porkman, neutral male redguardian Priest --------- |.......| |...@f..| |........ --------- [Porkman the Aspirant] St11 Dx11 Co9 In10 Wi14 Ch8 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw18(18) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1400 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: free action You could not have this property intrinsically: free action Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 40 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 25 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 57% chance Scroll drop chance was reduced to 98% Wand drop chance was reduced to 60% Amulet drop chance was reduced to 78% Weapon drop chance was reduced to 60% Armor drop chance was reduced to 94% Tool drop chance was reduced to 73% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 61% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: unicorn horn The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: trident (turn 4) The following skill became untrainable if you tried to train it too early: techniques (turn 312) The following skill became untrainable after a while: saber (turn 44422) The following skill couldn't be trained before a certain turn number is reached: pick-axe (turn 38336) Sticky curses were more common by 37% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 61909 Monster spawn increase reached its maximum at turn 223189 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1627408 The monster class that cannot be genocided was snake The monster class that was spawned more often: lizard (freq bonus 2) The monster species that spawned more often: sweet coquette (freq bonus 20) The monster species that spawned more often: elven mage (freq bonus 24) The monster species that spawned more often: big corpse (freq bonus 24) The monster species that spawned more often: dazzling crasher (freq bonus 8) The monster species that spawned more often: sane force patch (freq bonus 3) The monster species that spawned more often: hardcore lich (freq bonus 72) The monster species that spawned more often: Chirin (freq bonus 3) The monster species that spawned more often: etiquette sanctioning (freq bonus 18) The monster species that spawned more often: The Lucky Hobbit (freq bonus 20) The monster species that spawned more often: mean warp patch (freq bonus 10) The monster species that spawned more often: +2 am barricade (freq bonus 7) The monster species that spawned more often: augmenter hairsplitting (freq bonus 24) The monster species that spawned more often: groggiest ibidem (freq bonus 20) The monster species that spawned more often: shaped fungus (freq bonus 12) The monster species that spawned more often: cursed warp fungus (freq bonus 15) The monster species that spawned more often: codeword variably (freq bonus 12) The monster species that spawned more often: cloaked xorn (freq bonus 22) The monster species that spawned more often: noble balrog (freq bonus 20) The monster species that spawned more often: nice girl in velcro shoes (freq bonus 40) The monster species that spawned more often: autofarm blood pudding (freq bonus 10) The monster trait that was more common: monsters that make cow sounds (freq bonus 2) The monster trait that was more common: monsters that usually spawn tame (freq bonus 4) The monster species that never randomly spawned: buzzing nymph The monster species that never randomly spawned: trocopotaca The monster species that never randomly spawned: favor betta The monster species that never randomly spawned: our daily sia The monster species that never randomly spawned: toxic force fungus The monster species that never randomly spawned: lunation chalah The monster species that never randomly spawned: foul permamimic The monster species that never randomly spawned: lava stalk The monster species that never randomly spawned: polyinitor The monster species that never randomly spawned: freezing sphere The RNG hath decreed that this item was never generated: failure stone (gray) The RNG hath decreed that this item was never generated: sliming (straight) The RNG hath decreed that this item was never generated: battering ram (candy) The RNG hath decreed that this item was never generated: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was never generated: heavy attack (grindstone) The RNG hath decreed that this item was never generated: punishment (edgy) The RNG hath decreed that this item was never generated: amulet of weak magic (weaksauce) The RNG hath decreed that this item was never generated: elm-et (cold-blooded helmet) The RNG hath decreed that this item was never generated: general candle (candle) The RNG hath decreed that this item was never generated: amulet of wrong seeing (too expensive) The RNG hath decreed that this item was generated more often: violet beauty heels (orgasm pumps, freq bonus 14) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 15) The RNG hath decreed that this item was generated more often: destruction stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: wooden bar ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 40) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 44) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 6) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 20) The RNG hath decreed that this item was generated more often: vaporize (illgotten, freq bonus 8) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 7) The RNG hath decreed that this item was generated more often: captcha helm (internet helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: metal spell stone (gray, freq bonus 76) The RNG hath decreed that this item was generated more often: barrier shield ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 7) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 8) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 8) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 8) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 6) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 95) The RNG hath decreed that this item was always generated cursed: boots of total stability (wedge boots) The RNG hath decreed that this item was always generated cursed: stairstrap stone (gray) The RNG hath decreed that this item was always generated cursed: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this item was always generated cursed: free action (serif) The RNG hath decreed that this item was always generated cursed: silver shield ((null)) The RNG hath decreed that this item was always generated cursed: venom shield (dark green shield) The RNG hath decreed that this item was always generated cursed: leather leash (leash) The RNG hath decreed that this item was always generated cursed: superscroller stone (gray) The RNG hath decreed that this item was always generated cursed: ice beam (nebulous) The RNG hath decreed that this item was always generated cursed: gauntlets of typing (brand-new gloves) The RNG hath decreed that this trap was always invisible: recursion trap The RNG hath decreed that this trap was generated more often: super nupesell nix area (freq bonus 3) Trap randomization happened for 1 in 158 traps Trap difficulty was increased by 18 Next attribute increase check would have come at turn 1146 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having automatic searching (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Homies, the Robbers and the Motherfuckers Your deity was the Robbers The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (416) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - knock 1 matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (octarine robe) Scrolls scroll of identify (DDEV REMOVEREMOVEREMOVE RUINATION) scroll of healing (CHREMILLON MOULOCH KAMPY CHRE OPHTHO) scroll of mana (THX 1138) scroll of phase door (A MONSTER WITH DATA DELETE ATTACKS WAS SPAWNED ON THIS LEVEL) scroll of standard id (THIS SLING IS RETARDED) scroll of cure (EIGHT MONTHS IS TOO LONG DUDE) * scroll of extra healing (SAVE SOME POWER AFTER BEATTACK) * scroll of greater mana restoration (ONE EYED SAM DATING SIMULATOR) Spellbooks spellbook of healing (scribbled) spellbook of knock (final) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.