reached its maximum at turn 108375 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1012738 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: umber hulk (freq bonus 1) The monster color that was spawned more often: red (freq bonus 2) The monster species that spawned more often: green gatekeeper (freq bonus 6) The monster species that spawned more often: miesieenic topmodel (freq bonus 9) The monster species that spawned more often: unknowable clift (freq bonus 10) The monster species that spawned more often: outfood bomb (freq bonus 3) The monster species that spawned more often: death lich (freq bonus 32) The monster species that spawned more often: +2 gml barricade (freq bonus 33) The monster species that spawned more often: experimentation untranslated (freq bonus 3) The monster species that spawned more often: gaurrog (freq bonus 12) The monster species that spawned more often: ruinable sojourning ameliorated (freq bonus 8) The monster species that spawned more often: |YrT1I