porkman, neutral male redguardian Priest ------------------------- ........................| |........d..............| |.......d$........d@....| |.......................| |.......................| --+---------+-------.---- [Porkman the Aspirant] St7 Dx7 Co10 In4 Wi14 Ch4 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw20(20) AC7 MC0 Mov12 Sn0 Xp1/0 Wt40/1190 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: polymorph control You could not have this property intrinsically: wonderlegs Scroll identification only worked 100 times out of 145 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 54 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 168 Tool identification only worked 5 times out of 14 Monsters only dropped their musable items with 68% chance Monsters only dropped their equipment with 78% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 95% Wand drop chance was reduced to 58% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 96% Armor drop chance was reduced to 98% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 82% of the time only The following skill could not be trained at all: mace The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: form VII (Juyo) The following skill was limited to expert proficiency: sexy flats The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 5) The following skill became untrainable if you tried to train it too early: divination spells (turn 544) The following skill became untrainable after a while: divination spells (turn 35890) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 43947) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 82906 Monster spawn increase reached its maximum at turn 244276 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 548710 The monster class that cannot be genocided was dragon The monster class that was spawned more often: Keystone Kop (freq bonus 1) The monster species that spawned more often: mobile replicating machine gun automata type IX (freq bonus 9) The monster species that spawned more often: barricade tower (freq bonus 24) The monster species that spawned more often: The Unknown God (freq bonus 12) The monster species that spawned more often: water thief (freq bonus 18) The monster species that spawned more often: dark naga hatchling (freq bonus 3) The monster species that spawned more often: lunatic (freq bonus 3) The monster species that spawned more often: drydrip spore (freq bonus 7) The monster species that spawned more often: elven priest (freq bonus 6) The monster species that spawned more often: large newt (freq bonus 16) The monster species that spawned more often: threshold patch (freq bonus 4) The monster species that spawned more often: pukelman (freq bonus 5) The monster species that spawned more often: surfiest loudliest (freq bonus 4) The monster species that spawned more often: red putit (freq bonus 2) The monster species that spawned more often: ethereal hound (freq bonus 3) The monster species that spawned more often: haunted tiger (freq bonus 16) The monster species that spawned more often: riveting killed (freq bonus 40) The monster species that spawned more often: petty chill (freq bonus 6) The monster species that spawned more often: tone golem (freq bonus 18) The monster species that spawned more often: Dominik (freq bonus 12) The monster species that spawned more often: mac chemist (freq bonus 12) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 13) The monster species that never randomly spawned: Laura's cuddly sneaker The monster species that never randomly spawned: electro charger The monster species that never randomly spawned: death berserker The monster species that never randomly spawned: starvation light The monster species that never randomly spawned: peanut uninfluential inflected chlorid orgiastical haloed The monster species that never randomly spawned: thematic water elemental The monster species that never randomly spawned: betrayed maia The monster species that never randomly spawned: Mister Garbage Houses The monster species that never randomly spawned: notable patch The monster species that never randomly spawned: mob orc The monster class that always generated with extra speed: pudding or ooze The RNG hath decreed that this item was never generated: confusion (orange) The RNG hath decreed that this item was never generated: school uniform ((null)) The RNG hath decreed that this item was never generated: vermin swatter ((null)) The RNG hath decreed that this item was never generated: fear (bewitched) The RNG hath decreed that this item was never generated: silk mail ((null)) The RNG hath decreed that this item was never generated: elvis shoes (velvet pumps) The RNG hath decreed that this item was never generated: teleport away (gold) The RNG hath decreed that this item was never generated: heavy compost ball ((null)) The RNG hath decreed that this item was never generated: cotton ((null)) The RNG hath decreed that this item was never generated: implant of blizzard (bloody) The RNG hath decreed that this item was generated more often: implant of control (ember, freq bonus 9) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: red spell heels (lolita boots, freq bonus 28) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 19) The RNG hath decreed that this item was generated more often: leather saddle (saddle, freq bonus 17) The RNG hath decreed that this item was generated more often: unfindable stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: natural stick ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: cartridge of having a horror (dream helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 4) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 6) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 5) The RNG hath decreed that this item was generated more often: soft lady shoe ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: untame monster (classy, freq bonus 8) The RNG hath decreed that this item was generated more often: form shifting (constant, freq bonus 6) The RNG hath decreed that this item was generated more often: guisarme (pruning hook, freq bonus 8) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 7) The RNG hath decreed that this item was always generated cursed: mithril whip ((null)) The RNG hath decreed that this item was always generated cursed: material kit ((null)) The RNG hath decreed that this item was always generated cursed: summon undead (black) The RNG hath decreed that this item was always generated cursed: doorning stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of quick attack (leftangular) The RNG hath decreed that this item was always generated cursed: polyform (radiant green) The RNG hath decreed that this item was always generated cursed: bidenhander ((null)) The RNG hath decreed that this item was always generated cursed: inimical stone (gray) The RNG hath decreed that this item was always generated cursed: wizard lock (dark green) The RNG hath decreed that this item was always generated cursed: stone dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: level trap The RNG hath decreed that this trap was generated more often: miscast trap (freq bonus 4) Trap randomization happened for 1 in 835 traps Next attribute increase check would have come at turn 353 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having acid resistance (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Danzai, Milanor and Daini Your deity was Milanor The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (242) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - knock 1 matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (green robe) Scrolls scroll of earth (RODNEYS TOWER CREATEMONSTER SPAMSPAMSPAM) scroll of healing (BURKINI FASO) scroll of mana (VITERBI TRELLIS) scroll of phase door (MAKE ATTACK WHEN BATTLE) scroll of standard id (OUSIRI SESEGGENBARPHARGGES) scroll of cure (BUFF DEDEDE) * scroll of extra healing (ELF IS DOUBLEQUICKER WHEN RAIN) * scroll of greater mana restoration (THE EVIL KDEIB OPERATORS FILTER OUT BLOODY GOOD QUOTES) Spellbooks spellbook of healing (wrath) spellbook of knock (perverted) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.