porkman, neutral male angelic Priest -----.------ |......f...| |......@...| |..........| ------------ [Porkman the Aspirant] St7 Dx7 Co10 In7 Wi11 Ch4 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw20(20) AC7 MC0 Mov12 Sn0 Xp1/0 Wt40/1220 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: flying You could not have this property intrinsically: fear factor Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 24 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 94% chance Monsters only dropped their equipment with 86% chance Wand drop chance was reduced to 97% Amulet drop chance was reduced to 67% Weapon drop chance was reduced to 98% Tool drop chance was reduced to 85% Food drop chance was reduced to 76% The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: dagger The following skill was trained at one fifth the usual rate: club The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: shuriken The following skill became untrainable if you tried to train it too early: riding (turn 476) The following skill became untrainable if you tried to train it too early: sexy flats (turn 24) The following skill became untrainable after a while: bare-handed combat (turn 36320) The following skill couldn't be trained before a certain turn number is reached: morning star (turn 50382) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 161058 Monster spawn increase reached its maximum at turn 414288 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 863550 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: pudding or ooze (freq bonus 1) The monster species that spawned more often: noob horror (freq bonus 18) The monster species that spawned more often: lite cruised (freq bonus 4) The monster species that spawned more often: porter mimic (freq bonus 8) The monster species that spawned more often: rabid rat (freq bonus 8) The monster species that spawned more often: green blob (freq bonus 24) The monster species that spawned more often: kitsune (freq bonus 14) The monster species that spawned more often: disintitrice (freq bonus 36) The monster species that spawned more often: zero gunnhild (freq bonus 3) The monster species that spawned more often: greater draconic quylthulg (freq bonus 6) The monster species that spawned more often: tazer (freq bonus 6) The monster species that spawned more often: violent vortices (freq bonus 12) The monster species that spawned more often: proficiency unaccountable macadam (freq bonus 4) The monster species that spawned more often: food trove (freq bonus 18) The monster species that spawned more often: blast dream turret (freq bonus 6) The monster species that spawned more often: refugee (freq bonus 28) The monster species that spawned more often: Electrodini (freq bonus 27) The monster species that spawned more often: albino mushroom (freq bonus 12) The monster species that spawned more often: werehuggingboot (freq bonus 9) The monster species that spawned more often: vapour denizen (freq bonus 3) The monster species that spawned more often: arithmetic latino atma humoured (freq bonus 5) The monster trait that was more common: joke monsters (freq bonus 8) The monster species that never randomly spawned: titrant lowdown The monster species that never randomly spawned: slime elemental The monster species that never randomly spawned: storm lord The monster species that never randomly spawned: dark colony The monster species that never randomly spawned: Baenni The monster species that never randomly spawned: mountain pack centaur The monster species that never randomly spawned: korsair The monster species that never randomly spawned: readmitting plop The monster species that never randomly spawned: wrested frantically implanting sanatorium The monster species that never randomly spawned: lilac colony The RNG hath decreed that this item was never generated: silver chakram (silver circular blade) The RNG hath decreed that this item was never generated: troll leather armor ((null)) The RNG hath decreed that this item was never generated: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was never generated: identify (wedged) The RNG hath decreed that this item was never generated: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this item was never generated: timely backup (rusty) The RNG hath decreed that this item was never generated: bunny ear (headpiece) The RNG hath decreed that this item was never generated: levelport (unavailable) The RNG hath decreed that this item was never generated: blood loss (romantic) The RNG hath decreed that this item was never generated: magic device stone (gray) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 18) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 16) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 5) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 15) The RNG hath decreed that this item was generated more often: tallow candle (candle, freq bonus 14) The RNG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of technicality (brick cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: fog horn (horn, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: leather leash (leash, freq bonus 2) The RNG hath decreed that this item was generated more often: spell memory stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 7) The RNG hath decreed that this item was generated more often: stasis (moaning, freq bonus 10) The RNG hath decreed that this item was generated more often: unfindable stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: soil-clinging boots (noble sandals, freq bonus 9) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 43) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 99) The RNG hath decreed that this item was always generated cursed: glass hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was always generated cursed: sprap boots (feelgood heels) The RNG hath decreed that this item was always generated cursed: leather cloak ((null)) The RNG hath decreed that this item was always generated cursed: magic mapping (ELAM EBOW) The RNG hath decreed that this item was always generated cursed: leather gloves (old gloves) The RNG hath decreed that this item was always generated cursed: lightless boots (sharp-edged sandals) The RNG hath decreed that this item was always generated cursed: gain dexterity (obsidian) The RNG hath decreed that this item was always generated cursed: grow trees (mossy) The RNG hath decreed that this item was always generated cursed: self-willed heels (imaginary heels) The RNG hath decreed that this trap was always invisible: bright cyan spell trap The RNG hath decreed that this trap was generated more often: glyph of protection (freq bonus 1) Trap randomization happened for 1 in 470 traps Next attribute increase check would have come at turn 519 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ka'Omsh, Ne'Ftrr and Vagrak Your deity was Ne'Ftrr The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (216) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist poison 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (cyan robe) Scrolls scroll of enchant weapon (0000000000 65535 F) scroll of healing (IF YOU WIN ANGBAND THE GAME PROMPTS YOU TO COMMIT SUICIDE) scroll of mana (INSOMNIA SMACKER) scroll of phase door (LLIYLLATNEMTONMAI) scroll of standard id (ADD STRENGTHS DIVIDE EVENLY) scroll of cure (PALIM PALIM) * scroll of extra healing (CURSED GOLD DETECTION) * scroll of greater mana restoration (JUBILEX IS MY BEST FRIEND) Spellbooks spellbook of healing (unidentified) spellbook of resist poison (fugacious) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the kitten escaped from the dungeon with 7 points, Since you escaped early, the score list will not be checked.