porkman, neutral male angelic Priest -------- |..$..$| |......| |....f.| |....@.| |......| ---+---- [Porkman the Aspirant] St9 Dx11 Co14 In7 Wi19 Ch7 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw21(21) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1520 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: shock resistance You could not have this property intrinsically: burnopathy Scroll identification only worked 100 times out of 143 Ring identification only worked 4 times out of 25 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 25 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 151 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 57% chance Book drop chance was reduced to 93% Scroll drop chance was reduced to 92% Ring drop chance was reduced to 70% Potion drop chance was reduced to 84% Weapon drop chance was reduced to 80% Tool drop chance was reduced to 93% Food drop chance was reduced to 52% Concealing monsters were spawned underneath items 31% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: devices The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: polearms The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: dagger (turn 30) The following skill became untrainable if you tried to train it too early: lance (turn 90) The following skill became untrainable after a while: whip (turn 63682) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 45287) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 81877 Monster spawn increase reached its maximum at turn 408554 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1602480 The monster class that cannot be genocided was ghost The monster class that was spawned more often: rodent (freq bonus 1) The monster species that spawned more often: Wendy O. Koopa (freq bonus 4) The monster species that spawned more often: porter hitec fungus (freq bonus 8) The monster species that spawned more often: endorse highest studied (freq bonus 24) The monster species that spawned more often: Lamaschtu (freq bonus 120) The monster species that spawned more often: chaotic beastman (freq bonus 9) The monster species that spawned more often: nexus eye (freq bonus 12) The monster species that spawned more often: Lot No. 249 (freq bonus 4) The monster species that spawned more often: poison ivy (freq bonus 6) The monster species that spawned more often: BOP (freq bonus 24) The monster species that spawned more often: Katia (freq bonus 48) The monster species that spawned more often: petty ice nymph (freq bonus 16) The monster species that spawned more often: mean-looking mercenary (freq bonus 4) The monster species that spawned more often: ice snail (freq bonus 3) The monster species that spawned more often: sour ape (freq bonus 4) The monster species that spawned more often: silver toad (freq bonus 6) The monster species that spawned more often: terrax (freq bonus 30) The monster species that spawned more often: moonbeast (freq bonus 8) The monster species that spawned more often: phantasmagoric yegg (freq bonus 3) The monster species that spawned more often: touched absoluter (freq bonus 8) The monster species that spawned more often: giant red mouse (freq bonus 3) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 2) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 1) The monster trait that was more common: monsters that are strong (freq bonus 8) The monster trait that was more common: monsters that have infravision (freq bonus 4) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 2) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 2) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 2) The monster trait that was more common: monsters whose attacks blind you (freq bonus 1) The monster species that never randomly spawned: peek ant The monster species that never randomly spawned: God of Speed Metal The monster species that never randomly spawned: trap patch The monster species that never randomly spawned: quantum fungus The monster species that never randomly spawned: gravity jackal The monster species that never randomly spawned: dark fungus The monster species that never randomly spawned: flashlamp adaptation gong The monster species that never randomly spawned: venom monster The monster species that never randomly spawned: poetical cheapish The monster species that never randomly spawned: maud look-alike The monster class that always generated with extra speed: troll The RNG hath decreed that this item was never generated: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this item was never generated: eucalyptus leaf ((null)) The RNG hath decreed that this item was never generated: pill ((null)) The RNG hath decreed that this item was never generated: anti-disquiet cloak (grass cloak) The RNG hath decreed that this item was never generated: entire level stone (gray) The RNG hath decreed that this item was never generated: mare trident ((null)) The RNG hath decreed that this item was never generated: flying (winged) The RNG hath decreed that this item was never generated: leather gloves (old gloves) The RNG hath decreed that this item was never generated: mimicry (unidentified) The RNG hath decreed that this item was never generated: cardboard fan ((null)) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: leather leash (leash, freq bonus 18) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 112) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 51) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of drain life (colorless cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: black opal (black, freq bonus 8) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 38) The RNG hath decreed that this item was generated more often: cloak of starving (purple cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: sinful heels (red sneakers, freq bonus 2) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 5) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 6) The RNG hath decreed that this item was generated more often: meatsword ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 7) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 13) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 7) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 5) The RNG hath decreed that this item was always generated cursed: implant of virility (frantic) The RNG hath decreed that this item was always generated cursed: disthene (teal) The RNG hath decreed that this item was always generated cursed: tar star ((null)) The RNG hath decreed that this item was always generated cursed: force stone (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of panic (slit gloves) The RNG hath decreed that this item was always generated cursed: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was always generated cursed: dark magic whistle (whistle) The RNG hath decreed that this item was always generated cursed: satisfy hunger (cute) The RNG hath decreed that this item was always generated cursed: shimmering dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: wild blade ((null)) The RNG hath decreed that this trap was always invisible: fart trap The RNG hath decreed that this trap was generated more often: acidpool (freq bonus 3) Trap randomization happened for 1 in 222 traps Next attribute increase check would have come at turn 292 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Kormu, Sophie and Gabnid Your deity was Sophie The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (51) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (white robe) Scrolls scroll of ice (MR LUXI YELLS AT THE NETHACK DEV TEAM) scroll of healing (QUICKER USED THE STUNT OF ELF) scroll of mana (DOGO FUTSF) scroll of phase door (DOUBTFUL BRUSH BUNDLE) scroll of standard id (YOU CALL IT THANKSGIVING I CALL YOUR HOLIDAY HELL DAY) scroll of cure (DER AFFE MACHT 4 SCHADEN) * scroll of extra healing (JUNETHACK LOGPOINTS IS A BROKEN MECHANIC) * scroll of greater mana restoration (TA PUUN) Spellbooks spellbook of healing (canvas) spellbook of wizard lock (threatening) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.