porkman, neutral male redguardian Priest ------------ |..........| |...@......| |....f.....| |........... |..........| -------+---- [Porkman the Aspirant] St10 Dx8 Co13 In11 Wi13 Ch9 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1560 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: searching You could not have this property intrinsically: searching Scroll identification only worked 100 times out of 126 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 62 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 146 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 83% chance Monsters only dropped their equipment with 82% chance Scroll drop chance was reduced to 97% Ring drop chance was reduced to 71% Potion drop chance was reduced to 76% Armor drop chance was reduced to 62% Concealing monsters were spawned underneath items 64% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: long sword The following skill was limited to skilled proficiency: axe The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 278) The following skill became untrainable if you tried to train it too early: whip (turn 380) The following skill became untrainable after a while: devices (turn 28494) The following skill couldn't be trained before a certain turn number is reached: long sword (turn 28708) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 124943 Monster spawn increase reached its maximum at turn 189049 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 622269 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: grue (freq bonus 10) The monster species that spawned more often: joust hunter (freq bonus 28) The monster species that spawned more often: real deathmold (freq bonus 22) The monster species that spawned more often: rainbow sentai (freq bonus 84) The monster species that spawned more often: +1 nm wall (freq bonus 16) The monster species that spawned more often: preaxially smidgeon (freq bonus 42) The monster species that spawned more often: featherbrain flicked footgear (freq bonus 52) The monster species that spawned more often: u|Mg='6*^5