porkman, neutral male redguardian Priest --|-- |.:.| |...+ |...| |..d| |.@.| |...| ----- [Porkman the Aspirant] St5 Dx9 Co9 In4 Wi13 Ch7 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1040 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: magic resistance You could not have this property intrinsically: stoned chilling Scroll identification only worked 100 times out of 105 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 36 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 147 Tool identification only worked 5 times out of 25 Monsters only dropped their musable items with 95% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 62% Musable item generation frequency had a negative bias of 92% Ring drop chance was reduced to 70% Implant drop chance was reduced to 82% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 53% Armor drop chance was reduced to 96% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 80% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: scimitar The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: shuriken The following skill became untrainable if you tried to train it too early: unicorn horn (turn 98) The following skill became untrainable if you tried to train it too early: matter spells (turn 640) The following skill became untrainable after a while: bow (turn 41832) The following skill couldn't be trained before a certain turn number is reached: whip (turn 30969) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 103412 Monster spawn increase reached its maximum at turn 187067 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 405218 The monster class that cannot be genocided was mimic The monster class that was spawned more often: ant or other insect (freq bonus 4) The monster species that spawned more often: costumed receiptor conciliate introversive (freq bonus 9) The monster species that spawned more often: pet arena rubber (freq bonus 72) The monster species that spawned more often: venom force fungus (freq bonus 30) The monster species that spawned more often: budget subnormality (freq bonus 14) The monster species that spawned more often: antimatter force fungus (freq bonus 8) The monster species that spawned more often: bardiim (freq bonus 10) The monster species that spawned more often: pretty buzzing nymph (freq bonus 54) The monster species that spawned more often: giant bear (freq bonus 6) The monster species that spawned more often: sapusaur (freq bonus 18) The monster species that spawned more often: lethe ettin (freq bonus 16) The monster species that spawned more often: posturer vole connecticut shuffled (freq bonus 12) The monster species that spawned more often: dwarfer inaugurate (freq bonus 5) The monster species that spawned more often: cemetery disabling (freq bonus 10) The monster species that spawned more often: paralysator vortex (freq bonus 20) The monster species that spawned more often: river floozy (freq bonus 20) The monster species that spawned more often: legendary lichen (freq bonus 10) The monster species that spawned more often: ogre leader (freq bonus 6) The monster species that spawned more often: mister flyspeck (freq bonus 9) The monster species that spawned more often: firebreather (freq bonus 18) The monster species that spawned more often: canine badger (freq bonus 22) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 2) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 1) The monster species that never randomly spawned: Green-quendi wierdo The monster species that never randomly spawned: amnesia force patch The monster species that never randomly spawned: trumping fobbing The monster species that never randomly spawned: shadolith The monster species that never randomly spawned: slash golem The monster species that never randomly spawned: versify humored The monster species that never randomly spawned: gromdomg The monster species that never randomly spawned: fighter imp The monster species that never randomly spawned: barb force fungus The monster species that never randomly spawned: petty noise monster The RNG hath decreed that this item was never generated: boss boots (rain boots) The RNG hath decreed that this item was never generated: acid stream (colorful) The RNG hath decreed that this item was never generated: fire resistance (iron) The RNG hath decreed that this item was never generated: cloak of polymorph (changing cloak) The RNG hath decreed that this item was never generated: hyperspace summon (sour) The RNG hath decreed that this item was never generated: finger of death (stained) The RNG hath decreed that this item was never generated: unskilled stone (gray) The RNG hath decreed that this item was never generated: high-heeled sandal ((null)) The RNG hath decreed that this item was never generated: gentleman's suit (expensive clothes) The RNG hath decreed that this item was never generated: cornuthaum (conical hat) The RNG hath decreed that this item was generated more often: tiger cloak (taiga cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: multibeam (eternal, freq bonus 8) The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 55) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: volt rock (mistranslated, freq bonus 6) The RNG hath decreed that this item was generated more often: nownsible stone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: elm street stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: stone of naked stripping (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: wereform stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 6) The RNG hath decreed that this item was generated more often: evil dragon scale mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 6) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 5) The RNG hath decreed that this item was generated more often: cut nutrition stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: evil patch stone (gray, freq bonus 9) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 29) The RNG hath decreed that this item was always generated cursed: extra healing (plaid) The RNG hath decreed that this item was always generated cursed: platinum dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: dream eater (tapered) The RNG hath decreed that this item was always generated cursed: oolong tea (wormwood) The RNG hath decreed that this item was always generated cursed: black dress ((null)) The RNG hath decreed that this item was always generated cursed: make invisible (marble) The RNG hath decreed that this item was always generated cursed: butterfinger stone (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of reverse enchantment (inverse gloves) The RNG hath decreed that this item was always generated cursed: crystal ball (glass orb) The RNG hath decreed that this item was always generated cursed: gauntlets of reverse enchantment (inverse gloves) The RNG hath decreed that this trap was always invisible: girliness trap The RNG hath decreed that this trap was generated more often: loudspeaker (freq bonus 1) Trap randomization happened for 1 in 847 traps Next attribute increase check would have come at turn 316 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having detect monsters (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Onn, Istaria and Ssraxx Your deity was Istaria The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (508) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist poison 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (purple robe) Scrolls scroll of identify (COOOOOOOOO WARD) scroll of healing (ARATOPHI ERACHAX ESEOIOTH ARBIOTHI) scroll of mana (PIETEIKUMU KLUDA) scroll of phase door (ERIKISEPHEARARACHARAPHTHISKERA) scroll of standard id (GOD IS IT SO HARD TO KEEP VANILLA FEATURES) scroll of cure (KO BATE) * scroll of extra healing (SYMANTEC KILLS RANSOM ISDA) * scroll of greater mana restoration (JUST FUCKING KILL ME NOW) Spellbooks spellbook of healing (threatening) spellbook of resist poison (antichrist) Potions * potion of water (clear) potion of oil (prickly ash) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (26 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.