porkman, neutral male angelic Priest ----------- |...@d....+ |.........| |.........| |.........| |.........| |.........| ----------- [Porkman the Aspirant] St7 Dx12 Co8 In8 Wi15 Ch9 PriAngMalNeu S4 Dlvl:1 $4 HP22(22) Pw22(22) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1130 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: telepathy Scroll identification only worked 100 times out of 163 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 16 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 59 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 95% chance Scroll drop chance was reduced to 88% Ring drop chance was reduced to 63% Wand drop chance was reduced to 76% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 95% Armor drop chance was reduced to 91% Food drop chance was reduced to 84% Concealing monsters were spawned underneath items 46% of the time only Monster death drops spawned with only 77% chance The following skill could not be trained at all: two-handed sword The following skill was trained at half the usual rate: scimitar The following skill was trained at one fifth the usual rate: spear The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: divination spells (turn 19) The following skill became untrainable if you tried to train it too early: spear (turn 17) The following skill became untrainable after a while: shield (turn 24505) The following skill couldn't be trained before a certain turn number is reached: implants (turn 28218) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 83114 Monster spawn increase reached its maximum at turn 173904 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 666432 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: gnome (freq bonus 1) The monster species that spawned more often: cobwebbier rancid unconcerned hesitating (freq bonus 4) The monster species that spawned more often: diplomate hawing (freq bonus 15) The monster species that spawned more often: anime lady (freq bonus 4) The monster species that spawned more often: randomisator lich (freq bonus 6) The monster species that spawned more often: undead murderer (freq bonus 12) The monster species that spawned more often: aureolae newel (freq bonus 8) The monster species that spawned more often: cognitional stockroom redried (freq bonus 4) The monster species that spawned more often: shimmering stalk (freq bonus 12) The monster species that spawned more often: lethe mold (freq bonus 10) The monster species that spawned more often: manavoid turret (freq bonus 96) The monster species that spawned more often: wobbly goblin (freq bonus 4) The monster species that spawned more often: gibberling (freq bonus 16) The monster species that spawned more often: spellstealer (freq bonus 10) The monster species that spawned more often: jester (freq bonus 3) The monster species that spawned more often: luxuriated reputable immaturity rathskeller recirculate traitor (freq bonus 24) The monster species that spawned more often: unbeliever (freq bonus 16) The monster species that spawned more often: mythologist broadtail (freq bonus 18) The monster species that spawned more often: subsoil unclothing (freq bonus 8) The monster species that spawned more often: lusty hacksawed cindered (freq bonus 4) The monster species that spawned more often: nice girl in velcro shoes (freq bonus 84) The monster trait that was more common: monsters whose attacks permanently damage your stats (freq bonus 4) The monster species that never randomly spawned: undead chevalier The monster species that never randomly spawned: Windows 8 (Smartphone Edition) The monster species that never randomly spawned: bunchiest radiogenic The monster species that never randomly spawned: Ariane The monster species that never randomly spawned: intoner indescribable The monster species that never randomly spawned: elo-dark horse The monster species that never randomly spawned: nazi mad scientist The monster species that never randomly spawned: yearlong suppressed The monster species that never randomly spawned: taker growth The monster species that never randomly spawned: hiding pixie The RNG hath decreed that this item was never generated: plasteel boots (white boots) The RNG hath decreed that this item was never generated: water (clear) The RNG hath decreed that this item was never generated: training stone (gray) The RNG hath decreed that this item was never generated: unfair attack cloak (flier cloak) The RNG hath decreed that this item was never generated: elven gauntlets (faded mittens) The RNG hath decreed that this item was never generated: force bolt (red) The RNG hath decreed that this item was never generated: dehydrating stone (gray) The RNG hath decreed that this item was never generated: aurora beam (alarming) The RNG hath decreed that this item was never generated: petrify (petrified) The RNG hath decreed that this item was never generated: magictorch (khaki) The RNG hath decreed that this item was generated more often: entire level stone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 26) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 15) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 40) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 3) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 22) The RNG hath decreed that this item was generated more often: cloak of disenchantment (shell cloak, freq bonus 29) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 23) The RNG hath decreed that this item was generated more often: paper shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 3) The RNG hath decreed that this item was generated more often: discharge stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of waste (furious, freq bonus 11) The RNG hath decreed that this item was generated more often: magical shield ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: beautiful shirt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: boss companion (JUBILEX IS MY BEST FRIEND, freq bonus 12) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 10) The RNG hath decreed that this item was always generated cursed: eerie cloak (ghostly cloak) The RNG hath decreed that this item was always generated cursed: axe ((null)) The RNG hath decreed that this item was always generated cursed: pokelie stone (gray) The RNG hath decreed that this item was always generated cursed: unknown gauntlets (awesome gloves) The RNG hath decreed that this item was always generated cursed: sniper rifle ((null)) The RNG hath decreed that this item was always generated cursed: power crossbow ((null)) The RNG hath decreed that this item was always generated cursed: fire (natural) The RNG hath decreed that this item was always generated cursed: short sword ((null)) The RNG hath decreed that this item was always generated cursed: fixing (complete) The RNG hath decreed that this item was always generated cursed: psionic cloak (eldritch cloak) The RNG hath decreed that this trap was always invisible: limitation trap The RNG hath decreed that this trap was generated more often: cursed part trap (freq bonus 10) Trap randomization happened for 1 in 828 traps Next attribute increase check would have come at turn 750 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ilmater, Grumbar and Tymora Your deity was Grumbar The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (173) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - light 1 divine 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of scare monster (THE EVIL KDEIB OPERATORS FILTER OUT BLOODY GOOD QUOTES) scroll of healing (XOR OTA) scroll of mana (FRIAR TUC AVENGES ROBIN HUD) scroll of phase door (BETTER KILL ALL THREE ALIGNMENT KEY BOSSES) scroll of standard id (BURST THE SOUL) scroll of cure (NEPHERIERI) * scroll of extra healing (KURWAHACK IS A VERY FUN NETHACK VARIANT) * scroll of greater mana restoration (NO SPACE) Spellbooks spellbook of healing (metal-colored) spellbook of light (orange) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 4 points, Since you escaped early, the score list will not be checked.