porkman, neutral male redguardian Priest ------ .....+ --------------- .......| |....$.................| |......................| |......................| |...f@.................| ----#----------------- - [Porkman the Aspirant] St12 Dx10 Co14 In8 Wi15 Ch10 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw18(18) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1680 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: slow digestion You could not have this property intrinsically: slow digestion Scroll identification only worked 100 times out of 193 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 52 Wand identification only worked 3 times out of 23 Spellbook identification only worked 2 times out of 29 Gem identification only worked 100 times out of 193 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 87% chance Weapon drop chance was reduced to 53% Armor drop chance was reduced to 75% Tool drop chance was reduced to 74% Food drop chance was reduced to 86% Concealing monsters were spawned underneath items 40% of the time only The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: spear The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: quarterstaff The following skill was limited to skilled proficiency: flail The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: lightsaber (turn 18) The following skill became untrainable if you tried to train it too early: quarterstaff (turn 280) The following skill became untrainable after a while: short sword (turn 48976) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 67750) Heavy curses were more common by 57% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 95830 Monster spawn increase reached its maximum at turn 155008 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 3752565 The monster class that cannot be genocided was golem The monster class that was spawned more often: piercer (freq bonus 4) The monster species that spawned more often: bugbear attacker (freq bonus 24) The monster species that spawned more often: amok running yardie (freq bonus 21) The monster species that spawned more often: taction yore hiccoughed (freq bonus 12) The monster species that spawned more often: antimatter flower (freq bonus 7) The monster species that spawned more often: earth giant (freq bonus 24) The monster species that spawned more often: bearded spirit (freq bonus 30) The monster species that spawned more often: alien speedcrone (freq bonus 42) The monster species that spawned more often: dwarf thief (freq bonus 12) The monster species that spawned more often: orc of the ages of stars (freq bonus 60) The monster species that spawned more often: night sparrow (freq bonus 10) The monster species that spawned more often: juggled llama enshrouding (freq bonus 8) The monster species that spawned more often: void dragon (freq bonus 30) The monster species that spawned more often: mitra (freq bonus 5) The monster species that spawned more often: bentwood nulled (freq bonus 12) The monster species that spawned more often: bright white stalk (freq bonus 8) The monster species that spawned more often: pink unicorn (freq bonus 12) The monster species that spawned more often: sow-stupid guy (freq bonus 16) The monster species that spawned more often: tear beam (freq bonus 5) The monster species that spawned more often: charcoal (freq bonus 14) The monster species that spawned more often: wrinkled stalk (freq bonus 28) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 1) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 6) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 4) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 1) The monster trait that was more common: monsters that are strong (freq bonus 2) The monster species that never randomly spawned: giant copper ant The monster species that never randomly spawned: trip leprechaun The monster species that never randomly spawned: pep numeral The monster species that never randomly spawned: gremlin leader The monster species that never randomly spawned: butterfly The monster species that never randomly spawned: gremlin smasher The monster species that never randomly spawned: plastic golem The monster species that never randomly spawned: hornily option The monster species that never randomly spawned: bleeding laser The monster species that never randomly spawned: predominating documentary The monster class that always generated with extra speed: pile of coins The RNG hath decreed that this item was never generated: green spell stone (gray) The RNG hath decreed that this item was never generated: cloak of totter (birthcloth) The RNG hath decreed that this item was never generated: helmet of anti searching (ruined helmet) The RNG hath decreed that this item was never generated: nunchiaku ((null)) The RNG hath decreed that this item was never generated: disthene (teal) The RNG hath decreed that this item was never generated: object detection (smoky) The RNG hath decreed that this item was never generated: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this item was never generated: rubber apron (apron) The RNG hath decreed that this item was never generated: sexy leather pump ((null)) The RNG hath decreed that this item was never generated: kelp frond ((null)) The RNG hath decreed that this item was generated more often: tron boots (balanced boots, freq bonus 7) The RNG hath decreed that this item was generated more often: infravision (unwritten, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 12) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of vileness (muscular, freq bonus 4) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: fallout helmet (post-nuclear helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of vileness (muscular, freq bonus 14) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 24) The RNG hath decreed that this item was generated more often: amulet of technicality (hitec, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of knowledge (shouting, freq bonus 7) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 6) The RNG hath decreed that this item was generated more often: clouds (featherweight, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of puncturing (fortified, freq bonus 8) The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of stone (unmaterial, freq bonus 10) The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 16) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 8) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 8) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 3) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 15) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 74) The RNG hath decreed that this item was always generated cursed: lubricant can ((null)) The RNG hath decreed that this item was always generated cursed: PETA-compliant shirt ((null)) The RNG hath decreed that this item was always generated cursed: chaos gloves (transparent gloves) The RNG hath decreed that this item was always generated cursed: disenchanting boots (jade boots) The RNG hath decreed that this item was always generated cursed: bugle ((null)) The RNG hath decreed that this item was always generated cursed: WC (LETS PLAY NETHACK) The RNG hath decreed that this item was always generated cursed: repeatable boots (heap of shit boots) The RNG hath decreed that this item was always generated cursed: stairstrap stone (gray) The RNG hath decreed that this item was always generated cursed: cure random status (fleecy-colored) The RNG hath decreed that this item was always generated cursed: kouhaku manjyuu ((null)) The RNG hath decreed that this trap was always invisible: anastasia trap The RNG hath decreed that this trap was generated more often: sound trap (freq bonus 33) Trap randomization happened for 1 in 893 traps Next attribute increase check would have come at turn 700 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having displacement (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lugonu, Kikubaaqudgha and Jiyva Your deity was Kikubaaqudgha The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (223) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - light 1 divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (orange robe) Scrolls scroll of warding (WAKTU UNTUK MATI) scroll of healing (CURSED PLUS3 DOUBLE BREXIT) scroll of mana (DOUBTFUL BRUSH BUNDLE) scroll of phase door (NOPE I FUCK YOU UP NOW YOU STUPID PLAYER ASSHOLE) scroll of standard id (ATTACK BY POLYGONAL) scroll of cure (ADE EXPIRIUS) * scroll of extra healing (FALLOUT 4 IS DUMBED DOWN) * scroll of greater mana restoration (WONTU PASS) Spellbooks spellbook of healing (withered) spellbook of light (rocky) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.