porkman, neutral male angelic Priest --------- |....@..| + #.f..| ------ [Porkman the Aspirant] St8 Dx11 Co10 In7 Wi14 Ch4 PriAngMalNeu S0 Dlvl:1 $0 HP22(22) Pw21(21) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1270 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral angelic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: stun resistance You could not have this property intrinsically: telepathy Scroll identification only worked 100 times out of 162 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 369 Monsters only dropped their equipment with 39% chance Ring drop chance was reduced to 17% Amulet drop chance was reduced to 98% Potion drop chance was reduced to 76% Weapon drop chance was reduced to 88% Armor drop chance was reduced to 82% Tool drop chance was reduced to 90% Food drop chance was reduced to 70% Concealing monsters were spawned underneath items 75% of the time only The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: firearms The following skill was limited to expert proficiency: saber The following skill became untrainable if you tried to train it too early: spear (turn 1) The following skill became untrainable if you tried to train it too early: healing spells (turn 88) The following skill became untrainable after a while: elemental spells (turn 54239) The following skill couldn't be trained before a certain turn number is reached: scimitar (turn 21983) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 126712 Monster spawn increase reached its maximum at turn 385884 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 398580 The monster class that cannot be genocided was wraith Today, this monster class was always generated invisible: lich The monster class that was spawned more often: wall monster (freq bonus 4) The monster species that spawned more often: asian pedagogically (freq bonus 96) The monster species that spawned more often: giant rotting jellyfish (freq bonus 18) The monster species that spawned more often: electro charger (freq bonus 18) The monster species that spawned more often: giant field mouse (freq bonus 12) The monster species that spawned more often: lesbian girl (freq bonus 10) The monster species that spawned more often: gray ogre (freq bonus 32) The monster species that spawned more often: delicacy pompously (freq bonus 30) The monster species that spawned more often: fungoid mold (freq bonus 56) The monster species that spawned more often: elf boxer (freq bonus 21) The monster species that spawned more often: driver (freq bonus 6) The monster species that spawned more often: conscious force patch (freq bonus 14) The monster species that spawned more often: mink (freq bonus 18) The monster species that spawned more often: space monster (freq bonus 36) The monster species that spawned more often: arvogene (freq bonus 24) The monster species that spawned more often: anubite (freq bonus 42) The monster species that spawned more often: hata-hata (freq bonus 24) The monster species that spawned more often: white worm mass (freq bonus 21) The monster species that spawned more often: reddish force fungus (freq bonus 16) The monster species that spawned more often: dim light (freq bonus 36) The monster species that spawned more often: hairy force fungus (freq bonus 14) The monster trait that was more common: monsters with soldier dialogue (freq bonus 4) The monster trait that was more common: monsters that have gaze attacks (freq bonus 8) The monster trait that was more common: monsters that like to mimic objects (freq bonus 3) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 1) The monster trait that was more common: monsters that shriek (freq bonus 1) The monster trait that was more common: monsters that laugh (freq bonus 5) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 2) The monster species that never randomly spawned: recoloring freeboard The monster species that never randomly spawned: white balrog The monster species that never randomly spawned: Legion The monster species that never randomly spawned: Weitzer The monster species that never randomly spawned: red worm mass The monster species that never randomly spawned: radioactive willow The monster species that never randomly spawned: The Boar of Everholt The monster species that never randomly spawned: satyr The monster species that never randomly spawned: loggier lengthy The monster species that never randomly spawned: quantum fungus The monster class that always generated with extra speed: apelike creature The RNG hath decreed that this item was never generated: anhydrite (teal) The RNG hath decreed that this item was never generated: secret key ((null)) The RNG hath decreed that this item was never generated: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this item was never generated: hugging gown (contaminated coat) The RNG hath decreed that this item was never generated: darkness (colluded) The RNG hath decreed that this item was never generated: sleeping (wedding) The RNG hath decreed that this item was never generated: battering ram (candy) The RNG hath decreed that this item was never generated: toxic (holed) The RNG hath decreed that this item was never generated: locking (aluminum) The RNG hath decreed that this item was never generated: guitar ((null)) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 18) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: violet beauty heels (orgasm pumps, freq bonus 20) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 22) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 17) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 6) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 21) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 19) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: petcat (wary, freq bonus 5) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 10) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 68) The RNG hath decreed that this item was generated more often: difficult shield ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: unfair attack stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: fallout stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of spell metal (chrome, freq bonus 4) The RNG hath decreed that this item was generated more often: orange spell gloves (cuddly gloves, freq bonus 4) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 25) The RNG hath decreed that this item was always generated cursed: senzu ((null)) The RNG hath decreed that this item was always generated cursed: blindfold ((null)) The RNG hath decreed that this item was always generated cursed: monster detection (bubbly) The RNG hath decreed that this item was always generated cursed: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was always generated cursed: impact staff ((null)) The RNG hath decreed that this item was always generated cursed: magic whistle (whistle) The RNG hath decreed that this item was always generated cursed: undroppable gloves (concrete gloves) The RNG hath decreed that this item was always generated cursed: fluorite (violet) The RNG hath decreed that this item was always generated cursed: no-light stone (gray) The RNG hath decreed that this item was always generated cursed: gain energy (cloudy) The RNG hath decreed that this trap was always invisible: lava trap The RNG hath decreed that this trap was generated more often: DSTW trap (freq bonus 7) Trap randomization happened for 1 in 398 traps Next attribute increase check would have come at turn 386 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ilmater, Grumbar and Tymora Your deity was Grumbar The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (348) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect food 2 divine 0% 100% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (brown robe) Scrolls scroll of destroy armor (FIRE IN THE ASS HOLE) scroll of healing (AFFIRMATIVE ACTION ROUND 2) scroll of mana (EARNINGS SERVICES) scroll of phase door (ABASH EM EXTENDED SOCIAL ANXIETY) scroll of standard id (BUTANG ZOOMBOINGY ZOLIZEAL) scroll of cure (INESSENTIAL INFILTRATED IVY) * scroll of extra healing (APOKRAR DONENIGHT) * scroll of greater mana restoration (AEIAEIAE IEIOIO) Spellbooks spellbook of healing (green eyed) spellbook of detect food (sparking) Potions * potion of water (clear) potion of oil (mulberry) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.