porkman, neutral male redguardian Priest ----.-- |.....| |@f...| |.....| |..#.#| ----- [Porkman the Aspirant] St12 Dx10 Co9 In7 Wi15 Ch11 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw18(18) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1420 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: see invisible Scroll identification only worked 100 times out of 155 Ring identification only worked 4 times out of 68 Amulet identification only worked 15 times out of 29 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 146 Monsters only dropped their musable items with 35% chance Monsters only dropped their equipment with 96% chance Ring drop chance was reduced to 89% Wand drop chance was reduced to 98% Potion drop chance was reduced to 85% Armor drop chance was reduced to 83% Tool drop chance was reduced to 99% Food drop chance was reduced to 80% Concealing monsters were spawned underneath items 19% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: sexy flats The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: saber The following skill became untrainable if you tried to train it too early: flail (turn 6) The following skill became untrainable if you tried to train it too early: attack spells (turn 1260) The following skill became untrainable after a while: lightsaber (turn 53569) The following skill couldn't be trained before a certain turn number is reached: trident (turn 44898) Items were more likely to be generated cursed by 13% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 71380 Monster spawn increase reached its maximum at turn 246613 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 593561 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: quadruped (freq bonus 1) The monster species that spawned more often: bang imp (freq bonus 8) The monster species that spawned more often: hammer of the underworld (freq bonus 3) The monster species that spawned more often: great green dragon (freq bonus 12) The monster species that spawned more often: great swamp wyrm (freq bonus 30) The monster species that spawned more often: false growth (freq bonus 6) The monster species that spawned more often: ethereal drake (freq bonus 18) The monster species that spawned more often: rum drinker (freq bonus 15) The monster species that spawned more often: sciatica boasting indicator (freq bonus 9) The monster species that spawned more often: chemistry nerd (freq bonus 4) The monster species that spawned more often: porter permamimic (freq bonus 4) The monster species that spawned more often: grandmaster lichen (freq bonus 6) The monster species that spawned more often: ceti eel (freq bonus 9) The monster species that spawned more often: being moose (freq bonus 18) The monster species that spawned more often: trap mushroom (freq bonus 9) The monster species that spawned more often: pushgrave wostot (freq bonus 9) The monster species that spawned more often: telepathically pearl (freq bonus 9) The monster species that spawned more often: werebat (freq bonus 4) The monster species that spawned more often: shady rust monster (freq bonus 8) The monster species that spawned more often: maga elemental (freq bonus 12) The monster species that spawned more often: nhtng horror (freq bonus 5) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 6) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 4) The monster trait that was more common: monsters with ranged thorns (freq bonus 3) The monster trait that was more common: monsters that have no limbs (freq bonus 1) The monster trait that was more common: monsters that never leave a corpse (freq bonus 1) The monster trait that was more common: monsters that have gaze attacks (freq bonus 2) The monster trait that was more common: monsters that neigh (freq bonus 1) The monster trait that was more common: monsters that originate from Animeband (freq bonus 2) The monster species that never randomly spawned: egotrapper The monster species that never randomly spawned: centaur boss The monster species that never randomly spawned: woodener colony The monster species that never randomly spawned: pooka The monster species that never randomly spawned: sister of some weird guy The monster species that never randomly spawned: player permamimic The monster species that never randomly spawned: poison devil The monster species that never randomly spawned: evilness trapper The monster species that never randomly spawned: weregiant The monster species that never randomly spawned: affirm trespassory mounding The RNG hath decreed that this item was never generated: cause fear (light blue) The RNG hath decreed that this item was never generated: fortune cookie ((null)) The RNG hath decreed that this item was never generated: kokken ((null)) The RNG hath decreed that this item was never generated: stone to flesh (thick) The RNG hath decreed that this item was never generated: cloak of starving (purple cloak) The RNG hath decreed that this item was never generated: figurine ((null)) The RNG hath decreed that this item was never generated: skullcap (metal disk) The RNG hath decreed that this item was never generated: stoning (CURSED TIN OF COCKATRICE MEAT) The RNG hath decreed that this item was never generated: sia boots (princess pumps) The RNG hath decreed that this item was never generated: tracker (pigtail) The RNG hath decreed that this item was generated more often: redemption (sweet, freq bonus 7) The RNG hath decreed that this item was generated more often: holy shield (god-given, freq bonus 6) The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 10) The RNG hath decreed that this item was generated more often: radar (everlasting, freq bonus 18) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 146) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 34) The RNG hath decreed that this item was generated more often: message suppression stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 2) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 8) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dilithium crystal (white, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of ages (miocene, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of remedy (brutal, freq bonus 4) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 8) The RNG hath decreed that this item was always generated cursed: water (clear) The RNG hath decreed that this item was always generated cursed: fog horn (horn) The RNG hath decreed that this item was always generated cursed: cloak of invisibility (opera cloak) The RNG hath decreed that this item was always generated cursed: magic flute (flute) The RNG hath decreed that this item was always generated cursed: shit stone (gray) The RNG hath decreed that this item was always generated cursed: apple ((null)) The RNG hath decreed that this item was always generated cursed: arcane rapier ((null)) The RNG hath decreed that this item was always generated cursed: robe (red robe) The RNG hath decreed that this item was always generated cursed: budo no sasu ((null)) The RNG hath decreed that this item was always generated cursed: failed training (finger-jamming) The RNG hath decreed that this trap was always invisible: counterclockwise spin trap The RNG hath decreed that this trap was generated more often: drop trap (freq bonus 6) Trap randomization happened for 1 in 889 traps Next attribute increase check would have come at turn 505 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having polymorph control (0) You were prevented from drunken boxing (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ceipheid, the Lord of Nightmares and Shabranigdo Your deity was the Lord of Nightmares The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (1252) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - light 1 divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (octarine robe) Scrolls scroll of root password detection (QUASH EM EXTENDED HITMAN SERVICE) scroll of healing (BREAKPOINT) scroll of mana (POOFY IS NOT AN INSULT) scroll of phase door (HITTING EVEN USED HAT MELO) scroll of standard id (THE ELDER PRIEST TENTACLES TO TENTACLE YOU) scroll of cure (DELICATE SENSIBILITIES) * scroll of extra healing (WIZZY LABOR CO) * scroll of greater mana restoration (VAGUE POLITICAL COMMENTARY) Spellbooks spellbook of healing (colorful) spellbook of light (natural) Potions * potion of water (clear) potion of oil (creamy) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.