porkman, neutral male redguardian Priest ------------------------ |..........@............ |.........d............| |......................+ -------|---------------- [Porkman the Aspirant] St12 Dx16 Co8 In10 Wi15 Ch12 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw18(18) AC2 MC0 Mov12 Sn0 Xp1/0 Wt40/1400 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: peacevision You could not have this property intrinsically: freezopathy Scroll identification only worked 100 times out of 135 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 49 Tool identification only worked 5 times out of 65 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 95% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 77% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 95% Armor drop chance was reduced to 20% Food drop chance was reduced to 75% Monster death drops spawned with only 99% chance The following skill could not be trained at all: implants The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: flail The following skill was limited to basic proficiency: whip The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 4) The following skill became untrainable if you tried to train it too early: polymorphing (turn 253) The following skill became untrainable after a while: pick-axe (turn 10129) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 47070) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 16128 Monster spawn increase reached its maximum at turn 74065 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1870318 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: kobold (freq bonus 4) The monster species that spawned more often: roller coaster (freq bonus 20) The monster species that spawned more often: noncompetitive recordable (freq bonus 36) The monster species that spawned more often: undead rocker (freq bonus 30) The monster species that spawned more often: repented relaxant (freq bonus 14) The monster species that spawned more often: skater girl (freq bonus 18) The monster species that spawned more often: toxic fungus (freq bonus 20) The monster species that spawned more often: kymograph commendable (freq bonus 144) The monster species that spawned more often: scrag (freq bonus 12) The monster species that spawned more often: radiant spirit (freq bonus 12) The monster species that spawned more often: hidden green slime (freq bonus 12) The monster species that spawned more often: lise (freq bonus 5) The monster species that spawned more often: high gnome lord (freq bonus 24) The monster species that spawned more often: wereearthelemental (freq bonus 9) The monster species that spawned more often: phasing tengu (freq bonus 18) The monster species that spawned more often: oncologic tolerance (freq bonus 20) The monster species that spawned more often: ufo (freq bonus 24) The monster species that spawned more often: slimy bug (freq bonus 12) The monster species that spawned more often: unpoetically oily (freq bonus 12) The monster species that spawned more often: luncheon leverage (freq bonus 96) The monster species that spawned more often: backfiring lich (freq bonus 12) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 2) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 2) The monster trait that was more common: monsters that usually spawn tame (freq bonus 2) The monster species that never randomly spawned: snarliest rewrought The monster species that never randomly spawned: caravaning distract The monster species that never randomly spawned: quasimp The monster species that never randomly spawned: dancing king The monster species that never randomly spawned: barracuda The monster species that never randomly spawned: tree nymph The monster species that never randomly spawned: clicking spore The monster species that never randomly spawned: scrubbot The monster species that never randomly spawned: devitalized cricking The monster species that never randomly spawned: Uruk-hai The RNG hath decreed that this item was never generated: enchant (legit) The RNG hath decreed that this item was never generated: inka boot ((null)) The RNG hath decreed that this item was never generated: cloak of elementalism (team splat cloak) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was never generated: implant of grace (feral) The RNG hath decreed that this item was never generated: checkerboard stone (gray) The RNG hath decreed that this item was never generated: thunder (sparking) The RNG hath decreed that this item was never generated: implant of acceleration (empowering) The RNG hath decreed that this item was never generated: synthetic sandals (korean sandals) The RNG hath decreed that this item was never generated: sleep (mottled) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 14) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 12) The RNG hath decreed that this item was generated more often: metal spell stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: implant of dusk (volcanic, freq bonus 17) The RNG hath decreed that this item was generated more often: guitar ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of edibility (wary, freq bonus 7) The RNG hath decreed that this item was generated more often: cure insanity (jackpot, freq bonus 30) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 23) The RNG hath decreed that this item was generated more often: doorning stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: doorning stone (gray, freq bonus 108) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: inka mithril-coat ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: implant of waste (furious, freq bonus 28) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of bones (charnel, freq bonus 9) The RNG hath decreed that this item was generated more often: hold air (deep blue, freq bonus 98) The RNG hath decreed that this item was generated more often: implant of badass (pestilent, freq bonus 5) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of vulnerability (eating, freq bonus 7) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 31) The RNG hath decreed that this item was always generated cursed: rhythmic star ((null)) The RNG hath decreed that this item was always generated cursed: stone of misfiring (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of the force (spacey gloves) The RNG hath decreed that this item was always generated cursed: wind (blowing) The RNG hath decreed that this item was always generated cursed: low stat stone (gray) The RNG hath decreed that this item was always generated cursed: rare helmet (silk helmet) The RNG hath decreed that this item was always generated cursed: short sword ((null)) The RNG hath decreed that this item was always generated cursed: dilithium crystal (white) The RNG hath decreed that this item was always generated cursed: orthoclase (yellow) The RNG hath decreed that this item was always generated cursed: scale mail ((null)) The RNG hath decreed that this trap was always invisible: glyph of massive damage The RNG hath decreed that this trap was generated more often: banana trap (freq bonus 15) Trap randomization happened for 1 in 420 traps Next attribute increase check would have come at turn 316 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having stunnopathy (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The One Who Sees, The One Who Kills and The One Who Rages Your deity was The One Who Kills The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (65) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect monsters 4 divine 40% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (orange robe) Scrolls scroll of trap disarming (EMPLY MENTAL TO SWITCH STATUS) scroll of healing (M7M6YU) scroll of mana (MI AKUS NEEEEEE) scroll of phase door (KARSUS) scroll of standard id (FPMAM) scroll of cure (CHE NON SONO IO) * scroll of extra healing (CHYCHACHAMER MEROUTH CHMEMINOUTH THIONTHOUTH) * scroll of greater mana restoration (GEHMA DOENER) Spellbooks spellbook of healing (deep) spellbook of detect monsters (credited) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.