porkman, neutral male redguardian Priest ------- |..$..| |....@| |.....d ------- [Porkman the Aspirant] St13 Dx7 Co4 In10 Wi17 Ch3 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw20(20) AC7 MC0 Mov12 Sn0 Xp1/0 Wt40/1250 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: polymorph control You could not have this property intrinsically: freezopathy Scroll identification only worked 100 times out of 130 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 37 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 160 Monsters only dropped their musable items with 78% chance Scroll drop chance was reduced to 97% Wand drop chance was reduced to 83% Armor drop chance was reduced to 79% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: spear The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: riding (turn 8) The following skill became untrainable if you tried to train it too early: paddle (turn 2010) The following skill became untrainable after a while: spirituality (turn 68155) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 21910) Sticky curses were more common by 15% Heavy curses were more common by 36% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 62361 Monster spawn increase reached its maximum at turn 143866 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3033825 The monster class that cannot be genocided was ghost The monster class that was spawned more often: human or elf (freq bonus 1) The monster species that spawned more often: cerulean colony (freq bonus 9) The monster species that spawned more often: revolutionist epiphany (freq bonus 8) The monster species that spawned more often: ultra cockroach (freq bonus 42) The monster species that spawned more often: griffon (freq bonus 36) The monster species that spawned more often: giga jubjub bird (freq bonus 24) The monster species that spawned more often: Thuy-Han (freq bonus 12) The monster species that spawned more often: photoreceptor pacify (freq bonus 12) The monster species that spawned more often: undead wild talent (freq bonus 6) The monster species that spawned more often: hurling gating (freq bonus 5) The monster species that spawned more often: curate acoustical (freq bonus 12) The monster species that spawned more often: insist expandable (freq bonus 24) The monster species that spawned more often: petty wiper rubber (freq bonus 4) The monster species that spawned more often: solid mushroom (freq bonus 5) The monster species that spawned more often: Father Dagon (freq bonus 8) The monster species that spawned more often: exercisable reexhibited meltage (freq bonus 14) The monster species that spawned more often: fat lady (freq bonus 24) The monster species that spawned more often: minty tripping (freq bonus 12) The monster species that spawned more often: Calcifer (freq bonus 6) The monster species that spawned more often: defeating gallon (freq bonus 6) The monster species that spawned more often: infantryman (freq bonus 12) The monster trait that was more common: monsters that conceal under items (freq bonus 2) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 4) The monster species that never randomly spawned: young adult green dragon The monster species that never randomly spawned: kagero cuttie The monster species that never randomly spawned: master rainbow dragon The monster species that never randomly spawned: dentate cask folding The monster species that never randomly spawned: challenging bounder The monster species that never randomly spawned: reddish mold The monster species that never randomly spawned: elite ineducable The monster species that never randomly spawned: werelich The monster species that never randomly spawned: gnomish slime mage The monster species that never randomly spawned: triah sephirah The RNG hath decreed that this item was never generated: fluckering boots (spooky boots) The RNG hath decreed that this item was never generated: ruffled shirt ((null)) The RNG hath decreed that this item was never generated: sterilize (sexual) The RNG hath decreed that this item was never generated: implant of elusion (dense) The RNG hath decreed that this item was never generated: amnesia stone (gray) The RNG hath decreed that this item was never generated: turn limit stone (gray) The RNG hath decreed that this item was never generated: aurora beam (alarming) The RNG hath decreed that this item was never generated: whispering helmet (spired helmet) The RNG hath decreed that this item was never generated: deep dragon scale mail ((null)) The RNG hath decreed that this item was never generated: basterd sword (huge sword) The RNG hath decreed that this item was generated more often: sawed-off shotgun ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: starlit sky stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: implant of valhalla (carmine, freq bonus 12) The RNG hath decreed that this item was generated more often: goldspell helmet (precious helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: cursed part stone (gray, freq bonus 40) The RNG hath decreed that this item was generated more often: poker stick ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bloodsucking shoes (yellow sneakers, freq bonus 8) The RNG hath decreed that this item was generated more often: elm street stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: field gloves (camouflage patterned gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: fire resistance (cooling, freq bonus 6) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 9) The RNG hath decreed that this item was generated more often: anti-magic field (transient, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 10) The RNG hath decreed that this item was always generated cursed: relocation (FUCK THE NOTELEPORT RULES) The RNG hath decreed that this item was always generated cursed: dwarvish battle-axe (beaked axe) The RNG hath decreed that this item was always generated cursed: cloak of elementalism (team splat cloak) The RNG hath decreed that this item was always generated cursed: mork boots (mary janes) The RNG hath decreed that this item was always generated cursed: charred bread ((null)) The RNG hath decreed that this item was always generated cursed: magic mapping (ELAM EBOW) The RNG hath decreed that this item was always generated cursed: solar beam (mirroring) The RNG hath decreed that this item was always generated cursed: uninformation stone (gray) The RNG hath decreed that this item was always generated cursed: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was always generated cursed: magic missile (steel) The RNG hath decreed that this trap was always invisible: verisiert! The RNG hath decreed that this trap was generated more often: green spell trap (freq bonus 1) Trap randomization happened for 1 in 832 traps Next attribute increase check would have come at turn 317 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having polymorph control (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of potion of urine, scroll of bullshit and wand of summon sexy girl Your deity was scroll of bullshit The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (279) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist sleep 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of taming (KEH LA KEH LA KEH LA KEH LA KEH LA KEH LA BULLSHIT) scroll of healing (WOMAN NOISES) scroll of mana (TEAMPEAK) scroll of phase door (DESPAIR OF ELFERIA) scroll of standard id (GNOZAB) scroll of cure (LEGEND OF FH BREATH OF THE DANK) * scroll of extra healing (EVERY DEV SHOULD BE ABLE TO MAKE A VARIANT THAT IS ACTUALLY GOOD) * scroll of greater mana restoration (AND LIKE ALWAYS DEAD) Spellbooks spellbook of healing (long) spellbook of resist sleep (received) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Basic] (max Expert) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the little dog escaped from the dungeon with 9 points, Since you escaped early, the score list will not be checked.