porkman, neutral male redguardian Priest -------------- +.@f.........| |............| |..........(.| .............| |............| -------------- [Porkman the Aspirant] St10 Dx12 Co7 In4 Wi12 Ch6 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1190 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: discount action You could not have this property intrinsically: stunnopathy Scroll identification only worked 100 times out of 118 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 54 Wand identification only worked 3 times out of 4 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 48% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 74% Ring drop chance was reduced to 70% Wand drop chance was reduced to 84% Amulet drop chance was reduced to 21% Implant drop chance was reduced to 85% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 73% Tool drop chance was reduced to 75% Concealing monsters were spawned underneath items 91% of the time only The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: lance The following skill was limited to skilled proficiency: crossbow The following skill was limited to expert proficiency: saber The following skill became untrainable if you tried to train it too early: general combat (turn 4) The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 168) The following skill became untrainable after a while: whip (turn 18194) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 33343) Sticky curses were more common by 19% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 45695 Monster spawn increase reached its maximum at turn 247325 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 4153990 The monster class that cannot be genocided was lich The monster class that was spawned more often: orc (freq bonus 1) The monster species that spawned more often: vigilantly nonbeing tipple bottomed (freq bonus 12) The monster species that spawned more often: centaur chieftain (freq bonus 18) The monster species that spawned more often: stone giant (freq bonus 24) The monster species that spawned more often: kobold high mage (freq bonus 20) The monster species that spawned more often: undead mind flayer (freq bonus 40) The monster species that spawned more often: greater lava demon (freq bonus 2) The monster species that spawned more often: vacuum jelly (freq bonus 9) The monster species that spawned more often: trousseau raged reformulate (freq bonus 8) The monster species that spawned more often: dark warp fungus (freq bonus 6) The monster species that spawned more often: metallic blue centipede (freq bonus 4) The monster species that spawned more often: essential professed (freq bonus 6) The monster species that spawned more often: great wyrm of stastis (freq bonus 6) The monster species that spawned more often: giant turbopoison ant (freq bonus 4) The monster species that spawned more often: rearming airspeed (freq bonus 7) The monster species that spawned more often: jellyfish (freq bonus 3) The monster species that spawned more often: devious false friend (freq bonus 4) The monster species that spawned more often: afro acrobatically (freq bonus 12) The monster species that spawned more often: selenite sustenance engine (freq bonus 8) The monster species that spawned more often: irresistible patch (freq bonus 24) The monster species that spawned more often: negro ganger (freq bonus 4) The monster trait that was more common: monsters with ranged thorns (freq bonus 2) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 4) The monster trait that was more common: monsters of gigantic size (freq bonus 8) The monster trait that was more common: monsters that are classified as petty (freq bonus 6) The monster trait that was more common: monsters that are strong (freq bonus 1) The monster trait that was more common: monsters that mutter cantrips (freq bonus 2) The monster trait that was more common: monsters that are classified as petty (freq bonus 2) The monster species that never randomly spawned: negating sphere The monster species that never randomly spawned: adult draken The monster species that never randomly spawned: slime colony The monster species that never randomly spawned: tschiang-shi The monster species that never randomly spawned: transformer The monster species that never randomly spawned: awake ant lieutenant The monster species that never randomly spawned: psychic stalk The monster species that never randomly spawned: slime spore The monster species that never randomly spawned: nether kanga The monster species that never randomly spawned: neverending pain spiral The RNG hath decreed that this item was never generated: unfair stilettos (beautiful heels) The RNG hath decreed that this item was never generated: cloak of map amnesia (yellow cloak) The RNG hath decreed that this item was never generated: map level (crumbling) The RNG hath decreed that this item was never generated: troll hide (disgusting cloak) The RNG hath decreed that this item was never generated: robe of magic resistance (yellow robe) The RNG hath decreed that this item was never generated: gauntlets of power (riding gloves) The RNG hath decreed that this item was never generated: special shield ((null)) The RNG hath decreed that this item was never generated: right mouse button stone (gray) The RNG hath decreed that this item was never generated: reflection (withered) The RNG hath decreed that this item was never generated: meat stick ((null)) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 40) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 28) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: tracker (pigtail, freq bonus 6) The RNG hath decreed that this item was generated more often: natural stick ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 91) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 35) The RNG hath decreed that this item was generated more often: apply nail polish (sublime, freq bonus 19) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 4) The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 4) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 11) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 7) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 11) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 3) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 3) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 4) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 10) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 19) The RNG hath decreed that this item was always generated cursed: helmet of undead warning (dark helmet) The RNG hath decreed that this item was always generated cursed: implant of sustenance (cunning) The RNG hath decreed that this item was always generated cursed: food detection (YUM YUM) The RNG hath decreed that this item was always generated cursed: droven lance (obsidian lance) The RNG hath decreed that this item was always generated cursed: diamond dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: flanged mace ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of bad casting (uncanny gloves) The RNG hath decreed that this item was always generated cursed: purple dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: jumping (torn) The RNG hath decreed that this item was always generated cursed: onion ((null)) The RNG hath decreed that this trap was always invisible: hole The RNG hath decreed that this trap was generated more often: deprovement trap (freq bonus 15) Trap randomization happened for 1 in 18 traps Trap difficulty was increased by 37 Next attribute increase check would have come at turn 666 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having clairvoyance (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Lorskel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (474) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect food 2 divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of remove curse (ULTRASLOWASS) scroll of healing (BLEEP BOOP BEEP) scroll of mana (KESALAN PATHARAN) scroll of phase door (RASH EM EXTENDED DISCOMFORT) scroll of standard id (THE WATER NYMPH GENTLY PULLS DOWN YOUR PANTS) scroll of cure (MKMNFST) * scroll of extra healing (DEPENDS UNDERGARMENT PROTECTION SPONSORSHIP) * scroll of greater mana restoration (BALDERDASH EM EXTENDED THE PARTY GAME) Spellbooks spellbook of healing (multiple) spellbook of detect food (unseen) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the kitten escaped from the dungeon with 2 points, Since you escaped early, the score list will not be checked.