porkman, neutral male redguardian Priest --------- |..@..... |...d...| |.U...... |.......| ------.-- [Porkman the Aspirant] St12 Dx6 Co13 In3 Wi13 Ch6 PriRedMalNeu S3 Dlvl:1 $3 HP28(28) Pw19(19) AC7 MC0 Mov12 Sn0 Xp1/0 Wt40/1580 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: hallu party You could not have this property intrinsically: warning Scroll identification only worked 100 times out of 334 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 199 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 79% chance Scroll drop chance was reduced to 65% Ring drop chance was reduced to 87% Wand drop chance was reduced to 90% Potion drop chance was reduced to 98% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 60% Tool drop chance was reduced to 39% Concealing monsters were spawned underneath items 29% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: form V (Djem So) The following skill became untrainable if you tried to train it too early: firearms (turn 44) The following skill became untrainable if you tried to train it too early: attack spells (turn 110) The following skill became untrainable after a while: crossbow (turn 51907) The following skill couldn't be trained before a certain turn number is reached: saber (turn 64113) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 69175 Monster spawn increase reached its maximum at turn 129184 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 679954 The monster class that cannot be genocided was mimic The monster class that was spawned more often: gremlin (freq bonus 2) The monster color that was spawned more often: red (freq bonus 2) The monster species that spawned more often: giant ego mimic (freq bonus 16) The monster species that spawned more often: multicolor grue (freq bonus 9) The monster species that spawned more often: iron duck (freq bonus 54) The monster species that spawned more often: clay force patch (freq bonus 12) The monster species that spawned more often: desatunculus (freq bonus 5) The monster species that spawned more often: amorality esculent quainter (freq bonus 36) The monster species that spawned more often: emerald dragon (freq bonus 12) The monster species that spawned more often: nauseam od (freq bonus 84) The monster species that spawned more often: clear rubber (freq bonus 12) The monster species that spawned more often: locomotive (freq bonus 48) The monster species that spawned more often: elona snail (freq bonus 12) The monster species that spawned more often: ice vortex (freq bonus 4) The monster species that spawned more often: bebelith (freq bonus 48) The monster species that spawned more often: freemason worthy advisor (freq bonus 10) The monster species that spawned more often: russian lycanthrope (freq bonus 9) The monster species that spawned more often: berator (freq bonus 12) The monster species that spawned more often: remittor purest (freq bonus 6) The monster species that spawned more often: siren (freq bonus 14) The monster species that spawned more often: unhealthy colony (freq bonus 8) The monster species that spawned more often: diskwipe daemon (freq bonus 9) The monster trait that was more common: monsters that eat stone (freq bonus 4) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 5) The monster species that never randomly spawned: acid ant The monster species that never randomly spawned: lava fungus The monster species that never randomly spawned: Rimururu The monster species that never randomly spawned: umbral dissembled contentiously parable mistitled vulgar The monster species that never randomly spawned: multitudinously communalism The monster species that never randomly spawned: rockaby wheat The monster species that never randomly spawned: hitec patch The monster species that never randomly spawned: sucker wort The monster species that never randomly spawned: immobile stalk The monster species that never randomly spawned: flintfish The RNG hath decreed that this item was never generated: elven lance ((null)) The RNG hath decreed that this item was never generated: amulet of drain resistance (warped) The RNG hath decreed that this item was never generated: cypher helm (basin helmet) The RNG hath decreed that this item was never generated: javelin (throwing spear) The RNG hath decreed that this item was never generated: implant of stoicism (vulpine) The RNG hath decreed that this item was never generated: phase door (LESBIANISM FOR EVERYONE) The RNG hath decreed that this item was never generated: implant of credit (consecrated) The RNG hath decreed that this item was never generated: bubblebeam (encased) The RNG hath decreed that this item was never generated: cloak of unlight (absorbing cloak) The RNG hath decreed that this item was never generated: eater stone (gray) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: message suppression stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: baeaeaep spy helmet (failuncap helmet, freq bonus 30) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: volt rock (mistranslated, freq bonus 13) The RNG hath decreed that this item was generated more often: true sight (adamantium, freq bonus 14) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: invis walkers (steel toed boots, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of bones (charnel, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of malice (eocene, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 9) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 5) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 10) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 11) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of permanence (concrete cloak, freq bonus 13) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 75) The RNG hath decreed that this item was always generated cursed: tidal wave (tolkienian) The RNG hath decreed that this item was always generated cursed: inertia (nonmoving) The RNG hath decreed that this item was always generated cursed: helm of sensory deprivation (tight helmet) The RNG hath decreed that this item was always generated cursed: scale mail ((null)) The RNG hath decreed that this item was always generated cursed: amulet of own race warning (cabbalist) The RNG hath decreed that this item was always generated cursed: evil gloves (fatal gloves) The RNG hath decreed that this item was always generated cursed: allpicking gloves (flower gloves) The RNG hath decreed that this item was always generated cursed: arcane gauntlets (runic gloves) The RNG hath decreed that this item was always generated cursed: cloak of seeing (tunnel cloak) The RNG hath decreed that this item was always generated cursed: quiz helm (deformed helmet) The RNG hath decreed that this trap was always invisible: ventilator The RNG hath decreed that this trap was generated more often: marlena trap (freq bonus 9) Trap randomization happened for 1 in 336 traps Next attribute increase check would have come at turn 629 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having curse resistance (0) You were prevented from hallu partying (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Morodwyn, Clamgaddin and Abbad-Undar Your deity was Clamgaddin The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (199) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - light 1 divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (pink robe) Scrolls scroll of blank paper (unlabeled) scroll of healing (WONTU PASS) scroll of mana (I LIKE MY COFFEE BLACK AND MY WOMEN SLUTTY) scroll of phase door (I WILL FUCK YOU UP YOU FUCKING FUCKTARD) scroll of standard id (BASSBASSKICKKICKBASSKICKKICK) scroll of cure (GRACEFULLY ATTENDED INTERNMENT UNDERCLOTHING) * scroll of extra healing (LIVING SALT SHAKER) * scroll of greater mana restoration (CAN SEE WHAT ITEM) Spellbooks spellbook of healing (chilly) spellbook of light (white) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the little dog escaped from the dungeon with 9 points, Since you escaped early, the score list will not be checked.