porkman, neutral male redguardian Priest ------------ |..........| |........dd+ |........d@| ------------ [Porkman the Aspirant] St11 Dx9 Co15 In6 Wi12 Ch10 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1660 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: slow digestion You could not have this property intrinsically: curse resistance Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 16 Gem identification only worked 100 times out of 156 Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 76% Ring drop chance was reduced to 84% Weapon drop chance was reduced to 70% Food drop chance was reduced to 95% Monster death drops spawned with only 96% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: mace The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: attack spells (turn 29) The following skill became untrainable if you tried to train it too early: devices (turn 260) The following skill became untrainable after a while: missile weapons (turn 29379) The following skill couldn't be trained before a certain turn number is reached: missile weapons (turn 9407) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41604 Monster spawn increase reached its maximum at turn 152004 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 982737 The monster class that cannot be genocided was piercer The monster class that was spawned more often: jelly (freq bonus 1) The monster species that spawned more often: serpent magus (freq bonus 48) The monster species that spawned more often: old runner (freq bonus 45) The monster species that spawned more often: orange light (freq bonus 24) The monster species that spawned more often: twilight vampire (freq bonus 24) The monster species that spawned more often: broken ray (freq bonus 30) The monster species that spawned more often: Leutkak (freq bonus 12) The monster species that spawned more often: radiant patch (freq bonus 8) The monster species that spawned more often: Mongai Sakurada (freq bonus 12) The monster species that spawned more often: albino draconian (freq bonus 12) The monster species that spawned more often: fantastic gelatinous cube (freq bonus 3) The monster species that spawned more often: player slime (freq bonus 3) The monster species that spawned more often: funny boar (freq bonus 12) The monster species that spawned more often: misse misse (freq bonus 12) The monster species that spawned more often: insurmountable mushroom (freq bonus 32) The monster species that spawned more often: morse perseverance unkindest (freq bonus 3) The monster species that spawned more often: energy trove (freq bonus 8) The monster species that spawned more often: skeletal hound (freq bonus 6) The monster species that spawned more often: intervarsity buxomest (freq bonus 8) The monster species that spawned more often: filed masculinely (freq bonus 4) The monster species that spawned more often: decoction childproof (freq bonus 4) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 1) The monster trait that was more common: monsters that count as minion (freq bonus 2) The monster species that never randomly spawned: chaffy naugahyde The monster species that never randomly spawned: flailing aerobiology The monster species that never randomly spawned: addict The monster species that never randomly spawned: rhino king The monster species that never randomly spawned: cash trap The monster species that never randomly spawned: cowkine toroid The monster species that never randomly spawned: paraded fueling The monster species that never randomly spawned: golden force patch The monster species that never randomly spawned: kingdra The monster species that never randomly spawned: little poison ivy The RNG hath decreed that this item was never generated: epidote (green) The RNG hath decreed that this item was never generated: extra healing (plaid) The RNG hath decreed that this item was never generated: inka stinger ((null)) The RNG hath decreed that this item was never generated: bullshit (YOU STEPPED INTO A HEAP OF SHIT) The RNG hath decreed that this item was never generated: orcish cloak (coarse mantelet) The RNG hath decreed that this item was never generated: implant of butchery (scarlet) The RNG hath decreed that this item was never generated: empty line helmet (strip bandana) The RNG hath decreed that this item was never generated: implant of evisceration (screaming) The RNG hath decreed that this item was never generated: implant of twilight (elysian) The RNG hath decreed that this item was never generated: aklys (thonged club) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 45) The RNG hath decreed that this item was generated more often: clockwise stone (gray, freq bonus 351) The RNG hath decreed that this item was generated more often: implant of cheating (maroon, freq bonus 17) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 4) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: wildhild bow ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 134) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 36) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 18) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 2) The RNG hath decreed that this item was generated more often: airhead cap (cloudy helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 5) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: granite impaler ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: spell memory stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: switcheroo (amazing, freq bonus 9) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 7) The RNG hath decreed that this item was always generated cursed: yellow dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: arrow ((null)) The RNG hath decreed that this item was always generated cursed: proof armor (I AM THE KING) The RNG hath decreed that this item was always generated cursed: magic device stone (gray) The RNG hath decreed that this item was always generated cursed: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was always generated cursed: deafness stone (gray) The RNG hath decreed that this item was always generated cursed: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was always generated cursed: fireball (ragged) The RNG hath decreed that this item was always generated cursed: mass healing (vermilion) The RNG hath decreed that this item was always generated cursed: wrapover stone (gray) The RNG hath decreed that this trap was always invisible: totter trap The RNG hath decreed that this trap was generated more often: weakness trap (freq bonus 4) Trap randomization happened for 1 in 34 traps Next attribute increase check would have come at turn 242 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having speed (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Apollo, Dionysus and Pan Your deity was Dionysus The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (185) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - light 1 divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of demonology (I WANT TO SEE URANUS TOO) scroll of healing (SUCH A FLEECY LYNN) scroll of mana (ALT KHUAA CHA POKPAKHASHA PHUAKHAO CHAK SASANA THI SOV HAI) scroll of phase door (SEED SHOTED AS GUN 25 TIME) scroll of standard id (ENSSICIBZ EDUDO) scroll of cure (GO TEAM NASTYTRAP) * scroll of extra healing (YOU WILL NOT ESCAPE THIS TIME) * scroll of greater mana restoration (CASH EM EXTENDED PAYDAY LOAN SERVICE) Spellbooks spellbook of healing (swirling) spellbook of light (visaged) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (38 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.