porkman, neutral male redguardian Priest -----+- |.....| |$.(..| |...d.| |....@| ------- [Porkman the Aspirant] St6 Dx8 Co9 In6 Wi16 Ch4 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw18(18) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1110 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: reflection You could not have this property intrinsically: freezopathy Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 35 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 117 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 79% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 23% Ring drop chance was reduced to 75% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 60% Tool drop chance was reduced to 77% Concealing monsters were spawned underneath items 10% of the time only The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: techniques (turn 19) The following skill became untrainable if you tried to train it too early: techniques (turn 30) The following skill became untrainable after a while: body spells (turn 67654) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 57430) Sticky curses were more common by 27% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 61199 Monster spawn increase reached its maximum at turn 217469 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 872640 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: worm (freq bonus 2) The monster species that spawned more often: hc model (freq bonus 48) The monster species that spawned more often: Ryouga Hibiki (freq bonus 12) The monster species that spawned more often: silver golem (freq bonus 4) The monster species that spawned more often: sand warrior (freq bonus 16) The monster species that spawned more often: rubble congealable lodgment (freq bonus 14) The monster species that spawned more often: expansive commissionership foolfish devaluated serviceable mighty (freq bonus 12) The monster species that spawned more often: bang bag (freq bonus 6) The monster species that spawned more often: american (freq bonus 18) The monster species that spawned more often: Firingnir (freq bonus 8) The monster species that spawned more often: riplant (freq bonus 30) The monster species that spawned more often: bramble warp patch (freq bonus 9) The monster species that spawned more often: neurocobra (freq bonus 9) The monster species that spawned more often: Till (freq bonus 8) The monster species that spawned more often: petty nupperibo (freq bonus 8) The monster species that spawned more often: restricting spiffily (freq bonus 12) The monster species that spawned more often: nether stalk (freq bonus 10) The monster species that spawned more often: paycheck trodden (freq bonus 12) The monster species that spawned more often: Policeman Kleever (freq bonus 12) The monster species that spawned more often: scarlet stalk (freq bonus 4) The monster species that spawned more often: darkness gloam (freq bonus 12) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 2) The monster trait that was more common: monsters of medium size (freq bonus 1) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 2) The monster species that never randomly spawned: grandmaster lich The monster species that never randomly spawned: surya deva The monster species that never randomly spawned: flame punisher The monster species that never randomly spawned: torah sephirah The monster species that never randomly spawned: Mandarina's lady shoe The monster species that never randomly spawned: blue-red force fungus The monster species that never randomly spawned: pulse laser The monster species that never randomly spawned: mole man The monster species that never randomly spawned: loud force fungus The monster species that never randomly spawned: grifting intimidatory convicting The monster class that always generated with extra speed: leprechaun The RNG hath decreed that this item was never generated: amulet of own race warning (cabbalist) The RNG hath decreed that this item was never generated: autodestruct de vice boots (explosive boots) The RNG hath decreed that this item was never generated: dark elven arrow (black runed arrow) The RNG hath decreed that this item was never generated: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was never generated: baeaeaep spy helmet (failuncap helmet) The RNG hath decreed that this item was never generated: nurse uniform (white dress) The RNG hath decreed that this item was never generated: implant of searing (omniscient) The RNG hath decreed that this item was never generated: fear resistance (branching) The RNG hath decreed that this item was never generated: oilskin gloves (slippery gloves) The RNG hath decreed that this item was never generated: implant of thawing (ambergris) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 10) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 10) The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 11) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 25) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 2) The RNG hath decreed that this item was generated more often: permacurse stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: implant of combat (echoing, freq bonus 6) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 7) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 5) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 11) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 2) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 12) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of joy (forceful, freq bonus 9) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bridge muzzle ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cure dim (colorglad, freq bonus 8) The RNG hath decreed that this item was always generated cursed: white flower sword (flower-pommeled broadsword) The RNG hath decreed that this item was always generated cursed: amulet of fumbling (clumsy) The RNG hath decreed that this item was always generated cursed: elven helm (runed helm) The RNG hath decreed that this item was always generated cursed: implant of cheating (maroon) The RNG hath decreed that this item was always generated cursed: gray center stone (gray) The RNG hath decreed that this item was always generated cursed: bent sable (bent sword) The RNG hath decreed that this item was always generated cursed: hellish bolt (hellish) The RNG hath decreed that this item was always generated cursed: chaos terrain stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of second chance (tetraedrical) The RNG hath decreed that this item was always generated cursed: gauntlets of the force (spacey gloves) The RNG hath decreed that this trap was always invisible: scaling trap The RNG hath decreed that this trap was generated more often: flooding trap (freq bonus 2) Trap randomization happened for 1 in 289 traps Next attribute increase check would have come at turn 168 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having an increased fear factor (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Gaming PC, Sony PlayStation and XBox 360 Your deity was Sony PlayStation The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (244) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - light 1 divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (octarine robe) Scrolls scroll of enchant weapon (A WILD STEELIX APPEARED) scroll of healing (BEE VERSUS SPIDER THE CONTEST) scroll of mana (DADDY WHAT DOES AGGRAVATE MONSTER MEAN) scroll of phase door (MAYBE PROTECT FROM SERIOUS STATUS) scroll of standard id (SNAPE KILLED DUMBLEDORE) scroll of cure (LAME 3 96) * scroll of extra healing (OEOEOEOEH DER HAT NE KNARRE) * scroll of greater mana restoration (MENEBACHYCH BADEDOPHO BAINCHOOOCH) Spellbooks spellbook of healing (twisting) spellbook of light (moaning) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.