porkman, neutral male redguardian Priest ---------- .H.......| |.......f| |.......@| ---------- [Porkman the Aspirant] St10 Dx8 Co14 In7 Wi13 Ch7 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1570 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: manaleech You could not have this property intrinsically: polymorph control Scroll identification only worked 100 times out of 167 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 124 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 72% chance Wand drop chance was reduced to 98% Amulet drop chance was reduced to 94% Armor drop chance was reduced to 84% Tool drop chance was reduced to 84% Food drop chance was reduced to 75% Monster death drops spawned with only 85% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: techniques The following skill was limited to skilled proficiency: polearms The following skill was limited to expert proficiency: polearms The following skill became untrainable if you tried to train it too early: spirituality (turn 141) You had blown your chance of training the spirituality skill The following skill became untrainable if you tried to train it too early: attack spells (turn 1026) The following skill became untrainable after a while: techniques (turn 57837) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 76863) Heavy curses were more common by 54% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 63388 Monster spawn increase reached its maximum at turn 178700 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 773452 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: cockatrice (freq bonus 2) The monster species that spawned more often: noise monster (freq bonus 18) The monster species that spawned more often: yellow hulk (freq bonus 16) The monster species that spawned more often: terrarium fulled (freq bonus 9) The monster species that spawned more often: soft girl (freq bonus 28) The monster species that spawned more often: dimonix (freq bonus 18) The monster species that spawned more often: stupid nickname inventor (freq bonus 36) The monster species that spawned more often: Nora's lovely sneaker (freq bonus 12) The monster species that spawned more often: vesty (freq bonus 15) The monster species that spawned more often: reddish mold (freq bonus 16) The monster species that spawned more often: Pale Day (freq bonus 8) The monster species that spawned more often: minotaur priestess (freq bonus 42) The monster species that spawned more often: intercommunicated reinflamed (freq bonus 6) The monster species that spawned more often: dovish marigold (freq bonus 4) The monster species that spawned more often: asterisker (freq bonus 5) The monster species that spawned more often: liquid golem (freq bonus 12) The monster species that spawned more often: oriental vampire (freq bonus 24) The monster species that spawned more often: firework cart (freq bonus 48) The monster species that spawned more often: Laurens (freq bonus 5) The monster species that spawned more often: ant lieutenant (freq bonus 8) The monster species that spawned more often: New Kop (freq bonus 4) The monster trait that was more common: monsters that wait for you to come (freq bonus 2) The monster trait that was more common: monsters that are neuter (freq bonus 1) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 1) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 6) The monster species that never randomly spawned: destructive uvuudaum The monster species that never randomly spawned: inertia rubber The monster species that never randomly spawned: discontenting misfeasor The monster species that never randomly spawned: shadow breeder The monster species that never randomly spawned: small loudspeaker The monster species that never randomly spawned: zog The monster species that never randomly spawned: glibbery trove The monster species that never randomly spawned: fire rat The monster species that never randomly spawned: steelhammer The monster species that never randomly spawned: jargonize aborigine The RNG hath decreed that this item was never generated: transistor (three-wired thing) The RNG hath decreed that this item was never generated: cold (short) The RNG hath decreed that this item was never generated: elven cloak (faded pall) The RNG hath decreed that this item was never generated: obsid ((null)) The RNG hath decreed that this item was never generated: wildhild bow ((null)) The RNG hath decreed that this item was never generated: ya (bamboo arrow) The RNG hath decreed that this item was never generated: pokelie stone (gray) The RNG hath decreed that this item was never generated: implant of truth (terrene) The RNG hath decreed that this item was never generated: horror stone (gray) The RNG hath decreed that this item was never generated: yatagan ((null)) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 27) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 5) The RNG hath decreed that this item was generated more often: fleece bolt ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 9) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 25) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: gain corruption (wrath, freq bonus 6) The RNG hath decreed that this item was generated more often: dogshit boot ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 3) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 3) The RNG hath decreed that this item was generated more often: nuclear hostage chain ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 3) The RNG hath decreed that this item was generated more often: final explosion (venerable, freq bonus 10) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 8) The RNG hath decreed that this item was generated more often: cursed part stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: wrapover stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 18) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 47) The RNG hath decreed that this item was always generated cursed: nuclear hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: jumpsuit (silver clothes) The RNG hath decreed that this item was always generated cursed: tooled horn (horn) The RNG hath decreed that this item was always generated cursed: hugging gown (contaminated coat) The RNG hath decreed that this item was always generated cursed: riding crop ((null)) The RNG hath decreed that this item was always generated cursed: amulet of edibility (wary) The RNG hath decreed that this item was always generated cursed: punishment (VE FORBRYDERNE) The RNG hath decreed that this item was always generated cursed: ranseur (hilted polearm) The RNG hath decreed that this item was always generated cursed: deformatting stone (gray) The RNG hath decreed that this item was always generated cursed: frost (JUGEMJUGEMGOGOUNO) The RNG hath decreed that this trap was always invisible: fallout trap The RNG hath decreed that this trap was generated more often: magic beam trap (freq bonus 12) Trap randomization happened for 1 in 839 traps Next attribute increase check would have come at turn 1017 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were immune to sickness You had not decided on your sexuality yet You were prevented from having poison resistance (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Glycocalyx, Fibrinogen and Hemophilia Your deity was Fibrinogen The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (433) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - light 1 divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (red robe) Scrolls scroll of remove curse (WANNA UNDRESS PALE NIGHT) scroll of healing (AYY LMAO) scroll of mana (DADDY WHAT DOES AGGRAVATE MONSTER MEAN) scroll of phase door (THRASH EM EXTENDED WRESTLING COMPETITION) scroll of standard id (ELF EXPLODE WHEN FALL) scroll of cure (FLEECY COLORS ARE A FEATURE OF SLASHEM EXTENDED) * scroll of extra healing (HAKUNA MATATA) * scroll of greater mana restoration (NOTHING IS FAKE) Spellbooks spellbook of healing (destructive) spellbook of light (horrible) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.