porkman, neutral male redguardian Priest ----- |..d+ ..@.| |...| |.... |...| ----- [Porkman the Aspirant] St4 Dx5 Co8 In8 Wi16 Ch6 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC8 MC0 Mov12 Sn0 Xp1/0 Wt40/980 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: the Force You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: see invisible Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 29 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 159 Monsters only dropped their musable items with 82% chance Potion drop chance was reduced to 91% Weapon drop chance was reduced to 77% Armor drop chance was reduced to 84% The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: lance The following skill was limited to basic proficiency: paddle The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: dagger (turn 34) The following skill became untrainable if you tried to train it too early: saber (turn 870) The following skill became untrainable after a while: elemental spells (turn 7506) The following skill couldn't be trained before a certain turn number is reached: dart (turn 45014) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 11920 Monster spawn increase reached its maximum at turn 68307 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 602910 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: nymph (freq bonus 2) The monster species that spawned more often: regarding bothering (freq bonus 36) The monster species that spawned more often: nebulous star (freq bonus 8) The monster species that spawned more often: charcoal wort (freq bonus 14) The monster species that spawned more often: hophead obsequy undershot lather (freq bonus 16) The monster species that spawned more often: non-mad laser (freq bonus 4) The monster species that spawned more often: siege beast (freq bonus 6) The monster species that spawned more often: symptomatically etheric dynamist dishonorable steven (freq bonus 10) The monster species that spawned more often: dark gray stalk (freq bonus 16) The monster species that spawned more often: giant blue ant (freq bonus 8) The monster species that spawned more often: conscious patch (freq bonus 12) The monster species that spawned more often: redguard lady (freq bonus 5) The monster species that spawned more often: banisher teacher (freq bonus 5) The monster species that spawned more often: frenzytaur (freq bonus 6) The monster species that spawned more often: Burnar (freq bonus 10) The monster species that spawned more often: toddling scalawag (freq bonus 18) The monster species that spawned more often: huge newt (freq bonus 8) The monster species that spawned more often: baker dictator (freq bonus 32) The monster species that spawned more often: disrupter turret (freq bonus 20) The monster species that spawned more often: unexpurgated atrium (freq bonus 3) The monster species that spawned more often: fanatic minion (freq bonus 48) The monster trait that was more common: monsters that count as vampire (freq bonus 4) The monster trait that was more common: monsters that squawk (freq bonus 3) The monster trait that was more common: monsters that are unsolid (freq bonus 2) The monster species that never randomly spawned: reaper warp fungus The monster species that never randomly spawned: deputy principal The monster species that never randomly spawned: ninja master The monster species that never randomly spawned: ammo commy The monster species that never randomly spawned: decalcified phony biome The monster species that never randomly spawned: mist ogre The monster species that never randomly spawned: fancy colony The monster species that never randomly spawned: hugger dragon The monster species that never randomly spawned: giant dark green ant The monster species that never randomly spawned: centaur pwnz0r The monster class that always generated with extra speed: blob The RNG hath decreed that this item was never generated: pointed helmet (narrow helmet) The RNG hath decreed that this item was never generated: enchant armor (ZELGO MER) The RNG hath decreed that this item was never generated: charred bread ((null)) The RNG hath decreed that this item was never generated: tele level (GON GET YA) The RNG hath decreed that this item was never generated: enchant armor (thin) The RNG hath decreed that this item was never generated: apple ((null)) The RNG hath decreed that this item was never generated: book stone (gray) The RNG hath decreed that this item was never generated: fluctuating speed stone (gray) The RNG hath decreed that this item was never generated: orange spell stone (gray) The RNG hath decreed that this item was never generated: dwarvish roundshield (large round shield) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: green spell helmet (greenery helmet, freq bonus 26) The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 22) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 8) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 7) The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: shotgun shell ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 73) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 9) The RNG hath decreed that this item was generated more often: leather leash (leash, freq bonus 45) The RNG hath decreed that this item was generated more often: rainbow dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 3) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 10) The RNG hath decreed that this item was generated more often: skill loss stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 9) The RNG hath decreed that this item was generated more often: naylight cloak (hearing cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of bile (pure, freq bonus 6) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 4) The RNG hath decreed that this item was always generated cursed: necklace (conical) The RNG hath decreed that this item was always generated cursed: ruffled shirt ((null)) The RNG hath decreed that this item was always generated cursed: elongation cloak (long-range cloak) The RNG hath decreed that this item was always generated cursed: troll hide (disgusting cloak) The RNG hath decreed that this item was always generated cursed: silver spell stone (gray) The RNG hath decreed that this item was always generated cursed: auto shotgun ((null)) The RNG hath decreed that this item was always generated cursed: bota mochi ((null)) The RNG hath decreed that this item was always generated cursed: jagged star ((null)) The RNG hath decreed that this item was always generated cursed: blank paper (plain) The RNG hath decreed that this item was always generated cursed: elven sickle ((null)) The RNG hath decreed that this trap was always invisible: gateway from hell The RNG hath decreed that this trap was generated more often: acidpool (freq bonus 4) Trap randomization happened for 1 in 875 traps Next attribute increase check would have come at turn 480 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from using the force like a real jedi (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of China, USA and Global Liberation Army Your deity was USA The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (427) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist sleep 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of remove curse (ABASH EM EXTENDED SOCIAL ANXIETY) scroll of healing (POKE MONGO) scroll of mana (ME FALLS NIX MORE IN) scroll of phase door (WOPAK) scroll of standard id (THIS ISNT DISNEYLAND) scroll of cure (AJMO TO UCINITI) * scroll of extra healing (WH40K) * scroll of greater mana restoration (THE SLEX ELDER PRIEST IS EVEN MORE EVIL THAN THE DNETHACK ONE) Spellbooks spellbook of healing (violet) spellbook of resist sleep (gained) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.