\5^Y Player: porkman Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-04-08.20:34:36.ttyrec Time: (1586378076) Wed Apr 8 20:34:36 2020 \5^'N[?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. \5^G +Ŀ)+@':[Porkman the Cantrip Caster ] St6 Dx6 Co7 In15 Wi13 Ch6 AltRedMalCha S0 Dlvl:1 $0 HP 20(20)  Pw 40(40)  AC8 MC0 Mov12 Sn0 Xp1/0 Wt32/900 T1  It is written in the Book of Lolth:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the d\5^ Fark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess Lolth seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Cantrip Caster, have been heralded from birth as the instrument of Lolth. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Lolth!--More--]5^R +Ŀ)+@Hello porkman, welcome to SlashEMExtended! You are a chaotic male redguardian Altmer.--More--`5^p] You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--a5^ Message of the day: This is a bleeding-edge development version of SLEX. Playtesters are welcome. You can help me in particular by playing the new roles and races that have been added lately. If you encounter any bugs or weirdness while playing, please notify me, the best way of contacting me is via the #em.slashem.me IRC channel (Freenode). --Amy--More--b5^[Porkman the Cantrip Caster ] St6 Dx6 Co7 In15 Wi13 Ch6 AltRedMalCha S0  20(20)  Pw 40(40)  AC8 MC0 Mov12 Sn0 Xp1/0 Wt32/900 T1 Sorry, but this version of SLASH'EM Extended is outdated. Your current game ends now. Please start a new game on the up-to-date version, because this old version exists only to allow players to finish old runs and you don't seem to have an old savegame. If you feel that this is in error, get on the #em.slashem.me IRC channel on Freenode and complain to Amy.--More--c5^Q[Porkman the Cantrip Caster  20(20)  Pw 40(40) +Ŀ)+@':[Porkman the Cantrip Caster ] St6 Dx6 Co7 In15 Wi13 Ch6 AltRedMalCha S0 Dlvl:1 $0 HP 20(20)  Pw 40(40)  AC8 MC0 Mov12 Sn0 Xp1/0 Wt32/900 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) g5^y Weapons a - a blessed +2 quarterstaff (weapon in hands) {16} Armor b - a blessed +2 robe (being worn) {16} Scrolls f - an uncursed finalized scroll of charging {0} g - an uncursed scroll of lava {0} j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} o - an uncursed scroll of heal other {0} Spellbooks h - a blessed finalized spellbook of resist sleep (6:2) {0} i - a blessed spellbook of insulate (6:3) {0} Potions d - an uncursed potion of ESP {0} e - an uncursed potion of fruitg5^ juice {0} Wands c - an uncursed wand of trap disarming (0:3) {0}(end) i5^+Ŀ)+@': [Porkman the Cantrip Caster ] St6 Dx6 Co7 In15 Wi13 Ch6 AltRedMalCha S0 Dlvl:1 $0 HP 20(20)  Pw 40(40)  AC8 MC0 Mov12 Sn0 Xp1/0 Wt32/900 T1 Do you want to see your attributes? [ynq] (n) j5^S yFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. Potion identification only worked 3 times out of 10. Ring identification only worked 4 times out of 11. Implant identification only worked 1 times out of 9. Wand identification only worked 3 times out of 24. Armor identification only worked 15 times out of 24. Spellbook identification only worked 2 times out of 3. Tool identification only worked 5 times out of 12. Monsters only dropped their equipment with 76% chance. Scroll drop chance was reduced to 85%. Wand drop chance was reduced to 80%. Amulet drop chance was reduced to 81%. Potion drop chance was reduced to 96%. Weapon drop chance was reduced to 72%. Tool drop chance was reduced to 16%. Food drop chance was reduced to 97%. Concealing monsters were spawned underneath items 87% of the time j5^S only. Monster death drops spawned with only 95% chance. The following skill could not be trained at all: enchantment spells. --More--k5^The following skill was trained at one fifth the usual rate: bow. The following skill was limited to skilled proficiency: healing spells. The following skill was limited to expert proficiency: squeaking. The following skill became untrainable if you tried to train it too early: gun control (turn 1984). The following skill became untrainable after a while: saber (turn 58487). The following skill became harder to train at higher skill levels: occult spells. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 59904. Monster spawn increase had reached its maximum at turn 438408. In this game, Eevee's evolution was espeon. Your limit for ascension was at turn 2457381. The monster class that cannot be genocided was worm. The monster class that was spawned more often: cockatrice (freq bonus 2). The monster species that was spawnk5^ed more often: Riverman (freq bonus 8). The monster species that was spawned more often: even fatter farting girl (freq bonus 12). The monster species that was spawned more often: eight ogre (freq bonus 16). The monster species that was spawned more often: summation someplace (freq bonus 8). The monster species that was spawned more often: footpad (freq bonus 18). The monster species that was spawned more often: moistful ratted (freq bonus --More--s5^*8).The monster species that was spawned more often: red balrog (freq bonus 24). The monster species that was spawned more often: lasher (freq bonus 12). The monster species that was spawned more often: idiom aberrantly (freq bonus 24). The monster species that was spawned more often: vile lancer (freq bonus 12). The monster species that was spawned more often: moldy force fungus (freq bonus 8).The monster species that was spawned more often: noxious force patch (freq bonus 12). The monster species that was spawned more often: zombie girl (freq bonus 18). The monster species that was spawned more often: undershirt trapt (freq bonus 6).The monster species that was spawned more often: kog (freq bonus 30). The monster species that was spawned more often: itemporter (freq bonus 42). The monster species that was spawned more often: budo lichen (freq bonus 12). The monster species that was spawned more os5^*ften: sea man (freq bonus 42). The monster species that was spawned more often: incorrect cat (freq bonus 48). The monster species that was spawned more often: gnomish brigand thief (freq bonus 160). The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 1). The monster trait that was more common: monsters that make cow sounds (freq bonus 1). --More--s5^ The monster trait that was more common: monsters that are breathless (freq bonus 1). The monster trait that was more common: monsters that want quest artifacts (freq bonus 3). The monster trait that was more common: monsters that bark (freq bonus 1). The monster species that was never randomly spawned: camo dwarf. The monster species that was never randomly spawned: koppenant. The monster species that was never randomly spawned: star ray. The monster species that was never randomly spawned: blade barrier. The monster species that was never randomly spawned: snake archer. The monster species that was never randomly spawned: Electrodini. The monster species that was never randomly spawned: sludge growth. The monster species that was never randomly spawned: blue warp fungus. The monster species that was never randomly spawned: striped spider. The monster species that was never randomly spawned: great nalfeshnee. s5^ [16;1HThe monster class that was always generated with extra speed: cat or other feline. The RNG hath decreed that this item was never generated: detect monsters (exploding). The RNG hath decreed that this item was never generated: toxic (holed). The RNG hath decreed that this item was never generated: implant of inertia (gymnasic). The RNG hath decreed that this item was never generated: high boots (jackboots). --More--t5^%The RNG hath decreed that this item was never generated: chaos bolt (credited). The RNG hath decreed that this item was never generated: wooden bar ((null)). The RNG hath decreed that this item was never generated: amulet of waterwalking (rubber). The RNG hath decreed that this item was never generated: amulet of scent (panting). The RNG hath decreed that this item was never generated: competition boots (blue sneakers). The RNG hath decreed that this item was never generated: difficult trident ((null)). The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 10). The RNG hath decreed that this item was generated more often: stuck announcement stone (gray, freq bonus 12). The RNG hath decreed that this item was generated more often: polyform (radiant green, freq bonus 12). The RNG hath decreed that this item was generated more often: amulet of anti-teleportt5^$%ation (rigid, freq bonus 36). The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: implant of transcendence (burly, freq bonus 6). The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 3). --More--t5^_The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 16). The RNG hath decreed that this item was generated more often: guitar ((null), freq bonus 52). The RNG hath decreed that this item was generated more often: shadow scourge ((null), freq bonus 37). The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 4). The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: magicite crystal (blue, freq bonus 8). The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 3). The RNG hath decreed that this item was generated more often: impact staft5^ `f ((null), freq bonus 16). The RNG hath decreed that this item was generated more often: heavy shield ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: rainbow dragon scale mail ((null), freq bonus 15). The RNG hath decreed that this item was generated more often: implant of tossing (dressing, freq bonus 5). --More--t5^o?+Ŀ)+@':[Porkman the Cantrip Caster ] St6 Dx6 Co7 In15 Wi13 Ch6 AltRedMalCha S0 Dlvl:1 $0 HP 20(20)  Pw 40(40)  AC8 MC0 Mov12 Sn0 Xp1/0 Wt32/900 T1 Do you want to see your discoveries? [ynq] (n) v5^T q