porkman, neutral male redguardian Priest ---------- |......... |.@......| |¯.f.$...| -+-------- [Porkman the Aspirant] St14 Dx9 Co12 In6 Wi17 Ch7 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw20(20) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1660 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: invisibility You could not have this property intrinsically: infravision Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 43 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 28 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 201 Tool identification only worked 5 times out of 6 Implant drop chance was reduced to 84% Tool drop chance was reduced to 78% Food drop chance was reduced to 94% Monster death drops spawned with only 99% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: firearms The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: whip The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 15) The following skill became untrainable if you tried to train it too early: spirituality (turn 492) You had blown your chance of training the spirituality skill The following skill became untrainable after a while: hammer (turn 45154) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 18220) Sticky curses were more common by 18% Heavy curses were more common by 14% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24133 Monster spawn increase reached its maximum at turn 302053 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 885149 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: umber hulk (freq bonus 2) The monster species that spawned more often: trebled nosebag stereoisomeric feverishly (freq bonus 3) The monster species that spawned more often: deviously tiff (freq bonus 16) The monster species that spawned more often: botanist emaciating (freq bonus 28) The monster species that spawned more often: wowed moly (freq bonus 6) The monster species that spawned more often: overflow moneybag loam shrine budgie (freq bonus 4) The monster species that spawned more often: mimer nurserymaid (freq bonus 18) The monster species that spawned more often: gater devil (freq bonus 6) The monster species that spawned more often: uber sorcerer (freq bonus 7) The monster species that spawned more often: albedo holistically (freq bonus 144) The monster species that spawned more often: soothing sphere (freq bonus 12) The monster species that spawned more often: gremgargoyle (freq bonus 15) The monster species that spawned more often: dark creature (freq bonus 20) The monster species that spawned more often: grand grue (freq bonus 8) The monster species that spawned more often: fire eel (freq bonus 12) The monster species that spawned more often: unspoiled uncondensed (freq bonus 10) The monster species that spawned more often: freemen municipally (freq bonus 6) The monster species that spawned more often: yellow naga (freq bonus 4) The monster species that spawned more often: cloud giant (freq bonus 16) The monster species that spawned more often: Hailbush (freq bonus 5) The monster species that spawned more often: Godahl, the Infallible (freq bonus 8) The monster trait that was more common: monsters that eat meat (freq bonus 1) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 2) The monster trait that was more common: monsters with random thieving attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks do random things (freq bonus 3) The monster trait that was more common: monsters that wail (freq bonus 3) The monster trait that was more common: monsters that count as elf (freq bonus 1) The monster species that never randomly spawned: livener sinfully The monster species that never randomly spawned: stripper lady The monster species that never randomly spawned: provoking gruelingly The monster species that never randomly spawned: washier ursa The monster species that never randomly spawned: georgian enlacing sloe internal typographer The monster species that never randomly spawned: goblin dart-thrower The monster species that never randomly spawned: crypto plainest The monster species that never randomly spawned: hc schoolgirl The monster species that never randomly spawned: non-mad bulb The monster species that never randomly spawned: player gremlin The RNG hath decreed that this item was never generated: implant of desire (camphor) The RNG hath decreed that this item was never generated: odor shot ((null)) The RNG hath decreed that this item was never generated: gauntlets of bad casting (uncanny gloves) The RNG hath decreed that this item was never generated: diamond smasher ((null)) The RNG hath decreed that this item was never generated: large shield ((null)) The RNG hath decreed that this item was never generated: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this item was never generated: power failure (perverted) The RNG hath decreed that this item was never generated: hyper beam (shrill) The RNG hath decreed that this item was never generated: pink spell stone (gray) The RNG hath decreed that this item was never generated: implant of daring (felicitous) The RNG hath decreed that this item was generated more often: implant of cheating (maroon, freq bonus 16) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 8) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 16) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 17) The RNG hath decreed that this item was generated more often: plain dragon scale shield (plain dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 2) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 18) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 11) The RNG hath decreed that this item was generated more often: spined ball ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 23) The RNG hath decreed that this item was generated more often: bad part stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: bridge muzzle ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: inertia control (crashy, freq bonus 7) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: mary sue gloves (princess gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 9) The RNG hath decreed that this item was generated more often: ruby (red, freq bonus 6) The RNG hath decreed that this item was generated more often: unfair attack stone (gray, freq bonus 2) The RNG hath decreed that this item was always generated cursed: implant of cheating (maroon) The RNG hath decreed that this item was always generated cursed: blank paper (plain) The RNG hath decreed that this item was always generated cursed: horrify (horrible) The RNG hath decreed that this item was always generated cursed: ice box (cooling box) The RNG hath decreed that this item was always generated cursed: brass lantern ((null)) The RNG hath decreed that this item was always generated cursed: gray center stone (gray) The RNG hath decreed that this item was always generated cursed: anti-disquiet cloak (grass cloak) The RNG hath decreed that this item was always generated cursed: fountain building (XOR ME HSALS) The RNG hath decreed that this item was always generated cursed: captcha helm (internet helmet) The RNG hath decreed that this item was always generated cursed: respawn stone (gray) The RNG hath decreed that this trap was always invisible: totter trap The RNG hath decreed that this trap was generated more often: shock trap (freq bonus 5) Trap randomization happened for 1 in 770 traps Next attribute increase check would have come at turn 611 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having displacement (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jack, Astaroth and Echidna Your deity was Astaroth The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (528) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist sleep 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (cyan robe) Scrolls scroll of enchant armor (ANTVAULT DOORVAULT RATVAULT) scroll of healing (I LONG TO SEE LYNN AND EMILY PLAY THIS GAME AGAIN) scroll of mana (RAKIMONTRARAR) scroll of phase door (GRACEFULLY ATTENDED INTERNMENT UNDERCLOTHING) scroll of standard id (USING FRUITS TO ATTACK) scroll of cure (HAPAX LEGOMENON) * scroll of extra healing (IKISIPHTHEARARACHARAEPHTHISIKE) * scroll of greater mana restoration (ANDA PENCURI LICIK MEMBERIKAN AMUNISI LAGI) Spellbooks spellbook of healing (punching) spellbook of resist sleep (dark) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the kitten escaped from the dungeon with 8 points, Since you escaped early, the score list will not be checked.