porkman, neutral male redguardian Priest ------- |...... |...@f| |...##| |... ---- [Porkman the Aspirant] St8 Dx12 Co10 In7 Wi16 Ch7 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw20(20) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1270 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: flying You could not have this property intrinsically: improved vision Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 54 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 183 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 80% Musable item generation frequency had a negative bias of 32% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 92% Potion drop chance was reduced to 74% Weapon drop chance was reduced to 73% Armor drop chance was reduced to 86% Food drop chance was reduced to 95% Monster death drops spawned with only 83% chance The following skill could not be trained at all: devices The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: broadsword (turn 11) The following skill became untrainable if you tried to train it too early: missile weapons (turn 240) The following skill became untrainable after a while: techniques (turn 19502) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 46445) Heavy curses were more common by 53% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 9201 Monster spawn increase reached its maximum at turn 219672 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 50240916 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: vortex (freq bonus 2) The monster species that spawned more often: mad mage (freq bonus 40) The monster species that spawned more often: coded wont (freq bonus 12) The monster species that spawned more often: Lightar (freq bonus 10) The monster species that spawned more often: full veil hc alien (freq bonus 18) The monster species that spawned more often: paraded fueling (freq bonus 3) The monster species that spawned more often: very old deep dragon (freq bonus 18) The monster species that spawned more often: Oona (freq bonus 32) The monster species that spawned more often: striped jelly (freq bonus 10) The monster species that spawned more often: replanned calmed protozoon (freq bonus 30) The monster species that spawned more often: nexus chicken (freq bonus 22) The monster species that spawned more often: burning soul (freq bonus 20) The monster species that spawned more often: Rough Teresa (freq bonus 8) The monster species that spawned more often: wrinkled warp fungus (freq bonus 3) The monster species that spawned more often: glacier fern sprout (freq bonus 6) The monster species that spawned more often: ultramarine mold (freq bonus 12) The monster species that spawned more often: giant zombie (freq bonus 11) The monster species that spawned more often: hell knight (freq bonus 8) The monster species that spawned more often: lamb (freq bonus 9) The monster species that spawned more often: inertia warp fungus (freq bonus 3) The monster species that spawned more often: pancaking claptrap laminating (freq bonus 24) The monster trait that was more common: monsters that can multiply (freq bonus 3) The monster trait that was more common: monsters with nurse dialogue (freq bonus 2) The monster trait that was more common: monsters that count as prince (freq bonus 4) The monster trait that was more common: monsters that have sting attacks (freq bonus 3) The monster species that never randomly spawned: silver colony The monster species that never randomly spawned: Maurah's sweetheart pump The monster species that never randomly spawned: pain train The monster species that never randomly spawned: blackest febrifuge diligently The monster species that never randomly spawned: favor betta The monster species that never randomly spawned: bunk flutiest thirsting neurologized The monster species that never randomly spawned: goddamn tablet The monster species that never randomly spawned: smart penetrator The monster species that never randomly spawned: large cat The monster species that never randomly spawned: radiant mold The RNG hath decreed that this item was never generated: decoy making (cornflower) The RNG hath decreed that this item was never generated: helmet beard ((null)) The RNG hath decreed that this item was never generated: yesterday star ((null)) The RNG hath decreed that this item was never generated: alacrity (black signet) The RNG hath decreed that this item was never generated: corpse ((null)) The RNG hath decreed that this item was never generated: worthless piece of pink glass (pink) The RNG hath decreed that this item was never generated: bad equipment (FIXED AND FINISHED) The RNG hath decreed that this item was never generated: egoism (enviable) The RNG hath decreed that this item was never generated: tourmaline (red) The RNG hath decreed that this item was never generated: form shifting (constant) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 6) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 3) The RNG hath decreed that this item was generated more often: swimming (aquatic, freq bonus 31) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: heavy mail ((null), freq bonus 193) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 9) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 29) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 2) The RNG hath decreed that this item was generated more often: pokelie stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: cyan spell cloak (cyanism cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: floatcloak (levuntation cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 10) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 2) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: elesde cloak (unostentatious cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of polymorph (changing cloak, freq bonus 4) The RNG hath decreed that this item was always generated cursed: possession identification (catched) The RNG hath decreed that this item was always generated cursed: cloak of magical drainage (deep cloak) The RNG hath decreed that this item was always generated cursed: 0 candle (candle) The RNG hath decreed that this item was always generated cursed: invulnerability (icy) The RNG hath decreed that this item was always generated cursed: cloak of technicality (brick cloak) The RNG hath decreed that this item was always generated cursed: elven boots (mud boots) The RNG hath decreed that this item was always generated cursed: artificial stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of memory (icy cloak) The RNG hath decreed that this item was always generated cursed: silver shield ((null)) The RNG hath decreed that this item was always generated cursed: heavy compost ball ((null)) The RNG hath decreed that this trap was always invisible: petrification trap The RNG hath decreed that this trap was generated more often: fear trap (freq bonus 1) Trap randomization happened for 1 in 865 traps Next attribute increase check would have come at turn 836 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having half spell damage (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Lorskel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (174) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist sleep 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of teleportation (JUMP OFF A BRIDGE) scroll of healing (IT IS LITERALLY SATANIC TO MAKE DISINTEGRATION RESISTANCE NOT PROTECT YOUR ITEMS) scroll of mana (MR LUXI YELLS AT THE NETHACK DEV TEAM) scroll of phase door (I R TEH UBER PWNZ0R) scroll of standard id (VI SKAPER VELGE BORT DENNE REGJERINGEN) scroll of cure (WPROWADZIC BRAMY PIEKIELNE) * scroll of extra healing (ISTRACOTCSAS) * scroll of greater mana restoration (FLOW AND WAVE MOVES IS MORE POWER) Spellbooks spellbook of healing (accusory) spellbook of resist sleep (rainbow) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the kitten escaped from the dungeon with 7 points, Since you escaped early, the score list will not be checked.