porkman, neutral male redguardian Priest --------------- ..............| |..F..........| |.............| .........@f...| --------------- [Porkman the Aspirant] St4 Dx8 Co11 In6 Wi10 Ch5 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw20(20) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1110 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: magic resistance You could not have this property intrinsically: improved vision Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 24 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 87% chance Ring drop chance was reduced to 78% Wand drop chance was reduced to 84% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 88% Tool drop chance was reduced to 88% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: short sword The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: attack spells (turn 12) The following skill became untrainable if you tried to train it too early: mace (turn 240) The following skill became untrainable after a while: knife (turn 11608) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 37891) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28002 Monster spawn increase reached its maximum at turn 162042 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 597624 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: ant or other insect (freq bonus 1) The monster species that spawned more often: cothutt (freq bonus 8) The monster species that spawned more often: falling stalk (freq bonus 36) The monster species that spawned more often: ivory spore (freq bonus 7) The monster species that spawned more often: ennead fabler (freq bonus 30) The monster species that spawned more often: soft patch (freq bonus 16) The monster species that spawned more often: winged nightmare (freq bonus 6) The monster species that spawned more often: Azo (freq bonus 6) The monster species that spawned more often: black turret (freq bonus 9) The monster species that spawned more often: shatterwater vortex (freq bonus 4) The monster species that spawned more often: backing feel asexuality (freq bonus 4) The monster species that spawned more often: big lavafish (freq bonus 18) The monster species that spawned more often: mechanism lymphocytic (freq bonus 4) The monster species that spawned more often: Unsatiable Eater (freq bonus 30) The monster species that spawned more often: +1 ed wall (freq bonus 16) The monster species that spawned more often: vassalage fray (freq bonus 4) The monster species that spawned more often: land dragon (freq bonus 4) The monster species that spawned more often: kirikiri mai (freq bonus 3) The monster species that spawned more often: luxuriated reputable immaturity rathskeller recirculate traitor (freq bonus 8) The monster species that spawned more often: reaper mushroom (freq bonus 6) The monster species that spawned more often: balmier succeed (freq bonus 16) The monster trait that was more common: joke monsters (freq bonus 16) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 1) The monster trait that was more common: monsters whose attacks destroy your armor and weapons (freq bonus 8) The monster trait that was more common: monsters of huge size (freq bonus 4) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 2) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 24) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 2) The monster trait that was more common: monsters that are breathless (freq bonus 3) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 2) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 8) The monster species that never randomly spawned: runoff fungus The monster species that never randomly spawned: blister warp patch The monster species that never randomly spawned: lion The monster species that never randomly spawned: greater demonic quylthulg The monster species that never randomly spawned: disarm bawling The monster species that never randomly spawned: ice lady The monster species that never randomly spawned: maximite fruity The monster species that never randomly spawned: farting queen The monster species that never randomly spawned: enony grue The monster species that never randomly spawned: acidic force fungus The RNG hath decreed that this item was never generated: level stone (gray) The RNG hath decreed that this item was never generated: droven bolt (obsidian bolt) The RNG hath decreed that this item was never generated: proof armor (I AM THE KING) The RNG hath decreed that this item was never generated: basterd sword (huge sword) The RNG hath decreed that this item was never generated: extremely heavy iron ball ((null)) The RNG hath decreed that this item was never generated: swimming (aquatic) The RNG hath decreed that this item was never generated: amulet of depetrify (charmed) The RNG hath decreed that this item was never generated: boss companion (JUBILEX IS MY BEST FRIEND) The RNG hath decreed that this item was never generated: levelport (unavailable) The RNG hath decreed that this item was never generated: cloak of contamination resistance (ill cloak) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 20) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 29) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: evil dragon scale shield (evil dragonhide shield, freq bonus 15) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 6) The RNG hath decreed that this item was generated more often: meter gauntlets (parked gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION, freq bonus 11) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 10) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of magical drainage (deep cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 8) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 3) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 11) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 9) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 3) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 99) The RNG hath decreed that this item was always generated cursed: fumble boots (riding boots) The RNG hath decreed that this item was always generated cursed: oolong tea (wormwood) The RNG hath decreed that this item was always generated cursed: monster speed stone (gray) The RNG hath decreed that this item was always generated cursed: mary sue gloves (princess gloves) The RNG hath decreed that this item was always generated cursed: starlit sky stone (gray) The RNG hath decreed that this item was always generated cursed: magic dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: cloak of starving (purple cloak) The RNG hath decreed that this item was always generated cursed: meatball ((null)) The RNG hath decreed that this item was always generated cursed: gas grenade ((null)) The RNG hath decreed that this item was always generated cursed: amulet of screwy interface (martial) The RNG hath decreed that this trap was always invisible: ragnarok trap The RNG hath decreed that this trap was generated more often: animation trap (freq bonus 25) Trap randomization happened for 1 in 200 traps Next attribute increase check would have come at turn 511 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having telepathy (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Corak, the Dragon Pharaoh and Sheltem Your deity was the Dragon Pharaoh The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (371) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist poison 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of teleportation (SLIPPAGE 2DOT0) scroll of healing (ZELGO MER) scroll of mana (THAI MASSAGE IS BETTER THAN SEX) scroll of phase door (RODNEYS TOWER ALLOWS MONSTERS TO GENOCIDE YOU AND THERE IS ZERO DEFENSE AGAINST THAT) scroll of standard id (YOU NEVER HIT MONSTERS IN K MEASURER BUT THEY ALWAYS HIT YOU FOR MAX DAMAGE) scroll of cure (IAO ASTO IOPHE) * scroll of extra healing (BLOWS YOU IF I YOU GET) * scroll of greater mana restoration (RIVER OUT AS FAST IT GOES) Spellbooks spellbook of healing (chartreuse) spellbook of resist poison (wrinkled) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.