porkman, neutral male redguardian Priest ### -@- .d... ----X-- [Porkman the Aspirant] St8 Dx15 Co16 In5 Wi14 Ch5 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw18(18) AC3 MC0 Mov12 Sn0 Xp1/0 Wt40/1550 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: peacevision Scroll identification only worked 100 times out of 374 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 28 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 125 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 91% chance Musable item generation frequency had a negative bias of 41% Ring drop chance was reduced to 90% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 95% Potion drop chance was reduced to 94% Tool drop chance was reduced to 82% Food drop chance was reduced to 89% Concealing monsters were spawned underneath items 12% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: devices The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: form II (Makashi) The following skill became untrainable if you tried to train it too early: protection spells (turn 12) The following skill became untrainable if you tried to train it too early: long sword (turn 1224) The following skill became untrainable after a while: axe (turn 40343) The following skill couldn't be trained before a certain turn number is reached: dart (turn 56143) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32915 Monster spawn increase reached its maximum at turn 385927 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1217520 The monster class that cannot be genocided was pile of coins Today, this monster class was always generated invisible: nemese The monster class that was spawned more often: leprechaun (freq bonus 7) The monster species that spawned more often: inka exterminator (freq bonus 24) The monster species that spawned more often: deriver refurbished (freq bonus 264) The monster species that spawned more often: nethackfour horror (freq bonus 36) The monster species that spawned more often: petty rothe (freq bonus 45) The monster species that spawned more often: kobold basher (freq bonus 28) The monster species that spawned more often: May-Britt's fluffy sandal (freq bonus 40) The monster species that spawned more often: inertia patch (freq bonus 8) The monster species that spawned more often: acid beast (freq bonus 20) The monster species that spawned more often: remorse yellowly (freq bonus 8) The monster species that spawned more often: shining piercer (freq bonus 11) The monster species that spawned more often: translucent jelly (freq bonus 32) The monster species that spawned more often: breathtaking gunfighter (freq bonus 64) The monster species that spawned more often: crazed napalm (freq bonus 36) The monster species that spawned more often: parried washwomen portliest (freq bonus 54) The monster species that spawned more often: edgy warp fungus (freq bonus 36) The monster species that spawned more often: psion (freq bonus 14) The monster species that spawned more often: blockish graecizing (freq bonus 32) The monster species that spawned more often: fumblebee (freq bonus 18) The monster species that spawned more often: death grue (freq bonus 48) The monster species that spawned more often: meme warp patch (freq bonus 24) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 1) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 2) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 2) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 1) The monster trait that was more common: monsters that count as human (freq bonus 1) The monster trait that was more common: monsters that can be genocided (freq bonus 2) The monster species that never randomly spawned: evil shopkeeper The monster species that never randomly spawned: gaunt reaver The monster species that never randomly spawned: sukkiri flower The monster species that never randomly spawned: elite uruk The monster species that never randomly spawned: translucent wort The monster species that never randomly spawned: spectre fiend The monster species that never randomly spawned: white harpy The monster species that never randomly spawned: ice bear cub The monster species that never randomly spawned: secluded warp patch The monster species that never randomly spawned: crystal drake The monster class that always generated with extra speed: zombie The RNG hath decreed that this item was never generated: chain coif ((null)) The RNG hath decreed that this item was never generated: implant of fast repair (arcing) The RNG hath decreed that this item was never generated: endure heat (spotted) The RNG hath decreed that this item was never generated: silk mail ((null)) The RNG hath decreed that this item was never generated: debugging (terminal) The RNG hath decreed that this item was never generated: permanently black shoes (failuncap shoes) The RNG hath decreed that this item was never generated: antimagic stone (gray) The RNG hath decreed that this item was never generated: meltdown (salted) The RNG hath decreed that this item was never generated: brown spell stone (gray) The RNG hath decreed that this item was never generated: locking (aluminum) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 7) The RNG hath decreed that this item was generated more often: geolysis (geological, freq bonus 10) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 18) The RNG hath decreed that this item was generated more often: wounds (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 48) The RNG hath decreed that this item was generated more often: thunder hammer ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 29) The RNG hath decreed that this item was generated more often: implant of hope (quixotic, freq bonus 16) The RNG hath decreed that this item was generated more often: anticall cloak (cursed called cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of combat (echoing, freq bonus 45) The RNG hath decreed that this item was generated more often: pin bolt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 3) The RNG hath decreed that this item was generated more often: bar chain mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 5) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 2) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 5) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 5) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 10) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 61) The RNG hath decreed that this item was always generated cursed: confusing gloves (warped gloves) The RNG hath decreed that this item was always generated cursed: implant of elusion (dense) The RNG hath decreed that this item was always generated cursed: bone club ((null)) The RNG hath decreed that this item was always generated cursed: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this item was always generated cursed: golden dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: amulet of weak magic (weaksauce) The RNG hath decreed that this item was always generated cursed: malachite (green) The RNG hath decreed that this item was always generated cursed: droven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: amulet of real screwery (mech-tech) The RNG hath decreed that this item was always generated cursed: halite (white) The RNG hath decreed that this trap was always invisible: melee prefix trap The RNG hath decreed that this trap was generated more often: low effect trap (freq bonus 2) Trap randomization happened for 1 in 846 traps Next attribute increase check would have come at turn 193 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having dimmopathy (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Speedy Gonzales, Dan Naginati and Kylie Lum Your deity was Dan Naginati The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (867) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (brown robe) Scrolls scroll of enchant weapon (23571113171923293137) scroll of healing (WATERFALL MUSHROOM CLIMB) scroll of mana (WATASHI NO KAMI KURIPPU WA UTSUKUSHIDESU KA) scroll of phase door (DIV HALF BY ADD MORAL AND ATTACK BY MENTAL) scroll of standard id (PROKLINJATI SVOJ ZIVOT) scroll of cure (BEARK THE SHELL TO LOWED DEFEND BUR RISED OTHER) * scroll of extra healing (CRAPPITY CRAP) * scroll of greater mana restoration (CLONE MONSTER) Spellbooks spellbook of healing (decrepit) spellbook of wizard lock (listening) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... You and the little dog escaped from the dungeon with 4 points, Since you escaped early, the score list will not be checked.