porkman, neutral male redguardian Priest ------- ----......| |..d......| |.@.......| |.......... |.........| ........... --.-------- [Porkman the Aspirant] St4 Dx9 Co12 In5 Wi11 Ch5 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw20(20) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1150 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: discount action You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: free action Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 28 Spellbook identification only worked 2 times out of 13 Monsters only dropped their equipment with 75% chance Scroll drop chance was reduced to 98% Ring drop chance was reduced to 71% Wand drop chance was reduced to 87% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 84% Weapon drop chance was reduced to 72% Armor drop chance was reduced to 84% Tool drop chance was reduced to 97% Food drop chance was reduced to 62% The following skill could not be trained at all: knife The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: crossbow The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: dagger The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: divination spells (turn 85) The following skill became untrainable if you tried to train it too early: spear (turn 2576) The following skill became untrainable after a while: high heels (turn 56273) The following skill couldn't be trained before a certain turn number is reached: shield (turn 45072) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 55615 Monster spawn increase reached its maximum at turn 230592 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1593592 The monster class that cannot be genocided was lizard The monster class that was spawned more often: archfiend (freq bonus 2) The monster species that spawned more often: mashed plasticizer (freq bonus 16) The monster species that spawned more often: space orc pyromaniac (freq bonus 24) The monster species that spawned more often: zephyr lord (freq bonus 3) The monster species that spawned more often: astral hound (freq bonus 24) The monster species that spawned more often: vampiric growth (freq bonus 8) The monster species that spawned more often: gnome thief (freq bonus 5) The monster species that spawned more often: lizard (freq bonus 24) The monster species that spawned more often: semi-novice paladin (freq bonus 24) The monster species that spawned more often: bright violet stalk (freq bonus 12) The monster species that spawned more often: volcanic elemental (freq bonus 20) The monster species that spawned more often: deceiving mold (freq bonus 12) The monster species that spawned more often: hc schoolgirl (freq bonus 42) The monster species that spawned more often: Conny (freq bonus 10) The monster species that spawned more often: dark starlit sky (freq bonus 56) The monster species that spawned more often: superdog (freq bonus 16) The monster species that spawned more often: Oishi Kuranosuke (freq bonus 3) The monster species that spawned more often: mean robber (freq bonus 8) The monster species that spawned more often: meme colony (freq bonus 24) The monster species that spawned more often: disenchanter stalk (freq bonus 9) The monster species that spawned more often: orange icky thing (freq bonus 15) The monster trait that was more common: monsters that are extra nasty (freq bonus 2) The monster trait that was more common: monsters that have humanoid speech (freq bonus 2) The monster trait that was more common: monsters that are classified as petty (freq bonus 1) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 2) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 8) The monster trait that was more common: monsters that can lay eggs (freq bonus 2) The monster species that never randomly spawned: piccalilli myth The monster species that never randomly spawned: giant snail The monster species that never randomly spawned: unsexy master mind flayer The monster species that never randomly spawned: abyss spider The monster species that never randomly spawned: creeping mold The monster species that never randomly spawned: incidentally shoeing The monster species that never randomly spawned: noroi The monster species that never randomly spawned: large cockroach The monster species that never randomly spawned: corrosive bulb The monster species that never randomly spawned: solar creeper The RNG hath decreed that this item was never generated: displacer beast hide ((null)) The RNG hath decreed that this item was never generated: cloak of fast decay (zombified cloak) The RNG hath decreed that this item was never generated: implant of sunlight (ferocious) The RNG hath decreed that this item was never generated: dream eater (dreamy) The RNG hath decreed that this item was never generated: vaporize (illgotten) The RNG hath decreed that this item was never generated: antimagic stone (gray) The RNG hath decreed that this item was never generated: teleportation (iridium) The RNG hath decreed that this item was never generated: carrot ((null)) The RNG hath decreed that this item was never generated: black halberd (black polearm) The RNG hath decreed that this item was never generated: leather gloves (old gloves) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 4) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 24) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of initialization failure (bootstrapped, freq bonus 25) The RNG hath decreed that this item was generated more often: gimp cloak (pitch cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 172) The RNG hath decreed that this item was generated more often: implant of pain (scintillating, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of hacking (dun, freq bonus 9) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 16) The RNG hath decreed that this item was generated more often: exertion loss (nailbreak, freq bonus 7) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 18) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 11) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 9) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 9) The RNG hath decreed that this item was generated more often: secretion dagger ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 35) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 51) The RNG hath decreed that this item was always generated cursed: haste monster (royal) The RNG hath decreed that this item was always generated cursed: enchant weapon (DAIYEN FOOELS) The RNG hath decreed that this item was always generated cursed: invulnerability (icy) The RNG hath decreed that this item was always generated cursed: protection (black onyx) The RNG hath decreed that this item was always generated cursed: worthless piece of green glass (green) The RNG hath decreed that this item was always generated cursed: venom shield (dark green shield) The RNG hath decreed that this item was always generated cursed: sky-high heels (roman sandals) The RNG hath decreed that this item was always generated cursed: clockloak (reliance cloak) The RNG hath decreed that this item was always generated cursed: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was always generated cursed: dwarvish battle-axe (beaked axe) The RNG hath decreed that this trap was always invisible: confusion trap The RNG hath decreed that this trap was generated more often: magic beam trap (freq bonus 20) Trap randomization happened for 1 in 732 traps Next attribute increase check would have come at turn 3200 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having discount action (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vehumet, Trog and Sif Muna Your deity was Trog The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (364) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - force bolt 1 attack 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of scare monster (CACHE EM EXTENDED MAGIC MEMORY VAULT) scroll of healing (TYPE CHANGING BY SLATE) scroll of mana (RAKIMONTRARAR) scroll of phase door (LORSKEL MUST BEAT THE QUEST WITH A CAMAMNMALCHA XJ) scroll of standard id (FIST HEAVY BIG DAMAGE SPEE WORK) scroll of cure (I CANNOT CARRY ANYTHING THANKS DUDE) * scroll of extra healing (JUBILEX IS MY BEST FRIEND) * scroll of greater mana restoration (EYELASH EM EXTENDED MAYBE SHES MADE WITH IT) Spellbooks spellbook of healing (uninscribed) spellbook of force bolt (stained) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.