porkmantwo, neutral male alchemist Wizard --------- ........| |....@f.. .($.....| |.......| --------- [Porkmantw the Evoker] St7 Dx8 Co9 In16 Wi9 Ch4 WizAlcMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC5 MC3 Mov12 Sn0 Xp1/0 Wt53/1060 T1 Latest messages Hello porkmantwo, welcome to SlashEMExtended! You are a neutral male alchemist Wizard. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: the Force You could not have this property extrinsically: infravision You could not have this property intrinsically: telepathy Scroll identification only worked 100 times out of 169 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 24 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 19 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 44 Gem identification only worked 100 times out of 334 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 62% chance Scroll drop chance was reduced to 80% Wand drop chance was reduced to 97% Weapon drop chance was reduced to 99% Armor drop chance was reduced to 70% Tool drop chance was reduced to 73% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 73% chance The following skill could not be trained at all: long sword The following skill was trained at half the usual rate: form III (Soresu) The following skill was trained at one fifth the usual rate: club The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: matter spells (turn 3) The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 638) The following skill became untrainable after a while: chaos spells (turn 57335) The following skill couldn't be trained before a certain turn number is reached: implants (turn 25800) Sticky curses were more common by 6% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32411 Monster spawn increase reached its maximum at turn 152563 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 14079044 The monster class that cannot be genocided was worm The monster class that was spawned more often: snake (freq bonus 1) The monster species that spawned more often: ball of gossamer sunlight (freq bonus 16) The monster species that spawned more often: blue mewlip (freq bonus 8) The monster species that spawned more often: wooden warp patch (freq bonus 9) The monster species that spawned more often: execration dingier (freq bonus 24) The monster species that spawned more often: red slime (freq bonus 20) The monster species that spawned more often: disgusting warp patch (freq bonus 12) The monster species that spawned more often: cloak permamimic (freq bonus 6) The monster species that spawned more often: hardened warrior (freq bonus 16) The monster species that spawned more often: nutritionally inputted (freq bonus 56) The monster species that spawned more often: cyan fungus (freq bonus 3) The monster species that spawned more often: mesmerizing nymph (freq bonus 36) The monster species that spawned more often: armor trove (freq bonus 20) The monster species that spawned more often: jourhea (freq bonus 60) The monster species that spawned more often: ego frost giant (freq bonus 18) The monster species that spawned more often: forsake contingency telegraphy pleistocene (freq bonus 6) The monster species that spawned more often: hole ogre (freq bonus 12) The monster species that spawned more often: insolent unicamerally (freq bonus 30) The monster species that spawned more often: trap spore (freq bonus 21) The monster species that spawned more often: rhumbat (freq bonus 4) The monster species that spawned more often: sanity boomer (freq bonus 84) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 2) The monster trait that was more common: monsters that count as vampire (freq bonus 6) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 3) The monster trait that was more common: monsters that are classified as petty (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 2) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 12) The monster trait that was more common: monsters whose attacks dim you (freq bonus 2) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 1) The monster trait that was more common: monsters that have lash attacks (freq bonus 1) The monster species that never randomly spawned: ogre slinger The monster species that never randomly spawned: telemarketer The monster species that never randomly spawned: phonogram relinquished tactical The monster species that never randomly spawned: v7kjSzm,J